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Supercape, January 19, 2018 in Sewers and Subways
OOC for This!
Jan 19 2018
Jan 21 2018
Jan 20 2018
Feb 3 2018
Tagging for roll call purposes!
Here I am! Posted!
Notice check of Lobisomen please; the DC indicates at what distance you will notice the mystery!
Arcturus: Can I have a sense motive check DC 20?
Sense Motive: 1d20+6 13
No luck for Arc!
1d20+12: 18 no luck I guess!
Gran, could you throw me a DC 10 Reflex roll, otherwise you get tossed about enough for a Damage 5 effect. All relatively minor, but of course he is still "normal". And enough to cause injuries to many in the carriage!
REF save: 1d20+8 23
And Arc avoids being ragdolled around the subway car!
And up on the street, above the stalled subway carriage, we shall need some initiatives!
The Giant Ant is....(Peek if you want to metagame! ) - and its initiative is Initiative: 1d20+3 14
Power Level: 7; Power Points Spent: 87
STR: +10 (30), DEX: +3 (16), CON: +7 (24), INT: -4 (2), WIS: +1 (12), CHA: +0 (10)
Skills: Stealth 8 (+3)
Feats: Improved Grapple
Additional Limbs 2 (2 extra limbs, Feats: Improved Grapple)
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Protection 2 (+2 Toughness)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Super-Movement 2 (wall-crawling 2 (full speed))
Super-Senses 6 (infravision, scent, tracking: Choose Sense 1 (half speed), tremorsense)
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +24)Attacks: Unarmed Attack, +4 (DC 25)Defense: +4 (Flat-footed: +2), Size: Huge, Knockback: -12Tough: +9, Fort: +8, Ref: +10, Will: +4Initiative: +3
Initiative roll! 1d20+5: 16
16 - Lob - Unharmed - 1 HP
14 - Giant Ant - Unharmed
Lob is up!
Move action: move
Standard Action: Unarmed attack with teeth descriptor (Piercing)
OK! So thats a DC 30 TOughness save. Toughness Save vs Lob: 1d20+9 22 which means it is bruised and dazed! If you wish, it would be fair enough to apply lethal damage to the ant as its essentially mindless.
14 - Giant Ant - Bruised
And Lob is up again!
Standard Action: Unarmed attack with claws descriptor (Slashing)
Tough Save 2: 1d20+8 18 Another bruise!
In response, it will bite Lobo! Bites Lobo: 1d20+4 7 missing.
14 - Giant Ant - Bruised x2
And Lobo will spot the Truck hurtling towards them. It might swerve? It might break? Who knows? It may squish an ant!
The Ant does not notice, and it is dumb as a nepotistic head of state.
Standard Action: Lobisomem attempts to avoid crashing truck with a 8' high jump using her Leaping power
Can you throw me a DEX roll DC 10 to do so? (Acrobatics skill would work, but you don't have it!)
Aww, no good
And thus, a DC 20 Tough Save from the impact!
So Arc is going to try to help the guy with the busted arm... no Medicine skill so what's the DC for first aid?
Yes please, Gran!
Standard Medicine rolls, but at -2 due to very poor light.
DC 10: Compound Fracture of Right Arm, Arterial bleed! Yoikes! You can also apply a torniquet to temporarily stop the bleeding (partially). Should keep him stable for half an hour or so.
DC 15: Expertly stop the bleeding to stabilise him.
DC 20: Surgical master, stop the bleeding set, the bone!
This is PERFECT then. Well... not ideal.
Medicine: 1d20+2 16
I forgot the -2, so that's 14. Stopped the bleeding, at least! But... I'd also like to try something.
Arc's going to have a mini-crisis here and realize 'hey... I can make magic things!' and jury-rig a runestone from a quarter with the following effect: Healing 8 (Flaws: Empathic, Limited to Others) [4pp] Essentially, he's going to try and heal this guy's broken arm by taking on the injury himself.
That both costs a hero point, and gains one.
Ill give Arc an injury and bruise from that. You are also free to have a temporary complication: Broken Arm! for the rest of the thread!
Arcturus: Bruised, Injured, 3 HP
MEanwhile, Lob takes a tumble and is prone.
The Giant Ant may well get squished! Its a damage 10 effect to get run over (narrative licence and all), and it has two bruises already: Tough vs Truck: 1d20+8 21 except I made a mistake, its tough is actually +9, and thats a 20 result vs a DC 25 Save. It takes ANOTHER bruise and is dazed.
16 - Lob - Unharmed - Prone -1 HP
14 - Giant Ant - Prone - Dazed - Bruised x3
Lob is up again!
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