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Girder
Power Level: 10 (150/150PP)
Unspent Power Points: 0 
Trade-Offs: None

 

In Brief: Metalbending messiah.

Catchphrase: "Be still."

ThemeIt Seemed The Better Way - Leonard Cohen

 

Alternate Identity: Oluremilikun Ransome-Kuti / "Remi" 
Birthplace: Abeotuka, Nigeria

Residence: Freedom City, USA
Base of Operations: Claremont Academy
Occupation: Messianic trainee, political activist, superhero
Affiliations: Theosophic Western Order, 
Family: Amatuken Ransome-Kuti(mother), Eiyowuawi Ajayi(father(deceased)), Olukole Ransome-Kuti(elder sister), Olukoye Ransome-Kuti(elder brother) 

 

Description:
Age:  (DoB: 2002 (April 5th)
Apparent Age: Middle teens
Gender: Masculine
Ethnicity: Yoruban
Height: 5'9"
Weight: 150lbs
Eyes: Brown
Hair: Black

 

Remi is a strong, sturdy young man whose crisp minimalism encompasses almost every aspect of his life, from his monochromatic clothes to soft, low voice. He wears his hair long, in an unruly mane of long curls that covers his shoulders and frames his solemn face. The only concessions to personal flavor are a platinum necklace and a steel armband stamped with a glyph recognizable as the Atlantean word for "student". The necklace bears the insignia of the Theosophic Society, interlocked religious symbols surrounded by an ouroboros engraved with the words "There Is No Religion Higher Than Truth". On-campus at Claremont Academy he always wears the school uniform, modified to resemble the original school's uniform two-piece suit.

 

Girder wears bulky clothes in road-sign orange and yellow, with a faceless steel mask concealing his face, thick gloves with metal-tipped fingers and truly terrifying steel-toed boots. In costume, he never speaks if he can help it.

 

History:

 

Remi's family comes from a recent but renowned political dynasty, notable less for holding office than organizing laypeople in opposition to injustice. His mother, Amatuken. parlayed her own mother's contacts and supporters into a thriving business overseeing the coming and going of shipping all along the Nigerian coast, particularly in the economic capital of Lagos. Unfortunately her prominence and success has made her many enemies, and in the outbreak of violence in the Niger Delta region she narrowly avoided a bombing attempt her husband, Eiyowauwi, did not survive.

 

Since then Remi's mother has kept herself and her children safe in the forbidding family castle at the heart of the city Abeotuka. Her firstborn, the twins Olukole and Olukoye, have long since been taken on as their mother's de facto apprentices, learning the ins and outs of managing her vast empire and becoming enmeshed in the interpersonal web of allies, enemies and neutrals they will inherit. Oluremilikun was left to his own devices. 

 

From an early age Remi had a fascination with how and why things worked. What started as simple, basic questions about how the light switches worked developed into an intimate understanding of the electrical and electronic systems surrounding the household. Grateful for such a clear-cut path of life for her youngest, Amatuken spared no expense deluging her son with tutors, specialized lesson plans, challenges to disassemble and reassemble complex mechanisms over a given summer, anything to keep him occupied and, more importantly, safely in the castle. From the wide range of people who instructed him in these early years, Remi dipped into a staggering wealth of linguistic diversity, awakening and encouraging a parallel study of the languages native to Nigeria. As time passed Amatuken permitted him excursions into the city, where his knack for building and improving seemingly anything made him beloved of the city's people.

 

This went on until Remi was 10, when the Theosophic Society asked for an interview. Word had begun to spread about the boy, and while his intellect was far from superhuman that wasn't what interested their representatives. After a lengthy meeting with him the Society gravely informed Amatuken that her son was the latest incarnation of the World Teacher or Lord Maitreya, come to deliver humanity from its present turmoil into a brighter, more enlightened stage of its evolution. Skeptical but intrigued, Amatuken permitted the Society to take her son on a tour of the world to train his mind and hone his innate talent for reconstruction, with the provision that he would need to come back home regularly.

