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Electra

Midnight Meeting (OOC)

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Thread with Midnight and Wander both enjoying their half immunity to sleep.

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He is bruised!

That's a crit, Wander. His Aura only does 4 damage by Ultimate Power rules, so your impervious will block that even with the Crit. DC 34 Tou.

Midnight is up

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Uh, yeah, okay. Midnight uses 5pp of his Gadgets to come up with Immunity 10 (radiation, Flaw: half-effective) then uses his grapple to swing over to the fight.

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Erin shakes the Bruised at the top of the round. She will use Fast Acrobatic Bluff against Gamma as her move action, with skill mastery the DC is 25. He can't hit that, so he is flat footed against her attack. Another full power attack. Finally got a half-decent roll, a 23. That's a DC 33 Toughness save.

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Toughness save vs. DC 21 (1d20+8=25) Pfft, radiation? Whatever.

So, how far back did Gamma get knocked? If he's a ways off, Trevor might want to see about getting the passengers of the Atomcar to safety, rather than chasing after him.

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Alright, Midnight ends up blowing his sole HP to figure out just how the heck the Atomcar is locked:

Knowledge (technology) check reroll. (1d20.minroll(11)+5=20) Turns out it's a magnetic lock! Crazy!

He uses a standard action to put his remaining 5pp of Gadgets into 15 ranks of Disable Device and Skill Mastery (Disable Device). Then as a move action... he'll use it! That's a 27 Disable Device check, with his Intelligence included.

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Erin's going to hit him again, but this time, no knockback, please! She's trying to keep him where she can continue hitting him without having to chase him all over. She's going to do an all-out power attack to try and polish him off. A roll of 25 succeeds, so that's another toughness save at 33 for him.

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Erin is going after "Tesla," starting with an acrobatic bluff, with her Skill Mastery for DC 25. She will follow that up with a simple full Power Attack.

Spending a hero point to get over that nat 1. =P Second roll is a 24. DC 33 toughness save.

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Erin's going to do a move-by leaping action, she's going to jump up over the Grue's head, bat at his head, and keep going back down to the ground. She's going to do an all-out power attack for this one, trying to end it sooner. Woo-hoo! She rolls a 30, so that's a DC 33 toughness save from the Grue.

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