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Onyx (PL 8/10) - ChrisClark13


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Onyx
Power Level: 
8/10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

 

In Brief: A teenage girl who's idyllic life was forever changed by the 2018 Terminus Invasion. Angela lost her father to it and recently she has been left with draconic features as a result of the energies of the Terminus mixing with a latent hereditary curse. "Onyx" now seeks to become a renowned Hero to in order to ensure she has a future where she can live in the open.

 

Alternate Identity: Angela "Angie" Elgard (Secret)
Birthplace: Freedom City, USA

Residence: Ashton, Freedom City, USA
 

Occupation: Sophomore Highschool Student
Affiliations: Claremont (Student), ArcheTech (Long-term Patient)
Family: Anthony Elgard (Father, went missing during 2018 Terminus Invasion and presumed dead), Claire Elgard (Mother)

 

Description:
Age: 17 (DoB: December 10, 2004)
Gender: Female
Ethnicity: 
Caucasian
Height:  6' 2"
Weight: 220 lb
Eyes: Draconic red eyes that faintly glow (Disguised/Formerly: Hazel)
Hair: Shoulder length light blue dyed hair. (Disguised/Formerly: Brown, Undyed: Black)

 

The first things you notice about Angela is her black scaled draconic features as well as just how large and muscular her physique is. Two large and powerful leathery wings sprout from her back, each having a single hooked claw. A thick and muscular tail extends from her waist, thick overlapping protective scales running along it's top and it ends in a tapered point. Her arms are legs are completely covered in scales a few inches above the elbow and knee joints, respectively, thinning out to small patches of scales up  the sides of her limbs. Her hands and feet end in vicious-looking claws, though they have been blunted. Her body is covered in large and powerful muscles, her body looking like that of a warrior or mixed martial artist.

 

Large patches of scales rest on her cheeks, resting just below red lizard-like eyes that can be seen to faintly glow in the dark. Her long and wavy hair that grows out to past her shoulders is kept bleached and dyed a vibrant light-blue color, though it is naturally a dark and inky black. Three pairs of long horns that sweep backwards grow out of her skull along the sides of her head, forming a 'crown' of sorts. The largest pair of horns grow from the top of her head, the bases of them running down to just behind her ears. Her teeth end in points and her tongue is lizard-like and forked.

 

When she uses the Disguise Projector given to her by Claremont, all her draconic features are rendered invisible and her hair and eye colors become brown and hazel respectively- what they were before her TEMS transformed her (and she recolored her hair). Even so, the large and muscular physique that is still shown is a far cry from the five-foot tall and slim girl she once was.

 

As Onyx, her current costume is clearly something that was just thrown together. She wears a red tracksuit with white stripes. The arm sleeves have been torn off at the shoulder and the leg sleeves at the knees. Upon her head she wears a white open-mouth motorcycle helmet with a black visor that covers her eyes and upper face. Holes have been gouged in it to make room for her horns. Her light-blue dyed hair spills out from the back of the helmet. If given the choice to upgrade, she'd go with a more high-tech "heroic" visor/faceguard with a completely open back to let her hair flow freely. She's not sure what she'd replace the tracksuit with.

 

 

History:

 

Angela Elgard is one of many people whose lives were forever changed by the events of the 2018 Terminus Invasion. Her idyllic life as the spoiled child of two loving and hard-working parents came to an abrupt end when the suburban community of Ashton was invaded. She and her mother were separated from her father when Omegadrones attacked the heroes escorting them and their neighbors to safety. Her father was never seen again and his body was never found. In the aftermath, her mother sunk into a depressive state, taking a break from her white-collar job and then simply never returning to it.

 

From there, things continued to decline as Angela and her mom sunk deep into depression. In a year, her mom managed to burn through all the insurance money- forcing them to live on welfare. Going from having plenty to barely scraping by was extremely hard on Angela, almost as bad as losing her father all over again. She was forced to leave her private school (and her friends) to attend a public Highschool. To top it all off, Angela was expected to go to school wearing donated clothes- something she considered social suicide at the time.

