Supercape Posted May 6 Author Share Posted May 6 Can we have initiative rolls, @Dracosternand @Poncho? Link to comment
Poncho Posted May 8 Share Posted May 8 Initiative Results 1d20: 7 [1d20=7] Man I can not wait to get some more Initiative XD Link to comment
Supercape Posted Friday at 01:26 AM Author Share Posted Friday at 01:26 AM (edited) 14 for Gen Sparks Round 1: 14 G Sparks - Unharmed 13 Cerebral - Unharmed - 3 HP 7 - Golden Star - Unharmed 2 Cerberllum - Unharmed - 1 HP Edited Friday at 01:27 AM by Supercape Link to comment
Supercape Posted Friday at 01:28 AM Author Share Posted Friday at 01:28 AM To Start with - a Spray of Electric Bolts from General Sparks manning the Gun. this is a Damage 12 Area effect (cone) So DC 22 Reflex (To 1/2 damage - Evasion applies) DC 27 Damage effect (or 21 if Reflex save) To C, C and GS Link to comment
Dracostern Posted Friday at 02:04 AM Share Posted Friday at 02:04 AM Alright I still struggle to understand how damage works in this system ngl Link to comment
Supercape Posted Friday at 02:10 AM Author Share Posted Friday at 02:10 AM So basically Area of effects: You make a reflex save (DC is 10+Power rank) to half the rank of the effect Evasion 1 means if you make the reflex save you avoid the effect alltogether Evasion 2 means than in addition to Evasion 1 if you fail the save its still half effect. Once you have that out of the way (In this case its a Damage 12 effect so the Reflex save is 22) You make the Toughness Save at 15+Power Rank In other words, a DC 27 Tough Save BUT if you made the Reflex Save the Power Rank is halved, so you make a 15+6=21 Toughness Save Fail by 1+ - Bruised Fail by 5+ - Bruised and Dazed for 1 round, and knockback Fail by 10+ Dazed, knockedback, Staggered (or Knocked out if already Staggered) Fail by 15+ As above plus Knockout. Link to comment
Dracostern Posted Friday at 02:29 AM Share Posted Friday at 02:29 AM Iris Reflex save - 9 Toughness save - 5 Daniel Reflex save - 24 Toughness save - 4 Link to comment
Poncho Posted Monday at 07:25 PM Share Posted Monday at 07:25 PM sorry, my bad on being late on this. Though before I start putting stuff up; I feel like Iris and Daniel should have their Forcefields up, though I guess it's up to Cape's call on that, and I should focus on my own house! Reflex Results 1d20+6: 23 [1d20=17] I somehow make the Reflex! Toughness Results 1d20+9: 23 [1d20=14] And I make the toughness due to that! Woo! Link to comment
Supercape Posted 14 hours ago Author Share Posted 14 hours ago Yeah I always assume ff is up in any stress situation (possible exception being suprised) Link to comment
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