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Folkert

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Everything posted by Folkert

  1. In case of Enhanced Intelligence I in his case think less of as actual intelligence but of the potential abilitites ingrained into his genes, ie. the bonus to knowledge skills it offers, which he doesn't simply have but has to focus on to bring them into use. And since the knowledge skills can be be used as a reaction it would mirror that he can't bring these abilities to bear if he can't order his mind and concentrate on his genetic heritages. In case of Enhanced Charisma, a sustained duration exactly matches the historical desciption of its donor who wasn't necessarily a particularly charismatic person per se but could bring a rather amazing Charisma to bear if he focused on it which, in his own words, was "hard work". In Gustav case it doesn't work like an ever-present aura of charisma, instead it's an actual effort he has to make and thus his charisma would extremely noticeably drop if he's stunned or otherwise unable to focus. Done. Used so much enhanced this and enhanced that while constructing the patterns that I forgot Immunity's duration is permanent. The whole thing is basically the Schattenwelt part of his mask reaching out to protect him (on its own terms) when he doesn't use it to teleport. Nothing to be done but wait then. (at least for me) Corrected. No problem. I intentended the whole thing mainly as some sort of "defensive stance" but ran out of things to put in there, thus the ridiculous amounts of improved block and disarm. (Superspeed is only included for the area-disarm/trip effect of Rapid Attack.) If the GMs go for a PL I'll just have to look a bit harder for other fitting elements. It's not so much about avoiding the attack roll, but more about upping the PL. As an ordinary touch attack it'd be limited by his standard "down-traded" PL of 6 for the save effect - as an auto-hitting Perception attack it's only limited by the normal PL of 10. But since he doesn't throw the blades (not at suitable for that at all) or grows super-long arms I felt it best to limited it to standard melee range. (As indicated by the full-round and distracting flaws, it is not exactly intended as an in-combat attack - though it could be used that way - but as an "anti-material" attack since the blades can eventually cut through nearly every material.)
  2. Not the good Dr. but I think I can answer nonetheless: 1. PF stands for Power Feat(s). 2. With Prehensile Hair costing only 1 pp per rank, the two alternate powers are already paid for with those power feats.
  3. Superboy-Prime, please. Superboy doesn't do much pounding anymore. :cry:
  4. Blame it on a different "writer" ! :twisted:
  5. Re-Edited the PC to include a somewhat different approach to his origin plus the GM critique so far.
  6. Folkert

    Bouncing

    Check your PMs! :D
  7. Finally back for good (at least for a week or two) and will start working on the necessary changes immediately.
  8. Oh, and I'll probably have to downgrade his wealth, too. By a rough calculation, Wealth +50 amounts to approx. 655 trillion dollars, a "bit" more than I intended. :D
  9. How about a simple editing error? :oops: I added the power feats for the devices as an afterthought and just forgot to apply it to the "civilian" version as well. Sorry! They are all pieces of Ultiman technology, originally part of the haul Kantor, his grandfather and others brought back from Ultima Thule. The mask itself has in fact far more powers than Gustav can access, either as himself or in his assassination form, as he is limited by still being human. When the mask alters his body into Chazal, it also makes him more compatible with itself and therefore Chazal can use more of its powers. Not exactly what I was looking for as it still means all-or-nothing (he'd still lose no or both blades) but if the judges prefer that approach, I'll change things around.
  10. Which leaves me with a Tactics skill which has absolutely no use by itself and requires - if I put two feats into it - "at least a few minutes" to get any use out of it. That doesn't sound much like master tactician, much less like the Midnighter. Not to mention that those "few minutes" are a lifetime on the battlefield, especially for infantry. Sorry, Dr Archeville, but if I had had pupils come to adequate tactical decisions in the field as slow as that, they would flunked rather badly.
  11. Already expected that decision, but I still can't help being disappointed as it makes the tactics skill mostly use- and meaningless (and kills the master tactician concept.)
  12. No problem at all. It's not like I'm back to full speed myself. (Just snuck in to make that post.)
  13. Never realized that, thanks! Will change accordingly and re-calculate as soon as possible. Corrected. (It was already correct in the final tally, so it didn't change the PP allocations.) Thanks! I'm awaiting the outcome. The Schattenwelt ("Shadow World") is the source of Johann Meinhoff's powers and apparently some sort of dimension Wilhelm Kantor has also access to. Due to the origin of the equipment that gives Gustav his powers he is vulnerable to powers drawing onto these very sources.
