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Madame Raven


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Madame Raven
Power Level: 
10/14 (209/209PP)
Unspent Power Points: 
Trade-Offs: +2 Attack / -2 Damage

 

In Brief: The original Calliope Summers temporal displaced to the 21st Century.

Catchphrase: 

Theme: 

 

Alternate Identity: Calliope "Callie" Sen (Public), Calliope Summers (Secret)
Birthplace:  Hong Kong

Residence: Manhatten Apartment, New York and Claremont Dorms, Freedom City
Base of Operations: Claremont Academy
Occupation: Student
Affiliations: Raven Family, Claremont Students
Family: Doctor "Sin" Tzin (Grandfather), Jasmine Summers (Mother, deceased), Duncan Summers (Father), Calliope Summers (Possible Future Self)

 

Description:
Age: 17 (DoB: 24th August 1973)
Apparent Age: 17 
Gender:  Female
Ethnicity: Asian European mix
Height:  5'7"
Weight:  110 lbs
Eyes:  Green
Hair:  Black

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

 

History:
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Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
(In-character descriptions of how they do what they do.)

 

Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

 

Complications:
A Congress of Ravens: Having embraced her future family Callie has a number of Summer's and Raven who might feel the need to interfer in her life. Especially as they all depend on her becoming the current Calliope.

A Conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments.

An Aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness.

A Murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self.

A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her.

Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict.

 

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.


Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP
Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 22 (+6)


Combat: 20 + 16 = 36PP
Initiative: +10
Attack: +10 Base, +14 Unarmed, 12 Ravenrangs
Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed

Grapple: +14
Knockback: -5


Saving Throws: 6 + 6 + 5 = 17PP
Toughness: +4/10 (+4 Con, +6 Raven Costume)
Fortitude: +10 (+4 Con, +6)
Reflex: +12 (+6 Dex, +6)
Will: +10 (+5 Wis, +5)


Skills: 172R = 43PP 

Acrobatics 9 (+15) Skill Mastery
Bluff 9 (+15)
Climb 11 (+15)
Computers 3 (+10)
Craft (Chemical) 3 (+10)
Craft (Mechanical) 3 (+10)
Diplomacy 4 (+10)
Disable Device 8 (+15)
Drive 4 (+10)
Escape Artist 9 (+15)
Gather Information 9 (+15)
Intimidate 9 (+15) Skill Mastery
Investigate 8 (+15)
Knowledge (Streetwise) 8 (+15)
Knowledge (Tactics) 8 (+15)
Language 6 (Arabic, English [Native], French, Japanese, Korean, Mandarin, Spanish)
Notice 10 (+15) Skill Mastery
Pilot 4 (+10)
Search 8 (+15)
Sense Motive 10 (+15)
Sleight of Hand 9 (+15)
Stealth 9 (+15) Skill Mastery
Survival 5 (+10)
Swim 6 (+10)



Feats: 49PP

Attack Specialization (Ravenrangs) 1
Attack Specialization (Unarmed) 2
Benefit (Raven Legacy) 1
Benefit (Wealth) 2
Challenge (Fast Startle) 1
Dodge Focus 2
Equipment 24
Evasion 2
Hide in Plain Sight
Improved Initiative 1
Jack-of-All-Trades
Luck 3
Quick Draw 1
Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1
Startle
Takedown Attack 2
Ultimate Skill (Escape Artist) 1
Uncanny Dodge (Auditory) 1
Well-Informed

 

Equipment: 24PP = 120EP

  • Costume
    • Communiction 5 (range 5 mile) [5EP]
    • Flash Goggles [1EP]
    • Flight 4 (50mph, 440 ft/rnd Flaw: Gliding) [3EP]
    • Immunity 5 (Enviromental Conditions [All])[5EP]
    • Protection 6 (Feat: Subtle) [6EP]
    • Strike 4 (Feat: Mighty) [5EP]
    • Super-Sense 2 (Darkvision) [2EP]
  • Grapple Gun 
    • Super-Movement 3 (Slow Fall, Swinging, Wall-Crawling 1) [6EP]
    • Speed 1 [1EP]
  • Ravenrangs (Damage 4, range 40 ft Extra: Range Feats: Mighty 4, Improved Range) [13EP]
  • Utility Belt
    • Burglar's Kit [1EP]
    • Flash Bang Grenade (Dazzle 6, Visual and Auditory, 60ft range, 30ft radius Extra: Area [Burst]) [24EP]
    • Flashlight
    • Mini-Tracer
    • Smoke Bomb (Obscure 6, Visual, 60 ft range, 250ft radius Extra: Independent) [12EP]
    • Stun Grenade (60ft range, 30ft radius Extra: Area (Burst), Range) [24EP]
  • Ravencycle (Motorcycle)


 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 19 Toughness                Damage

Flash Bangs         Range      DC 16 Fort/Ref                 Dazzle
Ravenrangs          Range      DC 23 Toughness                Damage

Reinforced Gloves   Touch      DC 23 Toughness                Damage

Stun Grenade        Range      DC 16 Fort                     Stun

 

Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (43) + Feats (49) + Powers (0) - Drawbacks (0) = 209/209 Power Points

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The idea is for her stuff right now is still to be hand made and store bought, after this point she will be buying the stuff up as devices going full Batwoman on all this! And unless I'm mistaken, which to be fair I often am :D , a Claremont character is limited to PL10 until graduation.

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PL8 for the first year, PL9 for the second, PL10 for the last year.

