Chumpsteady Posted June 16, 2010 Share Posted June 16, 2010 Nock and Ironclad team up! Link to comment
Chumpsteady Posted June 16, 2010 Author Share Posted June 16, 2010 attack roll vs Angel (Improved Aim) (1d20+17=23) DC22 Toughness if hit Link to comment
Avenger Assembled Posted June 16, 2010 Share Posted June 16, 2010 She is bruised, and no longer flat-footed. Raveled is up. Link to comment
Raveled Posted June 16, 2010 Share Posted June 16, 2010 Malcolm's GI roll on Angel. 1d20+11=30 Ironclad's attack. Dunno what range she's at, so enjoy! 1d20+7=11 FAIL! Link to comment
Chumpsteady Posted June 16, 2010 Author Share Posted June 16, 2010 Trick Angel, maybe? (1d20=11) Link to comment
Avenger Assembled Posted June 19, 2010 Share Posted June 19, 2010 Fiat attack on Ironclad That hits, I believe DC 28 Tou save. Have an HP for the Fiat. Link to comment
Raveled Posted June 19, 2010 Share Posted June 19, 2010 Toughness save 1d20+9=16 -.- Should've used the HP on that roll. Wouldn't even have hurt. Wonder how much falling damage she'll take. Link to comment
Avenger Assembled Posted June 21, 2010 Share Posted June 21, 2010 Make a Concentration check to maintain your flight, Rav. Link to comment
Raveled Posted June 21, 2010 Share Posted June 21, 2010 1d20+1=20 Ha! Flying while drunk, suck it! (That does pass, right?) Link to comment
Avenger Assembled Posted June 21, 2010 Share Posted June 21, 2010 That is not enough and you go down. DC 20 Tou save. Link to comment
Cyroa Posted June 21, 2010 Share Posted June 21, 2010 *sigh* Typical roll for Hellion's init: init (1d20+2=4) Link to comment
Avenger Assembled Posted June 21, 2010 Share Posted June 21, 2010 Okay, it's Wander Nock Hellion and Angel Link to comment
Electra Posted June 21, 2010 Share Posted June 21, 2010 Erin's going to do a regular attack against Angel, using Leaping and Move-By action to get up to where she is, hit her, and then land again. First roll is miserable, but I'm not going to pass up the chance to hit Angel. Spending an HP. Second roll hits with a 25. That's a DC 29 toughness save. Link to comment
Chumpsteady Posted June 23, 2010 Author Share Posted June 23, 2010 SWORD'D! 21/Toughness if hit (1d20+8=22) Link to comment
Cyroa Posted June 23, 2010 Share Posted June 23, 2010 HP to surge and another to stunt a Healing affect (just want to wake him up is all ) Link to comment
Raveled Posted June 23, 2010 Share Posted June 23, 2010 So is she up and moving, then? Link to comment
Cyroa Posted June 24, 2010 Share Posted June 24, 2010 fyi, I stunted from the magical array, not the demonic one. That kind of healing comes at a price you know... :evil: Link to comment
Raveled Posted June 26, 2010 Share Posted June 26, 2010 Stunting Healing off my Blast, because sonic massages are gooooood. Healing 10 (Technology, sonic; Extra: Total; Flaw: Range [Personal]) [20 PP] 1d20+10=14 -.- Well, at least she's up and flying. Link to comment
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