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RocketLord, March 11 in Parkside
OOC for this.
If it is of any pertinence:
Know (Cur Events): 1d20+14 19
To speed things up, if you do ever think a Know (Cur Events) is needed (at a media gala, it might be), and you need another one, feel free to roll it!
From that roll:
There's not really anything you've heard about Miss Thorne not being as squeaky clean as she seems to be, but there's rumors that she's not really putting as much into the charities as she claims.
Can I get a notice?
Notice: 1d20+6 10
Nothing to see here!
Ok! So taking your advice here what works best?
On the one hand buddy could ping to 1 dimension and turn invisible.
However he may not be able to do that if observed, essentially a secret ID complication which might be fun but may write the narrative up a dead end?
Well, its all up to you. The gunmen has attention, obviously, but there's a lot of people in the room, and the question is whether or not you want to take the risk of someone seeing you.
Lets go for secret ID then (and complication if you deem it worthy!)
Indeed. +1HP, let's see what you do
Can I get a Sense Motive check?
Sense Motive: 1d20+10 13
Alright, that was a Sense Motive for the gunman.
Let's get some more.
Two Sense Motive rolls: 1 for Tricia, 1 for Simon.
Sense motive x2: 2#1d20+10 23 12
Tricia doesn't appear as trouble as one would expect in this situation. She's strangely calm, actually.
Diplomacy: 1d20+10 16
Sense Motive: 1d20+10 = 15
Completely forgot: Can I get a notice?
Notice: 1d20+6 18
The woman doesn't appear to be quite as drunk as she's acting. And there's something about the sounds she's making that doesn't seem quite like someone that's about to puke.
Ok, time for action!
Move action: well, with Flight 5 he can whip across the room pretty fast! Its subtle to, so no massive wooshing noises!
Then, accurate attack, taking 10 (hoping this guy is a minion?) for a 17 result, and a DC 28 Tough save?
That's a hit! Toughness: 1d20+6 = 12
And KO in one hit.
Give me a Diplomacy or Bluff roll, whichever you think fits better!
Oft a difficult decision!
Whilst he is being deceptive about his super ID, I think the bulk of what he is trying to do is reason with her rather than fool her. I think it falls down more on diplomacy.
Diplomacy: 1d20+10 23
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