Tiffany Korta Posted September 15, 2018 Share Posted September 15, 2018 Because you demanded it! Link to comment
RocketLord Posted September 15, 2018 Share Posted September 15, 2018 (edited) Well, Pan is going to use Confuse from his Tricks array on the toons. Will DC 16 save to avoid being confused. And he's slowly moving closer. Edited September 15, 2018 by RocketLord Link to comment
Tiffany Korta Posted September 16, 2018 Author Share Posted September 16, 2018 As they know something is going down let's go to initiatives. Link to comment
RocketLord Posted September 17, 2018 Share Posted September 17, 2018 Initiative: 1d20+9 = 13 Link to comment
Tiffany Korta Posted October 2, 2018 Author Share Posted October 2, 2018 Lucy's Initiative: 1d20+6 15 and Beth and Vera Initiative: 2#1d20+1 4 10. And there Will saves, Will Save: 2#1d20+8 15 21, so Beth is Confussed but Vera is fine. Link to comment
Tiffany Korta Posted October 10, 2018 Author Share Posted October 10, 2018 15 Lucy Harker, 1hp, Unharmed 13 Forever Boy, 1hp, Unharmed 10 Vera (Thompson), GM, Unharmed 4 Beth (Shotgun), GM, Confussed So Vera Confused!: 1d20 18, attacks poor Beth! Attack Roll: 1d20+6 16, Toughness Save: 1d20+3 23 O.O. And it turns out I missed that they're immune to mental attacks, so after a suitable comedic moment they can't be confused again. Cause I screwed up have a free HP! Beth open up at Lucy Attack Roll: 1d20+6 24, Blinding Fog: 1d20 11, and Lucy's Toughness Save: 1d20+12 22. And finally, Lucy does some punching! Attack Roll: 1d20+12 23, Beth's Toughness save Toughness Save: 1d20+6 26 Link to comment
Tiffany Korta Posted October 10, 2018 Author Share Posted October 10, 2018 15 Lucy Harker, 1hp, Unharmed 13 Forever Boy, 2hp, Unharmed 10 Vera (Thompson), GM, Unharmed 4 Beth (Shotgun), GM, Bruised Foerver Boy is up! Link to comment
RocketLord Posted October 11, 2018 Share Posted October 11, 2018 Pan tries to dazzle Vera with some Fireworks. 1d20+14 = 17 Reflex 16 to avoid being blinded and deafened, if it hits. Link to comment
Tiffany Korta Posted November 20, 2018 Author Share Posted November 20, 2018 Beth's toon like regeneration brings her back to normal, and both fire their weapons Vera (blindly) at FB and Beth at Lucy Attack Roll: 2#1d20+6 11 19. So both are very ineffective! Lucy will again punch Beth Attack Roll: 1d20+12 28, Beth's Toughness Save: 1d20+6 23. So back to bruised! Link to comment
RocketLord Posted November 21, 2018 Share Posted November 21, 2018 Pan will try to Feint Beth to open her up for a surprise attack. Bluff Roll: 1d20+14 = 15. Wow, yeah... Oh well! Bring it on! Link to comment
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