Jump to content
Sign in to follow this  
Supercape

Iron Works

Recommended Posts

I would be inclined to play out a bit first, but we are cruising towards:

 

Search [For clues], with Investigate if you find any. 

Knowledge [Life Sciences] to examine the corpse forensically. 

 

At least for now!

Share this post


Link to post

Okay, I trust your GMing! 

 

Die rolls for Lady Horus: 

Search: Anna will take 20 on this with Quickness 5 and get 20. 

Knowledge (Life Sciences) 1

 

Well no good rolls there. =p 

 

Let me know what that actually gives her and then I'll post; if it's not adequate for her IC, she'll call in Wadjet to take a second look. (But I'll write up her doing that in a post)

 

 

Share this post


Link to post

Life Sciences: You think the woman is probably dead. 

 

Search: You find a few shards of metal in the body that look a bit odd. As far as you can tell, the woman was killed at this site. Her wristwatch is crushed but you can tell it happened at 3:17 am (when the Iron Works was ostensibly shut/closed). There is the faint scent of engine oil on her. 

 

The metal shards are clues you could later analyse, as per Core Investigate Skill rules (i.e. do you have a lab?!) for starters, investigate roll to preserve and prepare clue for later analysis, or you can defer that to Frank Slate. 

Share this post


Link to post

I think Investigate is fine, and Ill take liberty of saying Wadjet takes 10 on that for a result of 20 which is more than enough to meet all the DCs. Information as per IC. 

Share this post


Link to post

IC post. 

 

For reference for this scene could you make a Knowledge (Streetwise) roll? YOu might recognise a few faces or pick up on a few issues with high scores. 

Share this post


Link to post

I think some Gather Info rolls would be in order for now and we can see if anything else comes up!

 

It would be good to be specific about what questions LH is looking into?

 

If Wadjet is doing science detective stuff, then perhaps Knowledge (Physical Sciences) to examine the metal fragments. 

 

If examining the corpse or photographs of, then either of them could make a Knowledge (Life Sciences) roll to examine injuries (albeit at -5 penalty if its just from photographs), and Knowledge (Behavioural Sciences) to consider the psychology / criminology of the act (with no penalty). DC 20 plus to get some tangible clues, with DC 30 for some outstanding insight. 

 

Id suggest making an IC post to follow from mine to outline what Wadjet and LH are doing, although we can handle the fine details of camera?

Edited by Supercape

Share this post


Link to post

Gather Info: Lady Horus: 22, Wadjet 14

Knowledge (Physical Sciences): Wadjet: 10

Knowledge (Life Sciences): 6

Knowledge (Behavioral Sciences): 21

 

They're looking for information on 

Who the dead woman is 

The circumstances of her death, physical and otherwise 

Clues for a likely suspect, individually or group-wise.

Share this post


Link to post

This scene is coming to an end - the question would, to my mind, be on what terms LH leaves it - pushing /needling to the point of antagonism, a  swift exit, or deceptively? 

 

The issue with more detective threads is the risk of "dead ends" narratively, but hopefully there are a few more avenues to explore, like the Iron Works (and workers therein), more ground level staff working either directly for Eve or at the iron Works, or the chief engineer mentioned? 

 

You can always dig into the streets or the victims life (freinds, relatives, etc), or even see if the police are corrupt. 

 

The decision for this scene is how do you part with Eve, I think. 

Share this post


Link to post

For reference - although unlikely to come up, the central part of the Iron Works, where Barrelhouse lies, is an intense heat environment (saves every minute). 

Share this post


Link to post

All right: 

 

My assumption is that Lady Horus is making rolls to hit the minions (in which case she'll take 10 and get a 16; let me know if that hits!) and Wadjet is trying to get the thing to work! 

 

Assuming it's a Disable Device check to get into the thing: 

 

20

 

 

Share this post


Link to post

Good news: The spider bots are minions. Bad news: Their defence is 7. 

 

i'm going to defaul to p47 rule book on disabling technology needing a DC 30 disable device check (Which kind of makes sense, Todd is very good at his job!). 

 

Initiuative Time!

 

Scuttle Bots: Initiative: 1d20+5 6

 

Also be aware that Wadjet, at least, is precariously posed / climbing (flat footed) on Barrelhouse. And LH is not far from molten metal either. In any case, a dip in that is going to be a Damage 12 heat effect every round, although you can make a DC 15 Reflex save to grab on at the last minute to some bar or another if you fall or get knocked back. 

Share this post


Link to post

32 Lady H - Unharmed - 1 HP

24 Wadjet - Unharmed (NB: Flat footed / Climbing)

6 Scuttle Bots [6]

 

For reference, we are 30 seconds / 6 rounds away from a Fort Save from the heat. 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...