  14. Characters Name: Dr. jur. Dr. hist. Gustav Khan Kundi Ghazi Alternate Identity: Chazal Other Aliases: none Identity: Secret Age: 24 Height: 6'2" / 1.88 m Weight: 195 lbs / 88.5 kg Hair: Black Eyes: Blue Affiliation: himself and Pakistan Occupation: Industrial magnate and lawyer (former Lieutenant in the Military of Pakistan, Frontier Force Regiment) Nationality: Pakistan - Germany Stats: 14 PP Str: 10 (+0) [0 PP] Dex: 14 (+2) [4 PP] Con: 14 (+2) [4 PP] Int: 12/40 (+1)/(+15) [2 PP] Wis: 10 (+0) [0 PP] Cha: 14/40 (+2)/(+15) [4 PP] Skills: 25 PP (100 ranks) Bluff +26/+30 [11 ranks +15 Cha + Attractive 1] Diplomacy +26/+30 [11 ranks +1 Cha + Attractive 1] Gather Information +20 [5 ranks +15 Cha] Intimidate +15 [0 ranks +15 Cha] Knowledge (Business) +30 [15 ranks +15 Int] Knowledge (Civics) +20 [5 ranks +15 Int] Knowledge (History) +20 [5 ranks +15 Int] Knowledge (Tactics) +30 [15 ranks +15 Int] Perform (Oratory) +20 [5 ranks +15 Cha] Profession (Industrial Magnate) +5 [5 ranks +0 Wis] Sense Motive +15 [15 ranks +0 Wis] Speak Languages (Arabic, English, French, Hindi, Italian, Pashto, Russian, Urdu; Base: German) [8 ranks] Combat: 8 PP Attack: +4 BAB (+4 melee; +4 ranged) Defense: +0 BDB (+4 w/ Dodge focus; +0 flat-footed) Initiative: +2 (+2 Dex) Grapple: +4 Knockback: -10 Saves: 6 PP Toughness: +10 (Impervious 10) [+2 Con +8 Chazal Suit] Fortitude: +4 (+2 Con +2 PP) Reflex: +3 (+2 Dex +1 PP) Will: +3 (+0 Wis +3 PP) Feats: 31 PP Assessment Attractive 1 Benefit 9 (Wealth 8 [Wealth +42], Diplomatic Immunity) Challenge (Combat Diplomacy) Connected Contacts Distract (Bluff) Dodge Focus 4 Eidetic Memory Fascinate 1 (Perform: Oratory) Fearless Jack of all Trades Leadership Luck 2 Masterplan Masterful Tactics 2 Seize Initiative Well-informed Powers: 60 PP Quickness 3 [Flaw] (Origin: Training) Master Tactician Supersenses 4 [Precognition; PF: Acute; Flaw: Limited -1 (Combat Situations); 3 PP] (Origin: Mutant) "Knowing what is at the other side of the hill ..." Immunity 4 [Age, Sleep, Disease, Thirst and Starvation; Flaw: Limited -1 (Half Effect for Disease, Thirst and Starvation); 3 PP] (Origin: Mutant) Genetic Enhancement Enhanced Charisma 26 [Flaw] (Origin: Mutant) Genetic Pattern: Wolf -AP1: Enhanced Will Save 7 [7 PP] + Immunity 5 [interaction Skills (Duration: Sustained); 5 PP] + Enhanced Skill 1 [Pilot +4; 1 PP] (Origin: Mutant) Genetic Pattern: Eiserner -AP2: Enhanced Attack 3 [6 PP] + Enhanced Saves 4 [Fort +1, Refl +2, Will +1; 4 PP] + Enhanced Skill 1 [Knowledge] + Super-Movement 1 (Slow Fall; 2 PP] (Origin: Mutant) Genetic Pattern: Daedalus Enhanced Intelligence 20 [Flaw] (Origin: Mutant) Genetic Pattern: Wilhelm Kantor - AP1: Enhanced Saves 4 [Fort +2, Refl +2; 4 PP] + Enhanced Feats 3 [Dodge Focus 3; 3 PP] + Enhanced Skills 3 [Acrobatics +5, Climb +5, Stealth +2, 3 PP] (Origin: Mutant) Genetic Pattern: Daedalus Enhanced Intelligence 8 [Flaw] (Origin: Mutant) Genetic Pattern: Preserver -AP1: Comprehend Languages 4 [speak any language, understand all languages, read all languages, decipher codes; Flaw: Duration -1 (Sustained); 4 PP] (Origin: Mutant) Genetic Pattern: Preserver Device 4 [hard to lose (Chazal Suit); 16 PP] (Source: Cosmic) Device 2 [hard to lose] (Chazal Mask; PF: Restricted 1 (only descendants of Doppelgänger); 9 PP) (Source: Cosmic) Chazal Suit [Device 4] 20/20 Enhanced Feats 2 [Quickchange 2; 2 PP] Protection 8 [Extra] Chazal Mask [Device 2] 9/10 Morph 10 [humanoids; PF: Metamorph, Precise; Extra: Duration +1 (Continuous); Flaw: Action -3 (Full-round Action); 7 PP] Feature 2 [disconcerting (+2 Intimidate), mimicry; 2 PP] Drawbacks: Complications: Fame (Pakistanis - only living recipient of the Nishan-i-Haider; Nazis and Neo-Nazis - Destined Leader of the Fourth Reich), Hatred (Nazis and Neo-Nazis ), Obsession (Pakistani Nationalist), Responsibility (Al Kundi Kombine) Costs: Abilities (14) + Combat (08) + Saves (06) + Skills (25) + Feats (31) + Powers (63) - Drawbacks (00) = 147 Tradeoffs: Metamorph Form "Chazal" Stats: 8 PP Str: 10 (+0) [0 PP] Dex: 14 (+2) [4 PP] Con: 14 (+2) [4 PP] Int: 12 (+1) [2 PP] Wis: 10 (+0) [0 PP] Cha: 8 (-1) [-2 PP] Skills: 9 PP (36 ranks) Acrobatics +10 [0 ranks +2 Dex +8 Enhanced] Bluff +14 [11 ranks -1 Cha +4 Enhanced] Intimidate +16 [0 ranks -1 Cha +15 Enhanced +2 Feature] Knowledge (Tactics) +3 [2 ranks +1 Int] Notice +15 [0 ranks +0 Wis +15 Enhanced] Sense Motive +15 [15 ranks +0 Wis] Speak Languages (Arabic, English, French, Hindi, Italian, Pashto, Russian, Urdu; Base: German) [8 ranks] Stealth +17 [0 ranks +2 Dex +15 Enhanced] Combat: 20 PP Attack: +5 BAB (+14 w/ Chazal Blades; +5 melee; +5 ranged; +7 w/ reflected projectiles) Defense: +5 BDB (+6 w/ Dodge Focus 1; +3 flat-footed) Initiative: +2 (+2 Dex) Grapple: +5 Knockback: -14 Saves: 0 PP Toughness: +14 (Impervious 14) [+2 Con +8 Chazal Suit +4 Chazal Mask] Fortitude: +2 (+2 Con +0 PP) Reflex: +2 (+2 Dex +0 PP) Will: +0 (+0 Wis +0 PP) Feats: 14 PP Accurate Attack (-Save +Attack) All-Out Attack (-Defense +Attack) Ambidexterity Defensive Attack (+Defense -Attack) Defensive Strike Dodge Focus 1 Eidetic Memory Fearless Hide in Plain Sight Move-by Action Power Attack (+Save -Attack) Quick Draw 1 Second Chance (being disarmed) Uncanny Dodge (visual) Powers: 93 PP Device 4 [hard to lose] (Chazal Suit; 16 PP] (Source: Cosmic) Device 13 [hard to lose] (Chazal Mask; PF: Restricted 1 (only descendants of Doppelgänger); 53 PP) (Source: Cosmic) Device 7 [easy to lose] (Chazal Blades; PF: Indestructible, Restricted 2; 24 PP) Chazal Suit [Device 4] 20/20 Enhanced Feats 2 [Quickchange 2; 2 PP] Protection 8 [Extra] Chazal Mask [Device 13] 64/65 Morph 10 [humanoids; PF: Metamorph, Precise; Extra: Duration +1 (Continuous); Flaw: Action -3 (Full-round Action); 7 PP] Feature 2 [disconcerting (+2 Intimidate), mimicry; 2 PP] Enhanced Skills 15 [Acrobatics +8, Bluff +4, Intimidate +16, Notice +16, Stealth +16; 15 PP] Super-Senses 16 [Truesight, Penetrates Concealment, Extended, Radius, Danger Sense; 17 PP] -AP1: ESP 3 [visual, auditory; PF: Subtle 2; Extra: No conduit +1; Flaw: Action -1 (Standard Action); 11 PP] Protection 4 [Extra] Teleport 10 [PF] -AP1: Teleport 4 [Extra] -AP2: Adaption 1 [Extra] Chazal Blades [Device 7] 35/35 Strike 6 [PF] -AP1: Strike 6 [PF] -AP2: Enhanced Feats 22 [improved Block 8, Improved Disarm 9, Improved Sunder, Improved Throw, Improved Trip, Weapon Bind, Weapon Break; 22 PP] + Super-Speed 2 [Rapid Attack; 10 PP] -AP3: Corrosion 10 [PF] Drawbacks: Vulnerability - Schattenwelt (moderate, uncommon) -2 PP Complications: Fame (Nazis and Neo-Nazis - Destined Leader of the Fourth Reich), Infamy (Legion/Chazal), Secret Identity Costs: Abilities (08) + Combat (20) + Saves (00) + Skills (9) + Feats (14) + Powers (93) - Drawbacks (02) = 142 Tradeoffs: +4 Attack, -4 Save DC; -4 Defense, +4 Toughness HISTORY: When in 1998 the German Heinrich Mehler was found murdered in his suite at the Singapore Marriot Interpol was surprised to learn from evidence found among his belongings that Mehler had supposedly been a member of the elusive Legion - an international group of master assassins that had plagued the world for over 30 years and was probably responsible for at least 50 high-profile murders (and for some reason called itself "Chazal"). Since no further assassinations meeting Legion's modus operandi were reported Interpol came eventually to the conclusion that Mehler must have been a rather high-ranking member of Legion - if not its leader - who's death disrupted the Assassins Network. The one thing they did not suspect was that the