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angrydurf

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Get Out of This Funk: 1d20+8+1 12

 

See, i was going to save the extra HP for something cool, but here I am, rerolling a save

 

No, Really!: 1d20+8+1 14

 

Glad rerolls add 10 for rolls under 11

 

Question: does this happen at the beginning or end of her turn? As in, does she get actions now?

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Round 2

Cultists  14   3 remain

Jack        7    1 Bruise 1HP

Hulks      6    2 Remain

Jess        5   Uninjured 1HP

 

Cultists knife attacks = 21 and 7  1 DC 19 toughness save

Main cultist Uses a snare attack 24  DC 18 Reflex save

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That will hit

 

Toughness save DC 25:  16 Fail by 9 injured and dazed  

 

You initiate a grapple his grapple check is 36

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44 beats him by nine he's bound and helpless.

From chat you're maintaining the grapple but taking no other actions.

 

The grappled Hulk is dazed and can't try to break free on his action.

 

The free hulk will attack a full power attack: 1d20+1=14

As Jack is in a grapple and does not have grapple finesse he loses his dodge bonus to defense and that will hit. 

 

DC 30 toughness save  Jack is at one bruise so -1 to his save.

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Yea bruised makes his toughness + 14 

 

Fail by fifteen is Unconscious  did you want to use your HP for a reroll?

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Fire and Flames has a Hellfire descriptor by the way :D

 

DC 20 reflex, then DC 25 toughness if they fail! DC 20 toughness if they get lucky.

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Round 3

Cultists  14   0 remain

Jack        7    1 Bruise 0HP

Hulks      6    2 Remain

Jess        5   Uninjured 1HP

 

Cultists are all down so Jack is up.

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Toughness save is: 14 vs dc 25 that’s fail by ten so is staggered and dazed

 

Grapple check is:  21  so bound and helpless as well.

 

You have both the hulks bound the less injured one you were holding last round shakes off the daze and tries to break free:  26 So he will not be able to break free even on a one from you.

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Popping HP, giving Jack Damage 8 (Extras: Aura, Duration [Sustained]) {32/32} (hellfire aura; hellfire, sin, magic)

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My turn? Just dont wanna hold up the show haha. If not that's cool too 😛

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Alright to make sure I have this right Nightshade.  

 

You're using extra effort for a power stunt off your magic array.  This will fatigue you starting on your turn next round unless you burn an HP to cancel the fatigue at that point.

 

That power stunt you wish to use to construct a Boost effect.  This boost is for a single trait, a damage aura with no modifications so will be 1PP/1PP spent on the power.

 

The power you wish to construct is a damage aura,  Damage (1pp/rank), extra:  Duration(concentration)(+1pp/rank), extra: Duration(sustained)(+1pp/rank), extra: Aura (+1pp/rank).  4PP/rank at 8 ranks = 32PP  so a rank 32 single trait boost effect.

 

Correct?

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Just a heads up Durf I know Shadey had some unexpected family business to take care of, so it may be a little bit before she is back.

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On 8/11/2019 at 2:46 PM, angrydurf said:

Correct?

Well, I was thinking Enhanced Trait (Extras: Affects Others, Flaws: Limited [only others]), but Boost (Extras: Total Fade, Flaws: Limited [only others]) works too.

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