 

What started with stealing new clothes from the supermarket started a downward spiral for Angela. Egged on by a strange feeling of pride and power that welled up in her as she "took her life back", she developed into a full-blown kleptomaniac. She started to take up drinking, found questionable 'friends' to hang around with, and started to pick fights with others for the hell of it. Terrified by the sudden changes in her daughter, Angela's mom called the cops on her who dragged her off to a juvenile detention facility. This marked the start of Angela bouncing in and out of juvie for some time, as well as her dropping out of Highschool.

 

Angela came to realize that whatever was causing the rebellious impulses to steal and fight- she couldn't seem to control it. After voicing those feelings, she was given therapy and pills to handle them. Despite causing a fair bit of medical debt, things started to get better for Angela. Once things stabilized, Angela and her mom decided to go to the mall to celebrate. On the way to the movies, they walked by a jewelry store and everything went 'red'.

 

In an instant, Angela lost control of her body and was helpless to watch as it dove headfirst into the displays- shattering them with a sudden burst of inhuman strength. Her body started to mutate as it growled and roared to drive people away from the store. She grew in size and strength as draconic features started to form. She helplessly watched as her nails turned into claws as wings, a tail, and horns grew from her body.

 

Police were cautious to engage, much to the vocal dismay of her mother as Angela continued to mutate. Hearing her cries for help and seeing the crisis unfolding, a few Heroes jumped in to help. While Angela's mutated body was powerful, the feral intelligence controlling was defeated without too much issue. The fight ended with Angela being hit with tranquilizers until she finally stopped moving and passed out, putting a stop to the mutations.

 

The next thing Angela knew, she woke up in a high-tech patient room under the care of ArcheTech. It took some time and some strange discoveries were made as the doctors and researchers looked into her late-onset TEMS. The good news, as it was, is that her body was now super-humanly strong and tough- with an especially impressive cellular biology that partially ran on Terminus energies. The bad news is that something non-physical about her new state was the cause of the intrusive urges in Angela, though thankfully it could be blocked by a power nullifier or mental shielding device. With those unnatural impulses silences, treatment for the remainder of her mental health issues was able to proceed without much issue.

 

The strangest thing, however, was that there was a documented history of such sudden changes in behavior on her father's side of the family. They found reports not only of sudden urges to steal and becoming more aggressive being caused by this mysterious syndrome- but impulses to kill and sometimes cases of insanity. Writings were found describing it as a 'family curse', prompting them to detect for and find a mystical component to what was happening to Angela in addition to the Terminus energies.

 

After digging around, they traced things back to a failed Nazi occult experiment of all things. In some interviews, they found that the occultists were trying to recreate the dragon Fafnir from mythology. They planned to use the artifact known as "Andvaranaut", a cursed ring- perhaps "the" original cursed ring, along with other objects associated with foul magics. In myth, the ring placed a curse on Fafnir, causing him to murder his family for their riches and then turn himself into a dragon to then protect said riches. The experiment, perhaps fittingly, was destroyed by its success when they had their first successful dragon transformation. The dragon rampaged, destroying the facility. the cursed ring and other dark objects were lost in the chaos. Those involved in the experiments were left cursed for their hubris, a curse passed on to their bloodlines in some cases. The researchers were unable to find what role Angela's ancestors played in the occult experiments.

 

With enough of the pieces put together, the ArcheTech scientists managed to create an efficient and miniaturized mental shielding device- allowing Angela to finally go home and be transferred to outpatient care. Even so, Angela would need to check in with ArcheTech every one-to-two weeks to monitor her physical and mental health, as well as perform maintenance on said device. The news that she would be leaving ArcheTech and going back out into the wider world terrified Angela for some time. At first, she was afraid to be around people because of the public fear of those with TEMS, but she resolved to her use new strength and abilities to become a Hero. That way, the world would have to accept her- scales and wings and all.

