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Sandman XI

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Posts posted by Sandman XI

  1. But Mario and Kirby and Sonic don't fly (except in special circumstance). Like Herid said, not all video game characters have very high combat ability and blast and flight and extremely high saving throws.
    I'm going to work on this :oops:
    Also' date=' should the Comprehend be in his Alternate Form? Is it not something he can do while in his 'normal' form?[/quote']His "normal form" is an unpowered guy. The spirit is giving him everything that his limited imagination can think of :P
  2. I'm still trying to figure out what those freed up 3pp went to. Though, since everything does balance out, I suppose it doesn't really matter.

    Approved!

    Thanks! Me and Herid got the kinks out of the character the night he approved me. The points bound to be in the array somewhere as the darn thing used to only cost 50 points, but now it's 61!
  3. I'd shorten the Gamer's Creed a little. I don't think he could say that in 6 seconds.
    4 points is a minute. Thing is, it wouldn't take him a minute to say that, more like 3 rounds at the most.
    You only have 4.25 pp spent on skills' date=' not 6.[/quote']Fixed that. Thing is, I never wanted it to be that complicated. It orginally was Morph with the Strike and Blast and Flight to explain everything. Then, as Dr Archeville pointed out, I wouldn't be able to do a lot of stuff that they do. So I used Shapeshift to describe what the characters iconically do. Mario grows, Kirby sucks people into himself, Sonic runs, Dan taunts, etc.
  4. Fixed everything up.

    what's this "Imagination Spirit"?
    Animists believe that every aspect of life has a spirit. So, his imagination got so strong that it manifested. Though, I should have pointed out that he doesn't know how he got the power.
    And what is his "Gamer's Creed"?
    The Gamer's Creed: This is my controller. There are many like it, but this one is mine. My controller is my best friend. It is my life. I must master it, as I must master my life. Without me my controller is useless. Without my controller, I am useless. I must use my controller properly. I must play better than my enemy who is trying to defeat me. I must destroy them before they destroy me. I will. Before God I swear this creed. My controller and I are defenders of my lives. We are the masters of our enemy. We are the saviors of my lives. So be it, until there is no enemy, but victory. Amen.
  5. Players Name: Sandman XI

    Power Level: 6

    Characters Name: Kevin Phelps

    Alternate Identity: Whatever character he looks like at the time

    Height: 5'6"

    Weight: 200 lbs.

    Hair: brown

    Eyes: brown

    Description: Solid Snake to Sub-Zero, Master Chief to Mega Man, you name it, he can look like it. In his normal form (which he hasn't turned back into since the change) he is a obese man with short greasy hair and neckbeard, and pasty white skin. Most likely to be wearing denim shorts, croc sandals, and a t-shirt with something video game related on it.

    History: Kevin was a video game addicted child. Ever since his first brush with Super Nintendo at 5 years old, you could not tear him away from the screen. Every bit of money he got went to the newest game and/or system. After 18 years of playing, Kevin wondered what it would be like to live the video game. So strong was his want that he sparked his Imagination Spirit. Being a self-serving bastard, he takes this opportunity to take whatever he wants.

    Stats:

    Str: 10 (+0)

    Dex: 10 (+0)

    Con: 10 (+0)

    Int: 10 (+0)

    Wis: 10 (+0)

    Cha: 10 (+0)

    Attack: 6

    Defense: 6

    Initiative: 0

    Grapple: 6

    Toughness: 6

    Fortitude: 11

    Reflex: 11

    Will: 11

    Skills: Knowledge (pop culture, technology) 11 (+11), Language (Japanese, Binary) 2

    Powers: Alternate Form 18 (Blast 6 (AP: Strike 6), Comprehend 2 (electronics; Flaw: only video game systems and acessories), Enhanced Traits 57 (Attack Bonus 6, Defense Bonus 6, Fortitude 11, Reflex 11, Will 11), Protection 6, Shapeshift 2 (Flaw: only video game characters))

    Drawbacks: Normal Identity (full round) (must recite The Gamer's Creed) (-4), Knowledge only pertains to video games (-1), Diability (Myopia) (-1)

    Costs: Abilities (0) + Combat (0) + Saves (0) + Skills (6) + Feats (0) + Powers (90) Drawbacks (-6) = Total 90

    Shapeshift Forms: I must note, when I say video game characters, I mean video game characters. He can't be Shaq or a wolf just because they appear in a video game. Yet he can be a Pokemon or Cloud Strife because they had their starts and noteriety in video games.

