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Chumpsteady, June 16, 2010 in Archives
Nock and Ironclad team up!
attack roll vs Angel (Improved Aim) (1d20+17=23)
DC22 Toughness if hit
She is bruised, and no longer flat-footed. Raveled is up.
Malcolm's GI roll on Angel. 1d20+11=30
Ironclad's attack. Dunno what range she's at, so enjoy! 1d20+7=11
Fiat attack on Ironclad
That hits, I believe
DC 28 Tou save. Have an HP for the Fiat.
-.- Should've used the HP on that roll. Wouldn't even have hurt.
Wonder how much falling damage she'll take.
Make a Concentration check to maintain your flight, Rav.
1d20+1=20 Ha! Flying while drunk, suck it!
(That does pass, right?)
That is not enough and you go down. DC 20 Tou save.
*sigh* Typical roll for Hellion's init:
Ick. Erin goes on 14.
Erin's going to do a regular attack against Angel, using Leaping and Move-By action to get up to where she is, hit her, and then land again.
First roll is miserable, but I'm not going to pass up the chance to hit Angel. Spending an HP. Second roll hits with a 25. That's a DC 29 toughness save.
HP to surge and another to stunt a Healing affect (just want to wake him up is all )
So is she up and moving, then?
fyi, I stunted from the magical array, not the demonic one. That kind of healing comes at a price you know... :evil:
Stunting Healing off my Blast, because sonic massages are gooooood.
Healing 10 (Technology, sonic; Extra: Total; Flaw: Range [Personal]) [20 PP]
1d20+10=14 -.- Well, at least she's up and flying.