 

But like @KnightDisciple said, store bought or not, all this should still be devices, especially at the ranks that some of those things are starting to get. Otherwise what's the point of buying devices, if you can get the same thing for one fifth the cost with equipment?

Edited by RocketLord
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We did discuss a stricter progression for Claremont but decided on a loser progression so not to limit people to much. And point taken on the equipment pushing the boundies a little, I probably need to look at the costings a little before locking thing down.

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Updated build, like we chatted about.

There's a few more PP to spend for the Strike in the Gadgets array. I used the triggered and variable descriptor from Nevermore's Obscure for your Obscure effect, so you can set it up as triggered and use other obscures than just smoke.

 

Power Level: 10/14 (209/209PP)
Unspent Power Points: 
Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness

 

Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP
Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 22 (+6)


Combat: 16 + 10 = 26PP
Initiative: +10 (+6 Dex, +4 Imp. Initiative)
Attack: +8 Base
Defense: +10 (+5 Base, +7 Dodge Focus), +2 Flat-Footed

Grapple: +12 
Knockback: -4 / -2 (without Defensive Roll)


Saving Throws: 4 + 4 + 4 = 12PP
Toughness: +8 (+4 Con, +4 Defensive Roll)
Fortitude: +8 (+4 Con, +4)
Reflex: +10 (+6 Dex, +4)
Will: +9 (+5 Wis, +4)


Skills: 172R = 43PP 

Acrobatics 9 (+15) Skill Mastery
Bluff 9 (+15)
Climb 11 (+15)
Computers 3 (+10)
Craft (Chemical) 3 (+10)
Craft (Mechanical) 3 (+10)
Diplomacy 4 (+10)
Disable Device 8 (+15)
Drive 4 (+10)
Escape Artist 9 (+15)
Gather Information 9 (+15)
Intimidate 9 (+15) Skill Mastery
Investigate 8 (+15)
Knowledge (Streetwise) 8 (+15)
Knowledge (Tactics) 8 (+15)
Language 6 (Arabic, English [Native], French, Japanese, Korean, Mandarin, Spanish)
Notice 10 (+15) Skill Mastery
Pilot 4 (+10)
Search 8 (+15)
Sense Motive 10 (+15)
Sleight of Hand 9 (+15)
Stealth 9 (+15) Skill Mastery
Survival 5 (+10)
Swim 6 (+10)



Feats: 32PP
Benefit (Raven Legacy) 1
Benefit (Wealth) 2
Challenge (Fast Startle) 1

Defensive Roll 2
Dodge Focus 7
Equipment 3
Evasion 2
Hide in Plain Sight
Improved Initiative 1
Jack-of-All-Trades
Luck 3
Quick Draw 1
Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1
Startle
Takedown Attack 2
Ultimate Skill (Escape Artist) 1
Uncanny Dodge (Auditory) 1
Well-Informed

 

Equipment: 3PP = 15EP - 12 spent

  • Utility Belt
    • Burglar's Kit [1EP]
    • Flashlight [1EP]
    • Mini-Tracer [1EP]
  • Ravencycle (Motorcycle) [9EP]

 

 

Powers: 16 + 16 = 32PP
 

Device 4 (20DP Container, Flaws: Hard-To-Lose) [16PP] (Descriptors: Madame Raven Costume, Costume, Technology)
  • Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] (Descriptors: Built-In Communication)
  • Immunity 2(Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer)
  • Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP]
    • BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Grappling Gun)
      • Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP]
      • Super-Movement 2 (Wall-Crawling 2) [4DP] (DescriptorsGrapple Claws)
      • Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] 
    • AP{4 + 2 = 6/8DP} (Descriptors: Glider Cape)

      • Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) [4DP]

      • Super-Movement 2 (Slow Fall) [2DP]
  • Super-Senses 2 (Vision Counters Obscure (Darkness) [Darkvision]) [2DP] (Descriptors: Night Vision Lenses)

Device 4 (20DP Container, Flaws: Hard-To-Lose) [16PP] (Descriptors: Utility Belt, Belt, Technology)

  • Gadgets Array 8 (16DP Array; Feats: Alternate Power 4) [20DP] (Descriptors: Gadgets)
    • Strike 4 (Feats: Accurate 2, Improved Critical 2, Mighty) {9/16} (Descriptors: Reinforced Gauntlets)
    • Damage 5 (Extras: Range 1 [Ranged]; Feats: Accurate 2, Improved Range 1, Mighty 3) {16/16} (DescriptorsRavenrangs)
    • Dazzle 8 (Visual, Auditory Dazzle; Extras: Area [General Burst]; Flaws: Action [Full], Unreliable [5 uses]) {16/16} (DescriptorsFlashbang Grenades)
    • Obscure 6 (Visual Obscure; Extras: Independent [+0]; Feats: Triggered 2, Variable Descriptor 2 [Any Technological]{16/16}
    • Stun 8 (Extras: Area [General Burst], Range 1 [Ranged]; Flaws: Action [Full], Unreliable [5 uses]) {16/16} (DescriptorsStun Grenades)
 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 19 Toughness                Damage

Flash Bangs         Range      DC 18 Fort/Ref                 Area Dazzle
Ravenrangs          Range      DC 23 Toughness                Damage

Reinforced Gloves   Touch      DC 23 Toughness                Damage

Stun Grenade        Range      DC 18 Fort                     Area Stun

 

Totals: Abilities (64) + Combat (26) + Saving Throws (12) + Skills (43) + Feats (32) + Powers (32) - Drawbacks (0) = 209/209 Power Points

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