    Most characters (Morph 10 :P)

    Super Mario (Growth 4 (Drawbacks: Power Loss (if he takes damage he loses Growth until he can eat a mushroom), Full Power)

    Pac-Man (Emotion Control 6 (Flaw: fear only))

    Sonic the Hedgehog (Speed 10)

    Dan Hibiki (Taunt, Bluff 9)

    Kirby (Dimensional Pocket 5 (Extra: Ranged (ranged), Flaw: attack version only)

    NiGHTS (Flight 5)

    Sub-Zero (Iceball (Paralyze 6 (Extra: Range (Ranged), Alternate Save (Fort), Flaw: Side Effect (if used against someone who is under the effect of the iceball, he gets the same effect they already have, no save)))

  6. Just to be clear, what'd you do with the 3pp freed up from lowering Luck from 5 to 2?
    Now I wish I would of kept all those notes I did while editing, heh. They ultimately went into the array. I bought a few power feats and regular feats and shifted a few more points to come to what he is today.
  7. I find that most threads on here are pretty original when started and using a published adventure, while not bad, may not fit with the style of the board. Finding people willing to play in the adventure would be the hard part.
    I see. Maybe an interest check or would that be off topic here?
  8. That depends (and is the point I've been trying to address): if one of the observers (or even the target) has some Super-Sense like "Detect Mutant Powers" or "Mutant Power Awareness," and they happen to be looking in your direction as you attack someone with your powers, would they be able to detect that some Mutant power has been used in the area? If they had some accurate "Mutant Power Awarenes" super-sense, would they be able to detect that it was specifically your guy who used a Mutant power? (Basically, could Charles Xavier using Cerebro detect that he's using Mutant powers?)

    If the answer is yes, then that's Subtle 1.

    If the answer is no, that'd be Subtle 2, and would require a good deal of explaining/a very good reason.

    Fixed.

    Oh, and as for the Luck and power stunting: you do realize that you can, strictly speaking, do power stunts (i.e., use extra Effort) without spending an HP, right? Some people do overlook that.
    I'm going for the "natural with his powers" shtick. Now, if power stunting doesn't cause fatigue in this particular game, I'll happily erase all the Luck, but if so, I wanna be on the up and up and I'll wait for you guys descision on what would be a fair amount.
  9. By "They," do you mean "the target" or "the target and anyone/everyone else viewing the attack no matter what exotic senses they use"? If the latter, you're going to need a very good reason for that, because it is extremely rare (in my experience) for an effect to be completely undetectable by anything but GM Fiat (i.e., cheating).

    The target won't know it's his nerves acting up unless he knows what a nerve spasm is. People around the target won't know it's a nerve spasm unless they see the activated nerve as it happens. So I'm guessing not Subtle 2, maybe Subtle 1?
  10. I'm not sure that's a valid enough reason for having Luck 5, though. That seems to be a lot of HPs to start an adventure with (and that's not even factoring in HPs from complications or GM Fiat), especially since you already have six APs.

    So, what would be a fair amount?

    That sounds more like it would cover the result of the effect on the target (and so would be under the purview of the Insidious extra), but not the use of the power itself. Or, to put it another way, is there some reason that no one can detect that he's the one making the target's nerves go wonky? Some reason for no one to be able to detect that he's doing stuff? (Remember, "in reality," radiation can't be seen and soundwaves can't form visible tangible objects, but in comics they can. ;) )

    I'm trying to play it as, "they won't know what hit them", but the after effects will be seen. Not having any books but the core sucks, so I have to ask, what does "Insidious" do?
  11. So... is he a hero or a villain?
    Hero... ish. He's got powers, he's not gonna use them to shoot babies and rob old people. Then again, he's human, so he could be manipulated to do some dirty things if played well.

    Why +20 on Defense? Why "- (+2)" for Initiative and Grapple?

    Defense is typically just listed as the bonus (in your case, it seems, as "+10"), wither the cost in pp (20pp for you) either listed after it or at the end of the Combat section.

    Initiative and Grapple tend to be listed as just their total bonuses, especially in a case like your character where the bonuses are fairly static.

    Fixed.

    Attack Specialization is for specific powers, not entire Arrays.

    Er, I sorta didn't mean it for the array. Meaning if he gets another attack power outside of his array, it'd apply to that too. He's a natural at his powers, but he's never used a weapon or fought before.

