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  • 4 months later...

Power Level: 10 (150PP)
Unspent Power Points:
Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness


In Brief: Advanced construct / flesh golem




Alternate Identity: varies (currently: Matthew Thate) (Secret)
Birthplace:   varies (currently: Freedom City, NJ)

Residence: na
Base of Operations: na
Occupation:  na
Affiliations: Creepshow
Family:  na


Age:   varies (currently: 35, DoB: 1995)
Apparent Age: varies (currently: distorted 30s)
Gender: varies (currently: male)
Ethnicity: varies (currently: Caucasian)
Height: varies (currently: 6.5 feet-ish)
Weight: varies (currently: 350-ish)
Eyes: varies (currently: brown)
Hair: varies (currently: brown)



Brute is a golem of flesh created by the flesh manipulating figure referring to himself as Creepshow. The current Brute was crafted from a man named Matthew Thate.

Matthew was an auto mechanic who was hospitalize after automotive accident. He was pronounced dead after 4 hours of surgery, by the surgeon Dr Ethan Saddler. Later that night his body vanished from the hospital and records were changed to show the corpse had been properly processed. In reality, the body had been taken by Creepshow to be used as part of one of the villain’s experiments. Matthew was used as the base for what would become Creepshow’s muscle/bodyguard only referred to as ‘Brute’.


Personality & Motivation:
Whatever is left of Matthew’s personality and memories, if any, are suppressed by Creepshow’s tinkering. Brute’s only purpose now is merely to serve his master/creator. To which, he uses the considerable strength and power bestowed to him by his master/creator to carry out any orders given.


Powers & Tactics:
A living tank of a being, Brute lives up to its name. Brute utilizes the full extent of its strength to power through obstacles in its way. With little regard for tactics, it relies heavily on its abilities to take damage and shrug off blows until it can crush its opponent with its attacks. Although, its master/creator is able to access its senses and communicate over distance with it, directing it if seen fit. And if necessary, Creepshow can seize control of Brute and control it himself not unlike a puppet.


Power Descriptions:
Brute is a flesh golem, a ‘Frankenstien’ed bio-weapon, crafted to be strong and durable. Its body is distorted with occasional mismatched pieces.  Its muscles are oversized and are obviously unsettling to look at. It's chest and arms are larger and longer than any human's should be. As such it always possesses inhuman strength and toughness, with a reach that some tend to misjudge. It can at times, at the need of its master/creator, be augmented with additional abilities. Theses abilities can sometimes cause the body to look even stranger and can sometimes come at the cost of reduced strength as an unfortunate side effect.


Name: Description

Abilities: 30 + 0 + 30 – 4 – 4 + 0 = 52PP
Strength: 40 (+15)
Dexterity: 10 (+0)
Constitution: 40 (+15)
Intelligence: 6  (-2)
Wisdom: 6 (-2)
Charisma: 10 (+0)

Combat: 5 (2PP / Base Attack) + 5 (2PP / Base Defense) = 20PP
Initiative: +0
Attack: +5 Melee, +5 Ranged (+5 Base)
Defense: +5 (+5 Base), +3 Flat-Footed

Grapple: +25
Knockback: -18

Saving Throws: 0 (1PP / Fortitude) + 5 (1PP / Reflex) + 7 (1PP / Will) = 12PP
Toughness: +15 (+15 Con [10 Impervious])
Fortitude: +15 (+15 Con)
Reflex: +5 (+0 Dex, +5)
Will: +5 (-2 Wis, +7)

Skills: 48R = 12PP (1PP = 4 Skill ranks)
Intimidate 15 (+15)

Notice 12 (+10)

Search 12 (+10)

Sense Motive 9 (+7)

Feats: 7PP
All-out Attack


Improved Grapple

Improved Pin

Power Attack

Stunning Attack

Takedown attack


Powers: 6 + 12 + 10 + 11 = 39PP

(Descriptors: all biological)

Emotion Control 10 (Extras: Alternate Save [Fortitude], Area [Olfactory Perception]; Flaws: Limited [Fear], Range 2 [Touch]; Feats: Subtle) [6PP] (Chemical, Scent, Fear, Mental)

Immovable 6 (Extra muscles; Extra: Unstoppable) [12PP]

Impervious Toughness (Thick skinned; Extra: Impervious 10) [10PP]

Super-Strength 5 (Extra Muscles; Feat: Groundstrike) [11PP]

Drawbacks: -0 = -0PP


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 38 Toughness                Damage

Groundstrike        Touch      DC 18 Reflex                   Damage


Totals: Abilities (52) + Combat (20) + Saving Throws (12) + Skills (12) + Feats (7) + Powers (39) - Drawbacks (0) =  Power Points 142





Edited by Spacefurry
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