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A Doktor Who Makes House Calls?! [OOC]


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Dok 'ported KC and himself to the shore, as KC instructed. The Squrm is half a mile (~2,500 feet) off shore. (International waters!)

Even if KC flew all-out, that'd get him 400 feet closer. He still wouldn't be able to even see it, and even if he could, his Blasts can only reach a max of 800 feet.

Would you like to change your IC post?

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Dok

Move Action: Reconfigured Gadgets to

Move Object 5 (tractor beam; Str 25, enough to carry KC as a light load) [10/15PP]

Stand Action: Grab KC

Extra Effort to SURGE and gain another action

Move Action: Fly to Squrm with KC in tow.


Mobs... either break free of the control (Asylum) or have no one to target (Beach)


Squrm

Standard Action: Attempts to use Mind Control on Dok

Mind Control check (1d20+8=21)

As I pointed out in the first post, Dok's had his Enhanced Wis up.

... Rule of Drama takes precedence, Dok fails the initial save.

Wander is up.

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Wander is going to make a double move action and then surge to attack.

First move action, activate beacon and teleport to the beach.

Second move action, leap out in a high arc towards the melee over the water, aiming for the Squrm as soon as possible

Surge Action: Take 10 to attack, which gives her a 24, which should hit if its defense is 18 like the other. Autofire adds 3, for a DC 31 toughness save. She'll follow it down, since there's not much else she can do.

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Roll a Nullify check, see if you can beat the Mind Control's check.

Power check vs. Phantom's Nullify (1d20+8=18)

And since Phantom's Nullify doesn't have the Selective Attack extra, she's nullifying KC's mojo, too (as I'm assuming he's not 40 feet away from her, but with her at Dok's side). Need a power check from him for his Preternatural Array, Enhanced Con, Enhanced Wis, and Flight (maybe Erin will get dunked after all!)

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