 

By this time, it was the middle of summer. Angela had been prepared to go to an online school, but representatives from Claremont were quick to get in contact with her and her mother- having already heard about the teen from ArcheTech. It didn't take much convincing for her mother to get on board with the idea, though once the true nature of the school was partially revealed Angela was all for it as well. She also decided she wanted to live in the dorms there so that she wouldn't have to face discrimination from others for her appearance or her TEMS.

 

As things currently stand, Angela is nervously preparing to go back to High School while also secretly preparing to become a teenage Hero. Since Angela dropped out of school for a while, she's going to have to repeat her sophomore year of Highschool. Rather than being upset about it, she's rather grateful for this chance to pick up where things left off. Even though her performance at school has been at the "barely passing" level since the Terminus Invasion of 2018, she is determined to do well. She also has picked up an interest in meta-biology and other subjects due to being at ArcheTech for so long as well as wanting to learn more about her own condition.

 

 

Personality & Motivation:

Angela carries mental and emotional scars from what she's been through. She's lost her father, feels like she lost her mother due to depression, and nearly lost control of mind to a hereditary curse. The fact that she's also clearly inhuman- her body being altered by her late onset TEMS- also weighs on her due to being anxious about how people will react to her. Though privately, she's come to accept and even start to like her new body. Some days are better than others, some are much worse and it's a struggle to get out of bed. Still, she does her best to persevere.

 

Seeing anyone going situations that are similar to what she's been through will spur her towards direct action. This ranges from butting in to give advice or trying to play the part of a Hero, whether or not her attempts to give aid are actively helping or hurting the situation.

 

In social situations, Angela is nervous around normal people that she doesn't know- being afraid that they will discriminate against her because of her inhuman features (even if she is hiding said features at the time). Around other non-human people (or at a place that is welcoming to them) she lets her guard down considerably. When among those that accept her, Angela defaults to being trying to be friendly and helpful since she doesn't want to alienate them.

 

After losing so many years of her life to depression and other things, Angela is somewhat rediscovering and reinventing herself and how she acts. She surprises herself with how passionate she is about various things... and how little she cares for all the luxuries she used to have as a child. At this point, she's not sure how she'll act if she manages to make a new friend- aside from casually telling them to call her "Angie" if they want to.

 

In her Hero persona, Onyx, Angela is a newbie hero that tries too hard to be Heroic. She'll fight try to fight bad guys, help people, recuse cats from trees, and try to spew banter with extremely little hesitation. If things end up not going her way, she'll quickly get flustered. If there are people on the sidelines trying to bring her down or antagonize her, she'll do her best to ignore them or just leave. If those aren't options, she'll soon enough start shouting back at and verbally engaging them.

 

Lastly, becoming a publicly renowned Hero is something that Angela feels like she must do. She sees as the only chance she has of having a happy future where she can live entirely in the open as herself. It feels as if she's been backed up the the edge of a metaphorical cliff by everything that's happened to her and becoming a Hero is the only way to safe herself from being pushed over the edge into endless despair or worse. There's already one dragon hero and a few heroes with TEMS out there, so hopefully the public will be welcoming of her as well once she proves herself to them.

 

 

Powers & Tactics:

Angela derives all her fighting capability from her altered biology. She's strong, tough, and and can fly. However she lacks fighting experience or training aside from some videos she's watched online.

She lacks any special attacks aside from the Acid Spit she can use, but she doesn't like to as she doesn't see that aspect of her biology as something people would view as heroic.

Some of her biology requires the Terminus energies running through her body in order to work- though powers that come from changes in her physical form are innate to her now.

 

Angela is inexperienced in a fight and her first resort is simply to go in with her fists flying or trying to apply her super strength to the problem at hand. If there's someone who seems more experienced giving her directions on what to do, she'll generally follow those. This is not to say that she isn't capable of thinking up strategies and whatnot on her own when she has to, but they're going to be fairly simple.

 

 

Power Descriptions:
Sparks of red energy and/or a red glow may appear around the scales on her body when she's pushing her physical capabilities to their limits. Her Acid Spit is a bright green color.