    Why does he have Luck 5? We do tend to ask folks to explain why they have any extra Luck, and I'm not seeing anything in the description given to really warrant it.
    The staff tends to not like huge arrays of powers, so they're basically for power stunting anything that's not mentioned.

    Is there a reason his powers are so Subtle that there's no way (short of GM Fiat) that their use can be detected?

    His power is to mess with people's nerves. He's not actually hurting the nerve, just activating it. And you don't feel your nerves activate in reality do you? Same concept.
  12. Power Level: 14 (205/207PP)

    Trade-Offs: -2 Defense / +2 Toughness

    Unspent PP: 2

    Gold Status: 57/90

    New Hotness

    Alternate Identities: Wesley Knight (birth name)

    Identity: Semi-Secret. Most do not know Knight is Wesley Knight.

    Birthplace: Tunnel Hill, Alabama

    Occupation: Body Artist

    Affiliations: Knights of Freedom

    Family: Marlon Knight (father, deceased), Marie Knight (mother, deceased)

    Age: 21 (DoB: December 13, 1989)

    Apparent Age: early twenties

    Gender: Male

    Ethnicity: African-American

    Height: 6'4"

    Weight: 190 lbs.

    Eyes: green

    Hair: black

    Description: He is a nice looking guy. His features are not too round or sharp. He's fit and athletic. His muscles are not bulging, but they are defined. His hair is done up in thick, well-manicured dreadlocks. They are long enough to reach his shoulder blades. His eyes are an unnaturally bright green. This is due to the mutation. On his chin he keeps a short cropped goatee. His skin a dark brown tone. His arms, neck, back and upper chest have various tattoos he has collected over the years. He almost always seen wearing an a-shirt, loose fit cargo jeans and sneakers.

    Power Descriptions: He uses his biokinetic energy to protect himself from blows and sicknesses and to help him heal faster (Enhanced Constitution). He also uses it to find life energy on any living thing with his brain. There is a side effect on this that makes his eyes glow even though it is not part of his sight (Super-Senses). He can also use the life energy of others to copy parts of them. Though sometimes the life energies of others take him over (Mimic). His piece de resistance though is his mastery over life energy. It lets him control living things systems directly or indirectly, even turn them into other living things! He and the affected some times glow different color aura depending on what is done (Life Control).

    History: Wesley grew up in a small southern town. His life was not easy. His was the only black family in the town, and the residents did not take kindly to his skin color. In an unrelated incident his parents died in a car accident. This lead Wesley to one act of pure rage that he had been bottling up for years, crippling someone. That put him in prison. When he finally came back they were waiting for him! They tried to lynch him! But his mutant powers kicked in and made the lynchers die. He decided to get out of the town and go to Freedom City. No one would know him there. Heck he could even go by his last name for an alias and no one would care.

    Personality & Motivation: Wesley is a down-to-earth type. He's polite and respectful of others and is an amicable guy despite having a rough life. He never seems down about anything. He is an all around nice guy with genteel southern manners. He's quick to act in the face of danger. He is a hero because he doesn't want anything that happened to him happen to anyone else. He knows this is a lofty goal, but that doesn't mean he can't try.

    Powers & Tactics: The most common tactic is to inflict his enemies with maladies and aid his allies. If the maladies don't work on the enemies and he needs to go on the offensive, he can either mimic his allies' (or his enemies'!) life energy or he can change shape into something dangerous and effective.


    Complications:

    Abilities: 4 + 4 + 4 + 2 + 4 + 2 = 20PP

    Str 14 (+2)

    Dex 14 (+2)

    Con 42/14 (+16/+2)

    Int 12 (+1)

    Wis 14 (+2)

    Cha 12 (+1)

    Combat: 24 + 16 = 40PP

    Initiative: +2

    Attack: +12

    Grapple: +14

    Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed

    Knockback: -8/-1

    Saving Throws: 0 + 8 + 8 = 16PP

    Toughness: +16/+2 (+16/+2 Con, +0 [Other])

    Fortitude: +16/+2 (+16/+2 Con, +0)

    Reflex: +10 (+2 Dex, +8)

    Will: +10 (+2 Wis, +8)

    Skills: 44R = 11PP

    Concentration 0 (+16/+2)

    Craft (artistic) 4 (+5)

    Knowledge (current events) 4 (+5)

    Knowledge (life sciences) 4 (+5)

    Knowledge (pop culture) 4 (+5)

    Knowledge (streetwise) 4 (+5)

    Language 2 (Cantonese, English [base], Mandarin)

    Medicine 3 (+5)

    Notice 8 (+10)

