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Supercape, August 31, 2018 in Archives
OOC for this!
Oct 3 2018
Oct 5 2018
Sep 8 2018
Sep 2 2018
Do you think you could change your opening post? Replica's identity is secret and she usually doesn't walk around ASTRO Labs in costume. Maybe instead she's at some WEST base or office working on something when North storms in?
Thanks! Much appreciated.
Going to use Datalink and Computer to figure out what the heck is going with the core. Since I got Skill Mastery I'm going to forgo rolling and just rely on a 25.
Oko have some fun!
Computers Roll to penetrate the core system!
You will certainly do this, but....
DC 25 No damage
DC 20 Sustain an Injury
DC 15 Sustain an injury and the AI learns all about you.
YOu can raise the DC 5 to get further information that is concealed.
Please narrate your cyber battle however you wish! Numbers, Puzzles, Or fighting off digital Cossacks on a pirate ship in cyberspace! (Or any combination of!)
Hmm. It's risky but what the hell. Let's roll some dice!
Computers:Learning more about the core: 1d20+15 17
Welp. That didn't go as planned.
Ok if its ok with you, please narrate heroically cutting through the cyber defences in cyber space (however you see fit!) and ill then cut to the Cyber-core with the AI.
You gain an injury and the AI gets some information on you / your mission.
Your secret ID will be safe, unless you specifically want that hacked out of you (and gain an HP doing so). If you do want that hacked, it wont be released without a choice on your part, but of course it might be a hard choice.
For now I'd like the identity still safe.
Thus it be, be it so, thusly be it, and it be thusly so.
Would convincing an AI that's its malfunctioning require a Computers or Diplomacy check?
Neither! It is done!
Ad hoc Cyberfighting rules ! (If that is what you wish to do!)
Every round: Opposed Computer Rolls
Lose by 1: Successive -2 temporary on computer rolls as you get a cyber-injury
Lose by 5: Cyber Injury AND you either take a real world injury or get ejected (your choice)
Lose by 10: Cyber Injury AND you get a real world injury plus opponent learns something about you, or you get ejected (your choice)
Lose by 15: Ejected and real world injury.
Gain a flashy +2 or +5 bonus on your computer rolls if you think up some funky manuever to match your opponent. Limited only by your imaginatoin!
Cyber conflict: 1d20+10 14 opposed Computers roll please (as per above!)
Compuer: Counter Cyber-Attack!: 1d20+15 19
Ok the Irate Pirate takes a Cyber Injury! and Injury in real life, but elects - for now - to fight on. Post your IC!
ok, lets have another cyber conflict!
Cyber fight: 1d20+8 12! He aint doing well!
No he is certainly not. Reminds me of myself actually.
Compuer: Counter Cyber-Attack!: 1d20+15 30
Now that's gotta hurt.
Bang. He is ejected! Post the attack and ill reply with a stream of useful data!
You know what? Let's get nuts! Replica decides to use the WEST car and try to avoid the gridlock with her driving skills. Such as they are...
Drive: Avoid traffic: 1d20+8 28
It's a miracle! My first natural 20!
I hope that IC works. If not, ill edit something in!
Ok, you can make a DC 15 Dex roll to avoid the Car Ram with superior bicycling skills! Or feel free to do something else (like abandon the bicycle with a acrobatic flip or something!)
If you do get rammed, its a Damage 5 Effect, so not super serious!
Alright Replica's gonna stay on the bike. Let's see what happens!
Dex Check: Avoid car ram: 1d20+8 26
Made it! I'll post Replica's daring feat of bicycle mastery.
Let's see if Replica Notices anything weird around the car.
Notice: looking around car: 1d20+5 18
She does! (as per IC!)