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Sever (PL7) - Thunder King


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Player Name: Thunder King

Character Name: Sever
Power Level: 7 (105/109)
Unspent Power Points: 4
Trade-Offs: -2 Attack / ±2 Damage, none for defense
 
In Brief: Teenage swordsman with a space sword


 
Alternate Identity:
Ryan Jacobs (Secret)
Birthplace:  Freedom City
Residence: Claremont Academy
Base of Operations: Claremont Academy
Family: He has no idea
 
Description:
Age: 16 DOB: October 13th,  2007
Gender:  M
Ethnicity: Caucasian
Height:  6’2”
Weight: 180 
Eyes:  Gray
Hair:  Dark brown (when it isn’t dyed black, red, blue or green)


Ryan is fairly tall and fairly muscular. He has shaggy dark hair and silver eyes. He's fond of dyeing his hair when he can, though it's usually black. It has been blue, green and red before. Everything he owns is a hand me down, all of his clothing. Some of it doesn't fit quite right. He’s used to hard work and looks like it, sometimes coming across as looking a bit older than his sixteen years.


His costume consists of a black t-shirt, a domino mask held on by spirit gum, jeans and combat boots. He also has a sword belt for the Star Blade. When the weather is cool, he wears a denim jacket over his t-shirt.


The Star Blade (his name) is a cruciform sword that fits comfortably in one or two hands, with a plain, golden crossguard and simple disc shaped pommel. The hilt is wrapped in a strange material no one can recognize.


When the sword is held up in darkness and looked at carefully, it shows the night sky as if one was looking straight up on a clear night. It does not emit any light, and this function has no apparent use.
 
History:
Ryan’s first memories are at an orphanage in Freedom City. As far as he was told, a young woman with no support network gave him up as soon as he was born. He fell through the cracks in the system and stayed at the orphanage.


He had a few friends over the years, and the caretakers varied in quality, but on the whole, for an orphan, he didn’t have it too bad.


Then, there was Uncle Charlie. Charlie was an older man who came around to the foster kids to play music for them. Everybody called him Uncle Charlie, even the staff.
It was Charlie that taught Ryan about music. It was Charlie that sparked his passion for the guitar. It was Charlie that taught him how to play. It was Charlie who gave him his first guitar, and his first amp. That guitar was Ryan’s prized possession. If the orphanage had caught fire, Charlie would have run through the smoke and flames to fetch it.


Uncle Charlie had, once upon a time, been in a band. He had been a member of a couple of local punk and metal bands through the late 70s through mid 80s, and when his career didn’t take off, he went to college, cleaned himself up, and got a job. Uncle Charlie had a family that he went home to after every visit to the orphanage.


Uncle Charlie died when Ryan was 14 years old. Uncle Charlie’s wife, a lovely woman he only met once before in his life, came by the orphanage to tell the kids that he had passed away. She explained that he’d grown up in the exact same orphanage, and wanted to pass along his love of music.


She met with Ryan personally, and handed him one of Uncle Charlie’s guitars. It wasn’t the starter guitar that Uncle Charlie had given him, but the kind real touring musicians would use on the road. She explained that he actually owned over a dozen guitars, and that he had asked for one to be given to Ryan. She said that if, somehow, Ryan ever made it as a musician, ever got in a real band and played a real show, that he should play that guitar.


Ryan has never played the guitar. He’s kept it safe, he’s kept it in the case she gave him, but he’s never so much as strummed it.


Eventually, Ryan was able to earn money by getting a regular job at a fast food place. The first thing he did was save up for a proper guitar, so he could keep the ones he got from Uncle Charlie safe.


On November 15th, 2023, Ryan was outside the orphanage when an object fell out of the sky and landed in front of him. It struck the ground, but left no crater. Instead, it stabbed into the ground.


It was a sword, with a shining metal blade and a golden crossguard. The hilt was wrapped in a material that Ryan did not recognize.


The moment it landed, Ryan felt a strange pull towards it. Despite himself, and the warning from the people nearby, he picked it up.


He instantly understood. This was his sword.He did not know how or why, but it was definitely his sword. 


The staff tried to take it from him, but he took it back. He found that he was tougher and faster while he had the sword, even if he wasn’t currently holding it.
Eventually, one of the staff at the orphanage (who had a son at Claremont a few years prior) called the school to inform them of a student who had a sword from space.


The cover story was that Ryan was selected for a school for talented performers, due to his skill with the guitar. Everyone knew that Ryan was a good guitarist, so they bought the story without issue.


Personality & Motivation:
As an orphan, Ryan is acutely aware of the unfairness of the world and his place in it. As a result, he has a well developed sense of injustice and unfairness. He never considered being a superhero before the sword came to him, but now he’s seriously interested. Before, becoming a musician felt like his only way out of the system, but he sees Claremont as an opportunity, even if he doesn’t become a hero. He's mostly a respectful young man, but he has had very few real friends, and it shows.
 