 

Complications:
Mutated Dragon CurseThe curse in Angela seems to seek to push her down the path of becoming a hated and feared draconic monster- a raging Terminus-warped imitation of the dragon Fafnir. It seems to resent her attempts to resist it, lashing out randomly and creating random mystical phenomena to cause her misfortune. The curse seeks to punish Angela for the transgressions of her ancestor, though if she partakes in actions it deems evil, the curse will increase it's efforts to ruin her life. It doesn't help that it's also urging her towards doing such actions. Luckily, the mental shielding device by ArcheTech seems to be enough to block those urges. Without the device, it's likely she would start to suffer uncontrollable urges to steal and be aggressive towards others- if not worse.

 

Uncontrolled Fear Aura: One of the ways the curse tries to ruin Angela's life is by 'helping' by creating a magical aura that causes fear towards her. There's a chance that when Angela's feeling annoying with someone for any reason and/or she's trying to cause intimidate others (usually crooks or bullies)- she's going to suddenly come off as being a lot scarier than she means to be to everyone around her. This may cause trouble in social interactions and in her attempts to be a hero.

 

Phobia of the Curse: Angela is deathly afraid the curse causing her to go on a rampage again. If she fears that it's happening (especially if the mental shielding device breaks, malfunctions, or goes missing) she will start to freak out and act irrationally. If she gets freaked out enough, she'll try to flee to somewhere where she can't hurt anyone or herself.

 

"I can't let anyone else go through what I've been through!" / Temper: Angela went through a lot during and after the 2018 Terminus Invasion: losing family, years of depression and loneliness, and to cap it all off: her TEMS mutations. If she someone being in danger of/being threated with suffering the same or getting flak for suffering from it- she's going to leap into action to try and intervene without even thinking. This may take the form of trying to be a Hero on the spot, verbally chewing people out, or just skipping straight to punching someone's face depending on the circumstances.

 

Mental Shield Device not rated for Hero Work: The specialized device ArcheTech created is not exactly rated or designed for being taken into fights or for going up against truly powerful mental effects. A (un)lucky shot or injury might also damage the device. As well, when Anegla is subjected to a mental effect that is stronger than the device's Impervious rank (5) it may get overloaded, causing it to get damaged or malfunction. Even more troublesome, she must return to ArcheTech every so often so that maintenance can be done or else it will stop working properly and if ArcheTech's scientists find out it's been damaged in a fight they may get frustrated with her.

 

Disguise Device has Limited Power: The other device Angela has been gifted, the Disguise Projector from Claremont, has a limited battery life that only lasts a few hours. While it can be recharged with it's own proprietary charger, she doesn't use it very often or always remember to plug it in when she's done using it. As such, it may end up running out of charge at inopportune moments.

 

TEMS/Inhuman Prejudice: Angela suffers from TEMS and has an somewhat monstrous inhuman appearance. While her TEMS condition is not widely known (yet), her body looking the way it does is going to cause prejudice and fear in some.

 

Hero Career is off to a Bad Start: It doesn't take very much digging to figure out that the berserk dragon-like monster that caused an incident at a mall a few months back is Onyx (thankfully it's very difficult to trace it back to Angela). Some may take offense to a "known monster" trying to be a Hero or won't trust that she can stay in control of herself. She's going to get very frustrated and angry with people who insist that she can't be a Hero because of that incident (or any other any similar ones that happen down the line)- especially because she doesn't see any happy future for herself in which she's not a renowned Hero.

 

Unwieldly Claws/Body: Angela's fingers end in fairly long claws, this causes her trouble when it comes to writing, trying to use most modern electronic screens, or any task in general that requires fine finger/hand dexterity. It's not that she can't do such things, it's just that she has to put her hands in awkward positions and it takes her a lot longer. It's like having very long fingernails, except these ones can also pretty easily damage what you're trying to interact with. Her increased size, big wings, and long tail may also cause trouble for her in confined or crowded spaces.

