Drakka Posted January 21, 2018 Share Posted January 21, 2018 Move Action: Moves through Slithering Standard Action: Tries to free man in truck using claws to cut seatbelt. Ignoring ant, still prone. Link to comment
Supercape Posted January 21, 2018 Author Share Posted January 21, 2018 GM Up Above.... Hero Point to Lob for rescuing a civvie. GIant and will stand up as a move action, and moving towards Lob and driver as a move action Round 5 16 - Lob - Unharmed - Prone -2 HP 14 - Giant Ant - Prone - Dazed - Bruised x3 Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 Move Action: Stands back up Standard Action: Total Defense Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 Snappy Snap snap: 1d20+4 24 An unfortunate crit by the ant! Thats a DC 30 Toughness Save! Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 http://orokos.com/roll/586870 1d20+10: 22 Alright, conditions please? Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 That would be dazed and bruised (again) Technically your Tough save would have been +9 rather than +10 as you had a bruise but that makes no odds! Do you want to post a reaction to that? You will be dazed next round so unable to act (unless of course you wish to spend an HP rerolling although there would be a small chance of a worse result!) Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 Just go ahead for the next attack, no reaction Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 Round 6 16 - Lob - Unharmed - Bruised , Dazed -2 HP 14 - Giant Ant - Prone - Bruised x3 At this point the licking flames will cause a Damage 3 effect on the Giant Ant Tough vs Flames: 1d20+6 15 making it bruised and dazed! We will thus skip straight to Round 7. However, the Truck will clearly explode soon! Round 6 16 - Lob - Unharmed - Bruised , Dazed -2 HP 14 - Giant Ant - Prone - Bruised x4 Lob is up and have editted the last post Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 (edited) Ignore this Edited January 22, 2018 by Drakka Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 Move Action: Moved as far as possible away from the truck, human is with her. Standard Action: Venom Blast (4 uses left) 1d20+7: 14 (not sure if +2 is added due to accurate feat, if so, it is 16) http://orokos.com/roll/586878 Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 It is indeed, and that is enough to hit. TOugh Saves: 2#1d20+5 14 8 So it saves 14 vs the Venom Blast, SC 22, so another bruise and daze (now a total of 5 bruises!) This makes its final save 7, vs the Exploding Truck Damage 6 (21) which is enough to injure and disable it (As its lethal damage), and at this stage I will call it and say its fried / exploded instead. Combat over! Feel free to collect an antanae or leg as souvineir! Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 Continuing on to subway, hopefully the two meet up soon! Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 They will (after I get some sleep!)!!! IN the mean time could I have a notice roll from Lob, and a Life Sciences roll from Arc Link to comment
Drakka Posted January 22, 2018 Share Posted January 22, 2018 1d20+12: 28 http://orokos.com/roll/586905 There, see you soon! Link to comment
GranspearZX Posted January 22, 2018 Share Posted January 22, 2018 Done! Knowledge (Life Sciences): 1d20+4 19 Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 Arc recognises it as form of fungus, but a mutated form. Like a mutated fungus! (But seriously, he clocks it is a genetically altered terran fungus) Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 The Fungus is not exactly fighting back, but you will get some "splatter" This is not too serious, just an Nauseate 5 (Area) effect from gloop and spores. Could you make the appropriate Reflex and Fort Saves. Link to comment
Supercape Posted January 22, 2018 Author Share Posted January 22, 2018 Just Arcturus right now. The spores and stuff are contained within the carriage. True, some will leak out through smashed windows and stuff but its not potent enough to matter. Although feel free to smell damp mushrooms and sneeze, or get some insignificant rash etc! Link to comment
GranspearZX Posted January 23, 2018 Share Posted January 23, 2018 Fortitude Save: 1d20+12 29 Reflex save: 1d20+8 19 Link to comment
Drakka Posted January 23, 2018 Share Posted January 23, 2018 Trying to push the train away from the crack. Avoided floor by Wall Crawling Link to comment
Supercape Posted January 23, 2018 Author Share Posted January 23, 2018 OK between the two of you, you can handle a Subway car! But! GM Fiat time! and Hero Point to you both. There is a collapse anyway, and tumble you both go. This is enough to cause some more superficial damage and maybe a few passenger broken bones. You can feel free to narrate some cuts and bruises but mechanically you are fine. Lob - 3 HP - Bruised x2 Arctururs - 4 HP - Injured Link to comment
Drakka Posted January 23, 2018 Share Posted January 23, 2018 Lobisomem is now looking around through Infravision and sniffing around. Link to comment
Supercape Posted January 23, 2018 Author Share Posted January 23, 2018 NOt much to see with infravision (at the moment) bgut throw me a notice roll for scent. Link to comment
Drakka Posted January 23, 2018 Share Posted January 23, 2018 http://orokos.com/roll/587433 1d20+12: 21 here! Link to comment
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