assassinations simply stopped because Heinrich was neither member or leader of Legion - he was Legion, a single man who changed identities so often that each murder had seemingly been committed by a different man (and who actually killed 287 people in his 30-year 'career'). Naturally, warning bells were sounded when the Legion's calling signs appeared again one year ago, this time in Freedom City. Whether Dr. jur. Dr. hist. Gustav Khan Kundi Ghazi is a worthy inheritor to his father's legacy as Chazal is open to debate. But since only he and his mother know that he took up the family mantle, it wouldn't be a particularly interesting discussion. To the rest of the world he is a “simpleâ€Â, if charismatic, businessman. But every successful man has his detractors and so there are some who claim that he is one of the shadowy powers behind the current military president of Pakistan and his administration which is complete nonsense, of course - he is the single shadowy power behind his own puppet government. Maintaining an iron grip on the country's defense industry since the POF were privatized for his advantage, his (inherited) political influence enabled Gustav to install his own administration into power. Moderately wealthy on his own (barely 1.5 billion dollars) he effectively controls the family's fortune of 92 billions of readily available funds - in addition to another two trillions or so in investments - ever since killing his grandfather. PERSONALITY: Calling Gustav a cold fish would be a grave insult ... to any fish out there. It'd also be a great understatement. Having been raised the way he was (as the only child of a genetically engineered Nazi assassin and a Thuggee High Priestess) emotions are just an obstacle to him, something to overcome which he has learned to do quite effectively. On the other hand he is an actor of impressive talent, easily able to fake what he doesn't feel. Still, people are usually either drawn to him ... or disturbed by him. Perhaps the most frightening part of Gustav's psyche is his absolute disregard for human life. He doesn't kill for pleasure or other twisted reasons but simply sees killing as an expedient way of solving all kinds of problems. POWERS: Most of his powers stem from the "Ghazal Mask" a featureless facemask made from an unknown mirroring material that gives him superpowers at the cost of much of his personality by almost literally turning him into a different man. It also ingrains the knowledge to use his blades with inhuman efficiency into his brain and body. The suit is nothing special, made of unknown textile that seems impossible to damage and somehow still protects the body beneath. It usually looks like a black smoking combined with a leather greatcoat, but can change its outward appearance at the wearer's will. COMPLICATIONS: Gustav earned an incredible amount of fame in Pakistan when he became the first living man to be ever awarded the country's highest military decoration - in fact he got far more attention than he thought prudent, one of the reasons that lead to his eventual relocation to Freedom City. Gustav earned the medal when the company of the Frontier Force Regiment he lead was ambushed by a traitorous unit of Gurkhas that had illegally crossed the border. Bravely rallying the survivors he mounted a counterattack and - in a masterful display of battlefield tactics - wiped the Indians out to the last man. Unfortunately, the fighting was so intense that everyone else on his side was killed also. At least that is the official statement for the Nishan-i-Haider ... The truth is a bit different, though: Gustav's company indeed encountered a Indian Gurkha patrol somewhere along the contested border. His decision to ambush them was only a limited success, however, as