 


Abilities: 6 + 4 + 10 + 0 + 4 + 4 = 28PP
Strength: 22 [16] (+6/+3)
Dexterity: 20 [14] (+5/+2)
Constitution: 30 [20] (+10/+5)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)

 


Combat: 6 + 12 = 18PP
Initiative: +5/+2
Attack: +6 Melee, +3 Base

Defense: +6 (+6 Base), +3 Flat-Footed

Grapple: +14/+9
Knockback: -5/-2

 


Saving Throws: 0 + 5 + 4 = 9PP
Toughness: +10/+5 (+5 Con, +5 Enhanced Con)
Fortitude: +10/+5 (+5 Con, +5 Enhanced Con)
Reflex: +10/+7 (+2 Dex, +3 Enhanced Dex, +5 Base)
Will: +6 (+2 Wis, +4 Base) / +11 [Impervious 5] vs mental effects (+5 Mind Shield)

 


Skills: 52R = 13PP

Bluff 5 (+7)

Diplomacy 4 (+6)

Intimidate 10 (+12)

Knowledge (Arcane Lore) 2 (+2)

Knowledge (Cosmology) 4 (+4)

Knowledge (Life Sciences) 4 (+4)

Knowledge (Streetwise) 5 (+5)

Notice 6 (+8)

Sense Motive 4 (+6)

Slight of Hand 4 (+9/+6)

Stealth 4 (+9/+6)

 


Feats: 12PP

All-Out Attack

Attack Focus (Melee) 3

Challenge 2 (Fast Startle, Fast Demoralize)

Evasion

Startle

Luck 2

Power Attack

Uncanny Dodge (Smell)

 


Powers: 13 + 6 + 10 + 6 + 4 + 4 + 6 + 3 + 4 + 8 + 6 = 70PP

 

Damage 10 (Acid Spit; 20' Range, Feats: Extended Reach 3) [13PP] (Terminus mutation, Acid)

 

Enhanced Strength 6 [6PP] (Terminus energy, mutation)

 

Enhanced Constitution 10 [10PP] (Terminus energy, mutation)

 

Enhanced Dexterity 6 [6PP] (Terminus energy, mutation)

 

Flight 2 (Dragon Wings; 25 MPH / 250' per Move Action, Feats: Innate, Drawbacks: Power Loss [Restrained]) [4PP] (Terminus mutation)

 

Immunity 8 (aging, disease, poison, all Acid Effects [5PP], Flaws: Limited [Half-Effect]) [4PP] (Terminus mutation)

 

Strike 4 (Dragon Claws; Feats: Mighty, Innate) [6PP] (Terminus mutation)

 

Super-Senses 2 (low-light vision, scent; Feats: Innate) [3PP] (Terminus mutation)

 

Super-Strength 2 (Effective Strength 32; Heavy Load: 2080 lb/1.04 tons) [4PP] (Terminus energy, mutation)

 

Device 2 (ArcheTech Miniaturized Mental Shielding Device (Pendant); 10 PP; Flaws: Hard-To-Lose) [8PP] (technological)

Mind Shield 5 (Extras: Duration [Continuous]) [10PP]

 

Device 1 (Claremont Disguise Projector (Bracelet); 5 PP; Flaws: Hard-To-Lose; Feats: Restricted 2 [Onyx/Angela Only]) [6PP] (technological)

Morph 10 (Single Other Appearance [Human and normal colored version of Angela], Disguise Bonus +50; Flaws: Limited [Visual Only]) [5PP]

 


Drawbacks: (-0) + (-0) = -0PP
 


DC Block

ATTACK                RANGE               SAVE                 EFFECT            ATTACK BONUS
Unarmed w/ no Powers  Touch               DC 18 Toughness      Damage            +6

Unarmed               Touch               DC 21 Toughness      Damage            +6

Dragon Claws          Touch               DC 25 Toughness      Damage            +6

Acid Spit             Melee/Extended 20'  DC 25 Toughness      Damage            +6

 

 

Totals: Abilities (28) + Combat (18) + Saving Throws (9) + Skills (13) + Feats (12) + Powers (70) - Drawbacks (0) = 150/150 Power Points

Edited by ChrisClark13
number fixing
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