Dariusprime Posted May 25, 2010 Share Posted May 25, 2010 Not sure what the HP is for, but I won't look a gift horse in the mouth. Have to work up a better World of Cardboard Speech, but for now that will do. Toughness vs White Knight's DC 35 (1d20+14=28) ...and burning the HP to negate the stun. AoA/PA +5/-5 Attack vs White Knight Toughness DC 34 (1d20+8=10) I can't get a break. :/ Defense tanked to 13. Given your rolls, this is going to hurt. Being traded off for toughness really hurts (no pun intended). You get hit by everything, toughness or not. :( Link to comment
Avenger Assembled Posted May 27, 2010 Author Share Posted May 27, 2010 OK, I need a DC 25 Notice check from Sage and Rift. And then Sage will be up. Link to comment
April Posted May 27, 2010 Share Posted May 27, 2010 Sage will Take 10 on Notice (Skill Mastery), giving her a 25. Strike 10 Attack vs Klansman. 1d20+10=30. Natural 20 (assuming this is a crit, Toughness DC 30, otherwise DC 25). Link to comment
Darksider42 Posted May 27, 2010 Share Posted May 27, 2010 Rolling for notice: 1d20+9=27 Nice. Link to comment
Avenger Assembled Posted May 31, 2010 Author Share Posted May 31, 2010 Okay, everyone but White Knight and Fulcrum are out of initiative. Link to comment
Lone Star Posted June 1, 2010 Share Posted June 1, 2010 http://invisiblecastle.com/roller/view/2543626/ KC enters the fray and rolls a freaking critical! Hell to the yes! That's Drain Wisdom. The attack is 26, and the Will Save is 21. Link to comment
Dariusprime Posted June 1, 2010 Share Posted June 1, 2010 Alrighty, since I jumped the gun on my action, I believe its White Knight's turn. :) Link to comment
Starsign Posted June 3, 2010 Share Posted June 3, 2010 Sorus, will you be doing an IC post, or shall we wait for AA to update? Link to comment
April Posted June 3, 2010 Share Posted June 3, 2010 Extra Effort to Power Stunt off my Psionic Assault Array (Array 11). AP: Telekinesis 10 (Range: 100 ft; Carry: 4.3 tons / 8.5 tons / 12.8 tons, 25.6 tons) + Flight 1 (10 mph, 88 ft./rnd) [22pp] Link to comment
Avenger Assembled Posted June 5, 2010 Author Share Posted June 5, 2010 DC 27 Tou save, Lone_Star. Have an HP. Link to comment
Lone Star Posted June 5, 2010 Share Posted June 5, 2010 http://invisiblecastle.com/roller/view/2548332/ KC rolls a 17. I use my HP to reroll. Don't I have two now? http://invisiblecastle.com/roller/view/2548333/ Not too bad. Link to comment
Darksider42 Posted June 5, 2010 Share Posted June 5, 2010 Power stunting Sonic Abilities. Using a Hero Point to eat the fatigue. Moving things away from the fight and to somewhere safer. AP: Move Object 10 (range 100 FT: Carry: 4 tons, 8 tons, 12 tons, 24 tons, Drag/Push 60 tons ) Link to comment
Dariusprime Posted June 6, 2010 Share Posted June 6, 2010 First off, throwing all array points into SS 9 if I haven't already. AoA +5 Grapple Attack vs White Knight (1d20+13=16) Crud, I don't think so. Burning last HP. HP reroll: AoA Grapple Attack vs White Knight (1d20+13=29) Better. Grapple Check: Grapple Check vs White Knight, Damage DC 29 (1d20+34=51) Gonna pop his back. He'll thank me later. ;) Link to comment
Lone Star Posted June 7, 2010 Share Posted June 7, 2010 http://invisiblecastle.com/roller/view/2550688/ KC rolls a 16 on his attack roll, and attempts to fry the White Knight with a mystic heat blast. That's a 24 attack roll, and an Autofire DC of 23 if it hits. Link to comment
Avenger Assembled Posted June 7, 2010 Author Share Posted June 7, 2010 White Knight is Bruisedx2, Grappled, and Stunned. Link to comment
Starsign Posted June 7, 2010 Share Posted June 7, 2010 Let's see, Fulcrum and KC are fighting, Sage is lowering the ship, and Rift is moving it away from the fighters, Rycon is the onlt one who can't do anything for the moment. She can try climbing on the top of the ship and fire an electric blast at the White Knight, but I think it's too far away by that point. Or maybe she can try heading to the back of the ship and get parachutes in case of an emergancy escape (wasn't Valkyrie faking her unconsciousness? ) Link to comment
Dariusprime Posted June 7, 2010 Share Posted June 7, 2010 Grapple Check vs White Knight, Damage DC 29 (1d20+34=36) Back to my usual rolls! Choking him into unconscious (for easy transport). I think it is back to my turn, since White is stunned. Link to comment
Starsign Posted June 11, 2010 Share Posted June 11, 2010 We're waiting on you AA. Whenever you're ready of course. ;) Link to comment
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