Supercape Posted May 6 Author Share Posted May 6 Can we have initiative rolls, @Dracosternand @Poncho? Link to comment
Poncho Posted May 8 Share Posted May 8 Initiative Results 1d20: 7 [1d20=7] Man I can not wait to get some more Initiative XD Link to comment
Supercape Posted May 10 Author Share Posted May 10 (edited) 14 for Gen Sparks Round 1: 14 G Sparks - Unharmed 13 Cerebral - Unharmed - 3 HP 7 - Golden Star - Unharmed 2 Cerberllum - Unharmed - 1 HP Edited May 10 by Supercape Link to comment
Supercape Posted May 10 Author Share Posted May 10 To Start with - a Spray of Electric Bolts from General Sparks manning the Gun. this is a Damage 12 Area effect (cone) So DC 22 Reflex (To 1/2 damage - Evasion applies) DC 27 Damage effect (or 21 if Reflex save) To C, C and GS Link to comment
Dracostern Posted May 10 Share Posted May 10 Alright I still struggle to understand how damage works in this system ngl Link to comment
Supercape Posted May 10 Author Share Posted May 10 So basically Area of effects: You make a reflex save (DC is 10+Power rank) to half the rank of the effect Evasion 1 means if you make the reflex save you avoid the effect alltogether Evasion 2 means than in addition to Evasion 1 if you fail the save its still half effect. Once you have that out of the way (In this case its a Damage 12 effect so the Reflex save is 22) You make the Toughness Save at 15+Power Rank In other words, a DC 27 Tough Save BUT if you made the Reflex Save the Power Rank is halved, so you make a 15+6=21 Toughness Save Fail by 1+ - Bruised Fail by 5+ - Bruised and Dazed for 1 round, and knockback Fail by 10+ Dazed, knockedback, Staggered (or Knocked out if already Staggered) Fail by 15+ As above plus Knockout. Link to comment
Dracostern Posted May 10 Share Posted May 10 Iris Reflex save - 9 Toughness save - 5 Daniel Reflex save - 24 Toughness save - 4 Link to comment
Poncho Posted Monday at 07:25 PM Share Posted Monday at 07:25 PM sorry, my bad on being late on this. Though before I start putting stuff up; I feel like Iris and Daniel should have their Forcefields up, though I guess it's up to Cape's call on that, and I should focus on my own house! Reflex Results 1d20+6: 23 [1d20=17] I somehow make the Reflex! Toughness Results 1d20+9: 23 [1d20=14] And I make the toughness due to that! Woo! Link to comment
Supercape Posted Tuesday at 01:11 PM Author Share Posted Tuesday at 01:11 PM Yeah I always assume ff is up in any stress situation (possible exception being suprised) Link to comment
Supercape Posted Wednesday at 08:26 PM Author Share Posted Wednesday at 08:26 PM Ok sorry for delay Iiris has ff up so her Toughness save is increased to 12 which is still a fail by 15, so she is knocked out (unless you reroll with an HP) Daniel foes much better, passing his reflex roll and thus reducing tough save to DC 22. With forcefield up, thats a tough save of 11 which is bruised and dazed. Golden Star shrugs off the electricity Can @Ponchoand @Dracosternmake IC posts and (if you wish, Draco, reroll Iiris toughness). You can also post IC and OC your responses. Link to comment
Poncho Posted Wednesday at 10:31 PM Share Posted Wednesday at 10:31 PM alright! Let me see! And we talked about a DC25 Strength check to knock over the tower so let me roll that. Strength Check Results 1d20+15: 19 [1d20=4] Negative! IC post coming in Link to comment
Dracostern Posted Wednesday at 11:28 PM Share Posted Wednesday at 11:28 PM Wait, Iris is knocked out...while flying? Yeah she's falling now, so I know what Daniel is going to do. Link to comment
Supercape Posted Wednesday at 11:35 PM Author Share Posted Wednesday at 11:35 PM Thats fine - post that And its probably worth an HP for getting knocked out and heroically catching! Leaving you with 4 HP! Link to comment
Dracostern Posted Wednesday at 11:36 PM Share Posted Wednesday at 11:36 PM Thanks! I just think this outcome fit tbh Link to comment
Poncho Posted 15 hours ago Share Posted 15 hours ago I'll try this again! Strength Check Results 1d20+15: 17 [1d20=2] RIP Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now