Supercape Posted February 6 Share Posted February 6 Yippee! Techno Jazz! Also he is going to adopt a human appearance (if it comes up, taking 20 on disguise for 30) Link to comment
Supercape Posted February 24 Share Posted February 24 Taking 10 on computers for a 30 result if it comes up! Link to comment
Supercape Posted April 7 Share Posted April 7 Fight it is! 24 for initiative How is the cybercombat going to work, mechanically. In RW I reckon Haven would do a Taser fist punch, but are his powers active here? Link to comment
RocketLord Posted April 10 Author Share Posted April 10 Initiative: 23 Combat will, for the most part, work as normal, though you will be able to use your Computers skill to interact with things. I'm open to input on when to do that, though I'll also present some options. You get to go first. 24 - Haven - 1HP - Unharmed 23 - Scarecrow - Unharmed Link to comment
Supercape Posted April 10 Share Posted April 10 Going to go for an accuate +2 shifted Taser fist attack 14 even with accurate, so thats going to miss Link to comment
RocketLord Posted April 30 Author Share Posted April 30 That is indeed a miss. The Scarecrow strikes: 12 And it misses as well... we're off to a great start here! You're up again! 24 - Haven - 1HP - Unharmed 23 - Scarecrow - Unharmed Link to comment
Supercape Posted April 30 Share Posted April 30 (edited) [url=https://orokos.com/roll/1009613]Taser Punch[/url]: [u]1d20+12[/u] [b]15[/b] 15 is going to miss too...! So for remaining Move round, heeding the Lions warning, going to run behind the counter of the bar Edited April 30 by Supercape Link to comment
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