Tiffany Korta Posted February 16, 2021 Share Posted February 16, 2021 Right let get to the stealthy punchin'. Give me a stealth and initiative roll please. Link to comment
RocketLord Posted February 17, 2021 Share Posted February 17, 2021 (edited) Stealth 25 with Skill Mastery. Initiative: 23 Are any of the bad guys in a position where Charlie can get to them without the others noticing? Edited February 17, 2021 by RocketLord Link to comment
Tiffany Korta Posted February 23, 2021 Author Share Posted February 23, 2021 Maggie Notice Roll: 1d20+15 30 Initiative: 1d20+7 11 Fast Thug Notice Roll: 1d20+8 20 Initiative: 1d20+22 29 Tough Thug Notice Roll: 1d20+8 9 Initiative: 1d20+6 8 Callie has Skill Mastery for Stealth of 25 as well, Initiative: 1d20+10 25. Because I've been terribad Callie will hold this round and let Charlie go first. The two thugs are surprised but Maggie has twigged. Link to comment
RocketLord Posted February 24, 2021 Share Posted February 24, 2021 Gonna hit the tough thug with a Snare: 15 Kinda doubt its a hit, but if the surprise attacks make it one, that's a DC18 Reflex Save vs Snare Link to comment
Tiffany Korta Posted February 24, 2021 Author Share Posted February 24, 2021 He's easy to hit, so let's see how this goes Reflex Save: 1d20+6 7. So he's snared, feel free to tweak your post as needed. Link to comment
RocketLord Posted February 24, 2021 Share Posted February 24, 2021 Bound and helpless. Charlie's getting such good use out of his snare. Link to comment
Tiffany Korta Posted February 24, 2021 Author Share Posted February 24, 2021 Callie going to use a Stun Grenade on the three, will assume that the two cowls are staying out of each others reach right now! Fort Save vs Stun 4 for our thugs Tough Thug Fort Save: 1d20+8 13 Fast Thug Fort Save: 1d20+6 17. Maggie Fort Save: 1d20+8 24 Our poor Tough is having a really bad day! Link to comment
Tiffany Korta Posted February 24, 2021 Author Share Posted February 24, 2021 Maggie is away for now, HP for her sudden successful teleportation. 29 Fast Thug, unharmed 23 Nevermore II, 3HP, unharmed 22 Madame Raven, 3HP, unharmed 8 Tough Thug, Bound, Stunned Fast Thug will try and punch Charlie, Attack Roll: 1d20+10 15 Nevermore is uneffected and is now up! Link to comment
RocketLord Posted March 1, 2021 Share Posted March 1, 2021 (edited) Fast Acrobatic Bluff to move behind the fast thug and feint him: 25 with Skill Mastery Gonna use Set Up to transfer that Feint (if it succeeds) to Madame Raven. Let's try to hit him with Charlie's staff: 26, and that's a crit. DC28 TOU save for the fast thug. Edited March 1, 2021 by RocketLord Link to comment
Tiffany Korta Posted March 2, 2021 Author Share Posted March 2, 2021 Fast Thugs Counter Bluff: 1d20+10 28, he's not that slow apparently! Will get hit though, so Toughness Save: 1d20+6 24 Bruised Link to comment
Tiffany Korta Posted March 2, 2021 Author Share Posted March 2, 2021 Madame Raven will counter by trying to punch the Fast Thug Attack Roll: 1d20+12 29 so another Toughness Save vs DC 23 Toughness Save: 1d20+8 10 Staggered & Dazed We'll drop out of combat here, but more shenanigans on there way! Link to comment
RocketLord Posted March 2, 2021 Share Posted March 2, 2021 Charlie will throw a snare at the Fast Thug anyway, to wrap him up. Link to comment
Tiffany Korta Posted March 9, 2021 Author Share Posted March 9, 2021 As we're doing the cowl thing here, give me a Intimidate roll please. Link to comment
RocketLord Posted March 9, 2021 Share Posted March 9, 2021 Oh no, Intimidate, Charlie's great weakness! 23 And yet. Link to comment
Tiffany Korta Posted March 25, 2021 Author Share Posted March 25, 2021 Thugs Resist Intimidation: 1d20+8 14, I think you're okay. If Charlie is waiting around for the cops feel free to skim the details and we'll get to the next part. Link to comment
Tiffany Korta Posted November 19, 2021 Author Share Posted November 19, 2021 Surprise Return! Give me a day or so and I'll get this rolling again. Link to comment
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