Avenger Assembled Posted May 12, 2010 Share Posted May 12, 2010 The time: Early summer The place: The skies over Kingston! Link to comment
April Posted May 13, 2010 Share Posted May 13, 2010 Fulcrum is going to beat the crap out of them. Hah! Link to comment
Starsign Posted May 14, 2010 Share Posted May 14, 2010 I make a knowledge check to see if Rycon's heard of Fulcrum or can identify her. 1d20=19 OK, Rycon knows Fulcrum. Link to comment
Avenger Assembled Posted May 14, 2010 Author Share Posted May 14, 2010 I suggest everyone (but Fulcrum) flying towards the blimp make Stealth checks. And good ones! Good thing their Notice is somewhat impaired by distance... Link to comment
April Posted May 14, 2010 Share Posted May 14, 2010 Sage stealth check for approach/landing. (1d20+15=18) (Taking 10 would have had the same (effective) result.) Link to comment
Avenger Assembled Posted May 14, 2010 Author Share Posted May 14, 2010 All heroes present get an HP for the complication. Let's have an initiative check, shall we? Link to comment
Darksider42 Posted May 14, 2010 Share Posted May 14, 2010 And the result for initiative is a 13 Link to comment
Dariusprime Posted May 14, 2010 Share Posted May 14, 2010 Initiative (1d20+1=20) Just a reminder, I'll be spotty this weekend (like most lately :/). Probably see another post out of me on Sunday at the earliest. Sorry. :) Link to comment
Avenger Assembled Posted May 15, 2010 Author Share Posted May 15, 2010 White Knight: 4 Klansman: 21 Valkyrie: 19 So our order is Klansman: 21 Sage: 21 Fulcrum: 20 Valkyrie: 19 Rycon: 19 Warren: 13 Kid Cthulu: 10 White Knight: 4 Klansman uses his action to conceal himself aboard ship. It'll be a DC 24 Notice check for people aboard the airship to spot him. Sage is up. Link to comment
April Posted May 15, 2010 Share Posted May 15, 2010 Sage will hold her action until Fulcrum sets her down. Link to comment
Dariusprime Posted May 16, 2010 Share Posted May 16, 2010 Everything fell through on my mind. On the upside, I can post! :D Link to comment
Avenger Assembled Posted May 16, 2010 Author Share Posted May 16, 2010 Fulcrum is indeed up! Link to comment
Dariusprime Posted May 16, 2010 Share Posted May 16, 2010 Maybe not the smartest move, but here we go. Using Move-By Action to move to the officer, a standard (?) to catch him and another move to drop them off on top the air ship. Link to comment
Avenger Assembled Posted May 16, 2010 Author Share Posted May 16, 2010 Valkyrie moves to the other side of the airship and conceals herself. DC 27 to Notice her once you're inside. Darius, I'll go ahead and let you do that without a roll. Rule of Cool. Since she held her action, Sage is up, then Rycon. Sage, give me an Acrobatics check. Link to comment
April Posted May 16, 2010 Share Posted May 16, 2010 Notice to spot the badguys (1d20+15=27) and Sage will take 10 on Acrobatics (for a total of 25). Link to comment
Avenger Assembled Posted May 16, 2010 Author Share Posted May 16, 2010 You can see Klansman; he's lurking in the shadows of the cockpit. (White robes aren't good for that.) Valkyrie and the hostages must be somewhere else. Link to comment
April Posted May 16, 2010 Share Posted May 16, 2010 Attempting to use Emotion Control 10 (Fear) on Klansman. DC 20. Link to comment
Avenger Assembled Posted May 17, 2010 Author Share Posted May 17, 2010 Klansman passes And since I forgot that Stealth is a move action rather than standard action, he can act on this turn and attack Sage. DC 21 Tou save, Sorus Link to comment
Avenger Assembled Posted May 17, 2010 Author Share Posted May 17, 2010 Valkyrie is tired of Klansman's constant misogynist jokes, so she just stays hidden and lets him do his thing. Rycon is up. Link to comment
Starsign Posted May 17, 2010 Share Posted May 17, 2010 I'll hold my turn for now, but gotta make a stealth check! 1d20+12=23 ..Okay, I hope Valkyrie was the one who made the Notice 13 roll... Link to comment
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