 

For the next five years the Society took him to ever more remote and mystical strongholds of secret knowledge, teaching him the mysteries of the Masters of Ancient Wisdom and the sun-source of all faiths, the eternal quest for truth. His last stretch was in Shamballa Vale, where the Atlantean survivors taught him mystical arts long since forgotten. They also taught him how to spiritually attune himself to the Earth's many facets, starting with the diverse metals making up its crust and core. With their guidance Remi learned to move metal and alter its shape, adopting a fighting style invented when the First City was still only a dream to make his nascent power more efficient.

 

Back home, Remi for the first time was asked by his teachers to choose the next destination, they were confident it would be the Californian city of Pasadena. Instead, he chose Freedom City, claiming he would meet the next step of his destiny there. He explained to his horrified mother and dumbfounded teachers that he had been in contact since visiting the Vale with a black dragon who whispered in his dreams. The dragon had advised he enter the exclusive Claremont Academy and, most importantly, for his teachers in Theosophy to not set foot there. His casual revelation that he knew things which had been kept hidden from him for years sealed his fate.

 

Two weeks later, Remi is a new student at the Academy for junior superheroes, certain that his destiny awaits him.

 

Personality & Motivation:
 

Oluremilikun has been sheltered and coddled his entire life. He does not know what it's like to be truly hungry, he does not know what it means to not have a home, he does not know how it feels to be unwanted or unloved and he especially does not know how it feels to be oppressed for not fitting a societal mould. But his lengthy travels and studies have drastically opened his eyes and his mind to the hardships suffered all over the Earth, awakening a fierce commitment to justice. Like all neophytes he exaggerates, dreaming of a global revolution, the destruction of the old order and the violent overthrow of the oligarchy. Despite that he is friendly and compassionate to all he meets, keenly aware of others' wants and needs. He does not have the heart of a warrior, violence is something he is actively uncomfortable with, especially if fighting against people who are socially and economically disadvantaged.

 

Despite his role as the World Teacher Remi recognizes that now is the time to listen and learn. In fact he can go days without saying anything at all, seeing it as unnecessary. He is patient and knows that his time will come.

 

Powers & Tactics:
 

Girder 

 

 

Power Descriptions:
 

 

Complications:
Name: Description

 

Abilities: 6 + 4 + 4 + 4 + 8 + 6 = 32 PP

Strength 16 (+3)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 14 (+2)

Wisdom 18 (+4)

Charisma 16 (+3)

 

Combat: 8 + 8 = 16 PP

Attack: +4 (+10 Metallurgy)

Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed

Initiative: +2

Grapple: +13/+9

Knockback: -10/-5/-1

 

Saving Throws: 7 + 7 + 5 = 19 PP

Toughness: +10/+2 (+2 CON, +8/+0 Defensive Roll)

Fortitude: +9 (+2 CON, +7)

Reflex: +9 (+2 DEX, +7)

Will: +9 (+4 WIS, +5)

 

Skills:  96r = 24 PP

Acrobatics 8 (+10) Skill Mastery

Craft (mechanical) 8 (+10) Skill Mastery

Craft (structural) 8 (+10) Skill Mastery

Diplomacy 7 (+10)

Disable Device 13 (+15) Skill Mastery

Intimidate 12(+15) Skill Mastery

Knowledge(arcane Lore) 6 (+8) 

Knowledge (physical sciences) 8 (+10)

Knowledge (technology) 8 (+10) Skill Mastery

Knowledge(theology & philosophy) 6 (+8)

Notice 6 (+10) Skill Mastery

Sense Motive 6 (+10) Skill Mastery

 

Feats: 21 PP

Acrobatic Bluff

Artificer

Challenge (Fast Startle)

Defensive Roll 4

Dodge Focus 6

Improvised Tools

Inventor

Quick Change

Ritualist

Skill Mastery 2 (Acrobatics Craft [Mechanical], Craft [Structural], Disable Device, Intimidate, Technology, Notice, Sense Motive)

Startle

Uncanny Dodge (tactile)

 

Powers: 2 + 5 + 30 + 8 = 45 PP

All powers have the Magic , Metal and Training descriptors

 

Comprehend 2(Languages, understand all, read all, speak one at a time; Flaws: Unreliable(DC11 check); Drawbacks: Earth languages only)[2PP]

