Tiffany Korta Posted February 16 Share Posted February 16 Right let get to the stealthy punchin'. Give me a stealth and initiative roll please. Link to post
RocketLord Posted February 17 Share Posted February 17 (edited) Stealth 25 with Skill Mastery. Initiative: 23 Are any of the bad guys in a position where Charlie can get to them without the others noticing? Edited February 17 by RocketLord Link to post
Tiffany Korta Posted February 23 Author Share Posted February 23 Maggie Notice Roll: 1d20+15 30 Initiative: 1d20+7 11 Fast Thug Notice Roll: 1d20+8 20 Initiative: 1d20+22 29 Tough Thug Notice Roll: 1d20+8 9 Initiative: 1d20+6 8 Callie has Skill Mastery for Stealth of 25 as well, Initiative: 1d20+10 25. Because I've been terribad Callie will hold this round and let Charlie go first. The two thugs are surprised but Maggie has twigged. Link to post
RocketLord Posted February 24 Share Posted February 24 Gonna hit the tough thug with a Snare: 15 Kinda doubt its a hit, but if the surprise attacks make it one, that's a DC18 Reflex Save vs Snare Link to post
Tiffany Korta Posted February 24 Author Share Posted February 24 He's easy to hit, so let's see how this goes Reflex Save: 1d20+6 7. So he's snared, feel free to tweak your post as needed. Link to post
RocketLord Posted February 24 Share Posted February 24 Bound and helpless. Charlie's getting such good use out of his snare. Link to post
Tiffany Korta Posted Wednesday at 08:58 PM Author Share Posted Wednesday at 08:58 PM Callie going to use a Stun Grenade on the three, will assume that the two cowls are staying out of each others reach right now! Fort Save vs Stun 4 for our thugs Tough Thug Fort Save: 1d20+8 13 Fast Thug Fort Save: 1d20+6 17. Maggie Fort Save: 1d20+8 24 Our poor Tough is having a really bad day! Link to post
Tiffany Korta Posted Wednesday at 09:29 PM Author Share Posted Wednesday at 09:29 PM Maggie is away for now, HP for her sudden successful teleportation. 29 Fast Thug, unharmed 23 Nevermore II, 3HP, unharmed 22 Madame Raven, 3HP, unharmed 8 Tough Thug, Bound, Stunned Fast Thug will try and punch Charlie, Attack Roll: 1d20+10 15 Nevermore is uneffected and is now up! Link to post
RocketLord Posted yesterday at 11:58 AM Share Posted yesterday at 11:58 AM (edited) Fast Acrobatic Bluff to move behind the fast thug and feint him: 25 with Skill Mastery Gonna use Set Up to transfer that Feint (if it succeeds) to Madame Raven. Let's try to hit him with Charlie's staff: 26, and that's a crit. DC28 TOU save for the fast thug. Edited yesterday at 12:01 PM by RocketLord Link to post
Tiffany Korta Posted 4 hours ago Author Share Posted 4 hours ago Fast Thugs Counter Bluff: 1d20+10 28, he's not that slow apparently! Will get hit though, so Toughness Save: 1d20+6 24 Bruised Link to post
Tiffany Korta Posted 4 hours ago Author Share Posted 4 hours ago Madame Raven will counter by trying to punch the Fast Thug Attack Roll: 1d20+12 29 so another Toughness Save vs DC 23 Toughness Save: 1d20+8 10 Staggered & Dazed We'll drop out of combat here, but more shenanigans on there way! Link to post
RocketLord Posted 1 hour ago Share Posted 1 hour ago Charlie will throw a snare at the Fast Thug anyway, to wrap him up. Link to post
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