    Profession (Body Artist) 3 (+5)

    Sense Motive 8 (+10)

    Feats: 9PP

    Accurate Attack

    All-Out Attack

    Benefit (Constitution for Concentration)

    Defensive Attack

    Luck 4

    Power Attack

    Powers: 28 + 58 + 25 + 5 = 116PP

    Enhanced Constitution 28 [28pp]

    Life Control 24.5 (49pp effects; Power Feats: Alternate Power 9) [58pp]

    * BE: Morph 4 (anything; Power Feats: Features [covers scent], Precise), Growth 4, Shrinking 8 (Power Feats: Normal Movement, Normal Toughness), Flight 3 (Power Feats: Subtle), Super-Strength 3

    * AP: Damage 12 (Extras: Area [burst, Targeted], Penetrating 3, Selective Attack; Power Feats: Affects Insubstantial 2, Homing 2 [2 extra], Indirect 3, Progression 2 [Area, 300 feet])

    * AP: Emotion Control 12 (Extras: Duration [Continuous]; Power Feats: Mind Blank) and Confuse 12

    * AP: Fatigue 12 (Extras: Range 2 [Perception]; Power Feats: Sedation)

    * AP: Healing 12 (Extras: Action [standard], Total; Power Feats: Persistent)

    * AP: Mind Control 12 (Extras: Alternate Save [Fortitude], Conscious, Duration [sustained]; Power Feats: Mind Blank)

    * AP: Nauseate 12 (Extras: Range 2 [Perception])

    * AP: Paralyze 12 (Extras: Alternate Save [Fortitude], Range 2 [Perception])

    * AP: Stun 12 (Extras: Range 2 [Perception]; Power Feats: Sedation)

    * AP: Transform 12 (living to living; Extras: Duration [Continuous]; Flaws: Range [Touch], Unreliable [5 charges]; Power Feats: Precise)

    Mimic 5 (all traits at once, 25pp; Extras: Duration [Continuous]; Flaws: Split Personality) [25pp]

    Super-Senses 6 (Detect Life [Mental; Accurate, Acute, Analytical, Ranged; Drawbacks: Noticeable/Glowing Green Eyes]) [5pp]

    Drawbacks: (-4) + (-3) = -7PP

    Recurring Nightmares (Chance of nightmare with every sleep, check of DC 5 causes nightmare, after nightmare is fatigued until restful sleep; -4)

    Vulnerability (to Transforms and other attacks that involuntarily change his shape or form, x2 to DC modifier; Uncommon, Major; -3)

    DC Block

    
    ATTACK              RANGE          SAVE                      EFFECT
    
    Unarmed             Touch          Toughness 17 (Staged)     Damage (Physical)
    
    Damage              Touch/Area     Toughness 27 (Staged)     Damage (Biokinetic)
    
    Emotion Control     Perception     Fortitude 22 (Staged)     Emotion Changed
    
    Confuse             Range          Fortitude 22              Confused
    
    Fatigue             Perception     Fortitude 22 (Staged)     Fatigued or Exhausted or Unconscious
    
    Healing             Touch          Fortitude 22 (Staged)     Healed
    
    Mind Control        Perception     Fortitude 22              Mind Controlled
    
    Nauseate            Perception     Fortitude 22 (Staged)     Sickened or Nauseated or Helpless
    
    Paralyze            Perception     Fortitude 22 (Staged)     Slowed or Paralyzed
    
    Stun                Perception     Fortitude 22 (Staged)     Dazed or Stunned or Unconscious
    
    Tranform            Touch          Fortitude 22              Transformed

    Abilities (20) + Combat (40) + Saving Throws (16) + Skills (11) + Feats (9) + Powers (116) - Drawbacks (7) = 205/207 Power Points

  13. :D Images are capped at 600x600px, for just such occasions. :)

    So . . . really? Just a black field? Is there a method to your "madness"?

    Nah, I'm just not fond of having things cluttering up my screen. The less hectic things look, the more I can think.
  14. 4) The limit on powers gained through invention is the same as your character's PL. It would not be fair to other players if Ritualist, Inventor, and Artificer allowed a character to get around PL limits that affect all of the character's other powers.
    If I had a sidekick, would the limit on that apply to my power level or it's power level?
  15. I'm trying to make a power that works like a D&D Paladin's Detect Evil. How would I model this to detect functioning brains? Detect under Super Senses requires a Notice check. What I'm trying to do is more "'Yes, it's there' or 'No it's not'".

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