Powers & Tactics:
Ryan is an athletic, intelligent young man who barely understands how to use the sword he has. It is a very powerful weapon, but he’s very new to swordplay. He’s used to getting into scraps with the other kids at the orphanage, and has won more fights than he’s lost. So when forced into a fight, relies on his enhanced physiology to keep him safe, get him into position, and his limited swordsmanship to bridge the gap.


Power Descriptions:
Ryan’s teleport consists of him slashing a hole in the air and then hopping through it. It doesn’t even need to look large enough to fit his body through it. His ranged attack consists of him slashing the air and cutting from the other side. He knows he could do more with the sword’s spatial powers, but he has yet to learn any of them.


Ryan can slide the sword into a dimensional pocket, or out of it, at will if he needs it.


All of the spatial tears produced by the sword look like cut shaped windows into whatever place he’s cut a hole to. Except for the dimensional pocket, which is pitch black.
 
Complications:
Anti-Authoritarian: Ryan is well aware of how unfair the system is. He might run his mouth in front of authority figures. Except for Claremont staff, because he knows how much he needs the staff.


Room to Move: Ryan’s teleport and ranged abilities both require that he has enough room around him to cut at the air. In tight quarters, he might find it impossible


Itchy Brain: He’s practically addicted to the sword. If it’s not at least in the dimensional pocket for more than about an hour, he starts feeling that he needs to retrieve it. The absence causes him to feel irritable and testy. GMs should feel free to impose whatever minor penalties make sense, such as to Diplomacy rolls, to illustrate the effect of the sword’s absence. For the purpose of this complication, the dimensional pocket is considered in his possession. 


Power Loss (Loss of Sword): If Ryan finds himself without the sword for more than about six hours, his powers start to leave him. His agility and endurance weaken slowly. It takes about 24 hours for the powers to leave him completely. The dimensional pocket is considered to be in his possession.

 

Abilities: 6 + 4 + 4 + 4 + 2 + 6 = 26PP
Strength: 16 (+3)
Dexterity: 22/14 (+6/+2)
Constitution: 24/14 (+7/+2)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 16 (+3)


Combat: 6 + 8  = 14PP
Initiative: +6
Attack: +5 Melee, +3 Ranged, +5 Ranged Slash
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed
Grapple: +8
Knockback: -3


Saving Throws: 0 + 0 + 4  = 4PP
Toughness: +7 (+7 Con)
Fortitude: +7 (+7 Con, +0)
Reflex: +6 (+6 Dex, +0)
Will: +5 (+1 Wis, +4)


Skills: 20R = 5PP
Acrobatics  6  (+12)
Knowledge Pop Culture 7 (+9)
Perform Stringed Instruments 7 (+10)


Feats: 14PP
Accurate Attack
Acrobatic Bluff
Attack Focus Melee 2
Attack Specialization (Long Range Cut)
Challenge; Fast Acrobatic Bluff
Dodge Focus 3
Evasion 2
Luck 
Power Attack
Takedown Attack

 

Powers: 10 + 8 + 17 + 3 + 4 = 42PP
*All Powers have the Magic descriptor, the attack powers also have the Slashing descriptor.


Enhanced Constitution 10 (10PP)
Enhanced Dexterity 8 (8PP)


Device 5 (Star Blade) {Easy to Lose, Only usable by Ryan}:  17 PP

  • Strike 6 (Mighty), 6PP
  • Blast 6 (Mighty 3) 15PP’ (Ranged Cut)
  • Teleport 1 (100 ft) 2PP
  • Feature 1 (Can store sword and scabbard in a dimensional pocket)


Speed 3 {50 mph, 440 ft per round} (3PP)
Super-Movement 2 {Wall Crawling 2} (4PP)

 

DC Block
ATTACK              RANGE          SAVE                                EFFECT
Sword               Touch            DC 24 Toughness             Damage
Ranged Cut       Ranged         DC 24  Toughness           Damage
Unarmed           Touch            DC 18  Toughness            Damage
 
Totals: Abilities (26) + Combat (14) + Saving Throws (4) + Skills (5) + Feats (14) + Powers (42) - Drawbacks (0) =  105/109 Power Points
 

 

Edited by trollthumper
+3 PP for Feb 2024
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A solid sheet! Just the usual little edge case things:

 

With +4 Base defense, Sever would have +2 Flat-Footed defense.

 

Please format the Powers section for easier reading; GMs (or you!) may want to be able to pick out individual powers at a glance.

 

On a related note, it's also not immediately clear what powers are inside the Device (and assuming the Strike and Blast are both in the device, you can likely save some points by arraying them together!). I think the Device is also 1dp under-budget, so you have that to play with unless I've miscounted (though if you'd rather save it for later, I won't make you spend it now).

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Added flat-footed, changed the formatting to explain what's actually in the device.

 

I didn't realize I could array the Strike with the Blast until you pointed it out, but I think I'm fine the way it is.

 

I know it would save on points, but I'm okay with it.

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