 

Immunity 10(All effects with the Metal descriptor; Flaws: Duration(Sustained))[5PP]

 

Metallurgy (21 PP Array (Power Feats: Accurate 3, Alternate Power 6) [30 PP]

 

  • Base: Transform 10 (1000 pounds, any metal into any metal; Extras: Duration [Continuous], Flaws: Check Required (DC20 Physical Sciences), Range [Touch] Reshape Only; Power Feats: Precise) [21 PP] 
  • AP: Blast 10 (Extras: Penetrating 6[DMG16]; Flaws: Medium(metal); Power Feats: Improved Critical(19-20), Indirect 3, Variable Descriptor 1(Bludgeoning/Piercing/Slashing) [21PP]
  • AP: Ironskin 6 (30PP Container; Action(Free Action); Duration(Sustained); Flaws: Medium(metal); Feats: Reversible)[21PP][ Strike 7 (Extras: Penetrating 3[DMG10], Power Feats: Extended Reach 4 [20 feet], Improved Critical 2(18-20), Mighty[DMG10]) [16 PP] + Impervious Toughness 10(Flaws: Ablative) [5PP] + Flight 4 (100MPH, Extras: Affects Others; Flaws: Limited(towards surfaces only), Medium(metal; Feats: Move-By-Action)[5PP] + Super-Movement 4 (Permeate 2, Swinging, Wall-Crawling 1; Flaws: Limited(metal))[ 4PP]
  • AP: Move Object 10 (Extras: Range(Perception); Flaws: Medium(metal); Feats: Precise)[21PP] 
  • AP: Snare 10 (Extras: Area (Targeted Shapeable); Flaws: Medium(metal); Power Feats: Obscures Sense(Visual))[21PP]
  • AP: Transform 5 (25 pounds, any unrefined substance into aluminium; Extras: Area(burst), Duration(Continuous); Flaws: Action(Full-Round), Limited(solids only), Range(Touch); Feats: 
  • AP Trip 10 (Extras: Area(Targeted Shapeable), Linked(Damage); Flaws: Medium(metal); Feats: Improved Trip)[11PP] + Damage 10 (Extras: Area(Targeted Shapeable), Linked(Trip), Range(ranged); Flaws: Additional Save(Reflex, DC20), Medium(metal))[10PP]  

 

 

Super-Senses 8 ((Tactile) Accurate, Analytical, Extended 3 [1000 feet], Radius, Ranged) [8 PP]

 

Drawbacks -3 - 4 = -7

Vulnerability(Air Damage/ Effects, Frequency: Common(-2); Intensity: Moderate(x1.5 DC; -1))[-3]

Vulnerability(Electricity Damage/Effects, Frequency: Common(-2); Intensity: Major(x2 DC; -2))[-4] 

 

 

 

Abilities (32) + Combat (16) + Saving Throws (19) + Skills (24) + Feats (21) + Powers (45) - Disadvantages (-7) = 150/150 PP

Edited by Ari

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So just build the transform effect you want not shape matter.  (BOO Green chapter a wizard should know better.)

 

Not clear what the corrosion (again with the green chapter :argh:)  is supposed to represent but if it is sundering metal armors that is more limited and doable with the transform.  Similarly the dazzle isn't clear what that is representing so no real comment there.

 

Overall I'd recommend medium metal on more of those unless he's able to conjure raw chains/plates/etc.  

 

Could build for PL 8 or ten without metal as a light powerhouse and go up to 10-12 with metal to really go to town.  Toss reversable on his core transform and you cna probably get away with putting it all back as it was after a fight too.

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Thanks durf! Those are all great ideas. Will work on it when I have the chance.

 

@angrydurf But one thing: would the Medium Flaw be readily accepted on such a broad range of powers?

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Personally it's my preferred build out for "X-controller" power sets.  Generally better than limited IMHO and pretty well represents the "can only work with whats there" kinda powers.

 

Now for Human torch types that control and generate to so much.  But like a swamp thing plant controller?  or hydro kinetic?  Tends to make sense to me at least.

 

It is pretty limiting in some environs dependent on the medium.

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