Supercape Posted August 8, 2010 Share Posted August 8, 2010 Open thread for all that want to join. Quentin Quill / Supercape accidentally sparks of a scientific accident. People are "infected" with a radioactive plague and the university go's wild! Mechanically: This is a container: +10 STR +10 CON -10 INT (Limited, will not reduce Int below 1) -10 WIS (Limited, will not reduce Int below 1) Strike 5 Permenant Aura All above is contagious (Fort 15 roll to resist). If PCs are "infected" its Fort saves to throw off (as per time table 1 min / 5 mins etc), and Will saves to resist animal urges (DC will vary!, or just roleplay it for fun and maybe HP!) Link to comment
OmegaPlatinum Posted August 9, 2010 Share Posted August 9, 2010 accidentally sparks Well now Sparksmith HAS to join. :D Link to comment
OmegaPlatinum Posted August 9, 2010 Share Posted August 9, 2010 Initiative: 1d20+7=20 Link to comment
Supercape Posted August 9, 2010 Author Share Posted August 9, 2010 Radman initiative 1d20=5 Sparksmith 20 HP1 - Unharmed Guardian 16 HP1 - Unharmed Radman 5! - Unharmed Link to comment
OmegaPlatinum Posted August 9, 2010 Share Posted August 9, 2010 Standard: Create Object: Create a platform under Ms. Heart Move: Move said object up to Sparksmith. (Getting a civilian out of immediate danger- Complications! ) Ask her exactly what's going on. Link to comment
Supercape Posted August 9, 2010 Author Share Posted August 9, 2010 Good move Sparky, You have heart! And 1 HP for complication / being cool! Link to comment
videocrazy Posted August 9, 2010 Share Posted August 9, 2010 Right, then. Guardian Free Action: All-Out Attack (+5 Attack, -5 Defense) Move Action: Move up to Radman. Standard Action: Attack Radman. (2+11=13) Link to comment
Supercape Posted August 9, 2010 Author Share Posted August 9, 2010 1d20+4=18 for Toughness. Radman is bruised, stunned, staggered. Link to comment
Supercape Posted August 9, 2010 Author Share Posted August 9, 2010 Radman shaking of stun this round. Link to comment
Supercape Posted August 9, 2010 Author Share Posted August 9, 2010 Next round, and for future reference, Fire Brigade Initiative is 1d20+1=3 Link to comment
videocrazy Posted August 10, 2010 Share Posted August 10, 2010 Guardian Free Action: All-Out Attack (+5 Attack, -5 Defense) Free Action: Power Attack (+3 Damage, -3 Attack) Standard Action: Attack Staggered Radman 12+8=20 Move action:Put myself in front of the firemen. Will interpose if they are attacked. Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Radman1's toughness 1d20+4=21 Your DC is 32 with Power attack, so even his good roll means another staggered, which means KNOCKOUT! :P Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Ok two remaining Radmen up: Leaping at the firemen. Guardian intersects one (and he is completely invulnerable). However, you can only interpose one a round. The other... 1d20=15 Hits! Fireman toughness save vs DC24 1d20=15 Bruised, Stunned And 1d20+4=23 Is NOT infected! Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Next Round up: Sparky busy being hero to damsel Guardian 16 - HP1 - Unharmed (and unlikely to be) 2 Radmen 5 - Unharmed 3 Firemen 3 - One is stunned and bruised by the melee, two are by the fire engine... Link to comment
OmegaPlatinum Posted August 10, 2010 Share Posted August 10, 2010 Technically, I wanted to use two move actions. One to move her to the coffee house, then the other to head back over to the campus, but then again, That would give the impression that Sparky has super speed, which he doesn't. Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Ok Next round: Sparky 20 HP2 Unharmed Guardian 16 HP1 Unharmed 2 Radmen 5 Unharmed 3 Firemen 3, 1 is stunned and bruised by Radmen. Link to comment
OmegaPlatinum Posted August 10, 2010 Share Posted August 10, 2010 Anyway: Move-By Action! Move Action: Move to/break through window, see Professor in trouble. Standard Action: Trap Liebnez with Create Object: 1d20+10=26 Move Action (If Trapped): Move Liebnez out of the building, setting him down relatively close to Guardian. (Still trapped) Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 1d20=18 Good try, but Liebniz is trapped. Two new players in the initiative stakes Supercape 1d20=11 Liebniz 1d20=7 Link to comment
videocrazy Posted August 10, 2010 Share Posted August 10, 2010 Guardian Free Action: All-Out Attack (+5 attack, -5 defense) Free Action: Power Attack (+5 Damage, -5 Attack Standard Action: Attack the Radman by the fireman. (17+6=23) Free Action: Takedown Attack (If the first attack knocks the Radman out.) (8+6=14) Move Action: Moving away from the hose. Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Well hit sir! 1d20+4=15 for the first Radmans tough! KO!!!! 1d20+4=9 Second one is pounded even harder! Two knockouts! Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 Liebniz is up (Quill no action but talking and coughing this round) Trying to break out of Sparkies cage, a DC 24 Strike (DC 5 Aura, mighty, STR 18) Toughness save of the object 1d20+9=22 Object is "injured", -1 to further saves New Round: Sparky 20 HP3 Unharmed Guardian 16 HP 1 Unharmed Supercape/Quill 11 HP1 Unharmed Liebniz 7 Unharmed Link to comment
OmegaPlatinum Posted August 10, 2010 Share Posted August 10, 2010 Move ActionSparksmith grabs Quill and flies him "down the corridor" to the reactor. He's strong enough. Link to comment
Supercape Posted August 10, 2010 Author Share Posted August 10, 2010 No problem there Link to comment
videocrazy Posted August 10, 2010 Share Posted August 10, 2010 Guardian Free Action: Using Extra Effort to add the Super-Breath feat to the Super-Strength power. Move Action: Move to doors leading to entrance. Standard Action: Use Super-Breath down the hallway, and move back near the cage. Link to comment
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