the Gurkhas quickly proved that their Elite status was more than earned and would have escaped the trap Gustav and his unit set for them if not for ... Chazal. The realization that those damned Indians would survive their well-deserved fate suppressed any notion of restraint he might have harbored and he turned into Chazal, holding one side of the encirclement all by himself and literally shredding every Indian soldier whom he caught sight of. Once the last Gurkha was dispatched, his usual reasonable nature reasserted itself and he now started slaughtering every single man of his command in cold blood - killing the very men he had trained and lived with for the last few months without a second thought to keep them from reporting what they might have witnessed.
  15. Thanks for answering, Veiled Malice! And that's exactly why I'm "borrowing" only aspects, not the whole concept. 8-) Sorry, then. I searched the Character building board to no avail and asked about it when I first started with Lion but never heard anything back, so I assumed it was still up in deliberation. Thanks for clarifying. You took that last part a bit too literal. I was simply looking to make the Tactics skill a bit more viable in combat itself by using a quicker-than-a full-minute Masterplan (as right the use of Tactics amounts to: Player "I take a full-round action and make a Knowledge (Tactics) roll. 42." GM "Congratulations, you just wasted a full-round action.").
  16. Trying to build a tactical genius along the lines of Midnighter: 1. Is the option to use Knowledge (Tactics) instead of straight Int allowed? (Mastermind Manual, p. 35, "Masterful Tactics") 2. Could Quickness [Flaw] be used to simulate his ability to "predict how a battle will happen before it starts" ?
  17. Sorry, folks, Lion won't be joining up as I've just withdrawn his application. Thanks to Seren for initially offering me the opportunity to join and a great game to everyone! I'm sure it would have been fun but it wasn't meant to be, unfortunately.
  18. Thanks, Barnum, that's good to know! (Still, I have to finish Lion first. :oops: )
  19. While doing the final work for my first PC here, I got hit my by usual bug and had a (in my mind) great idea for another PC. Since I'm not 100% sure my present concept (unwilling hero) will work out, could I start the other concept at PL6 and "upgrade" him (possible IC reason already planned) if I had to boot Lion? Thanks!
  20. Congratulations! * cracks whip * "Now get to work, I see lonely PCs out there!" :P
  21. Congratulations! * cracks whip * "Now get to work, I see lonely PCs out there!" :P
  22. UP = Ultimate Power Available either at GR's online shop or via a LGS (dead-tree format) or RPGNow.com (pdf).
  23. UP = Ultimate Power Available either at GR's online shop or via a LGS (dead-tree format) or RPGNow.com (pdf).
  24. Even Cap did so once, so it wasn't just a matter of purely superhuman strength. In T.H.O.R.'s case I'd simply use 3 ranks of the Power feat "Restricted" and change the "you" to "the armour wearer". In case you don't have UP, here's the relevant excerpt: "With three ranks of Restricted, only a limited group can even lift your Device (which may require extraordinary strength or some other quality) and only you can properly use it."
  25. Even Cap did so once, so it wasn't just a matter of purely superhuman strength. In T.H.O.R.'s case I'd simply use 3 ranks of the Power feat "Restricted" and change the "you" to "the armour wearer". In case you don't have UP, here's the relevant excerpt: "With three ranks of Restricted, only a limited group can even lift your Device (which may require extraordinary strength or some other quality) and only you can properly use it."
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