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Elfy

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Everything posted by Elfy

  1. There are most certainly errors in the books - the editors are people and people make mistakes =) That's reasonable. I didn't expect everyone to suddenly go aback and correct their characters. I only brought it up because I didn't like being told that I was wrong even though I knew I was not--that's all. Please return to your regularly scheduled PbP =)
  2. According the FAQ, it's actually this way (which is what I've been trying to explain to everyone - you guys are doing it backwards): 12 Defense = 6 flat-footed, 6 dodge 11 Defense = 6 flat-footed, 5 dodge 10 Defense = 5 flat-footed, 5 dodge 9 Defense = 5 flat-footed, 4 dodge 8 Defense = 4 flat-footed, 4 dodge 7 Defense = 4 flat-footed, 3 dodge 6 Defense = 3 flat-footed, 3 dodge 5 Defense = 3 flat-footed, 2 dodge 4 Defense = 2 flat-footed, 2 dodge 3 Defense = 2 flat-footed, 1 dodge 2 Defense = 1 flat-footed, 1 dodge 1 Defense = 1 flat-footed, 0 dodge 0 Defense = 0 flat-footed, 0 dodge
  3. According to the official MnM2E FAQ , the first point (and all odd numbers) of Defense Bonus are the Flat-Footed Defense while the second point (and all even numbers) are Dodge Bonus. So a character with a Defense Bonus of 3, has a Flat-Footed of 2 and a Dodge Bonus of 1. Please see the text entry in the MnM 2E FAQ at the bottom of page 1: "How do you determine what your dodge bonus is (that is, how much of your defense bonus you lose while flat-footed)? One-half (round down) of the defense bonus you take for a character is a dodge bonus. So, if you pay 18 power points for a character to have +9 defense, then +4 of that (or half of 9, rounded down) is that character’s dodge bonus. When the character is flat-footed or otherwise denied dodge bonus, defense drops from +9 to +5 (losing the +4 dodge bonus). If you’d paid 22 power points for +11 defense, the character’s dodge bonus would be +5 (half of 11, rounded down) and the character would have +6 defense (+11, less the +5) when denied dodge bonus. Now, with feats like Dodge Focus and some other traits (particularly powers), characters may increase their dodge bonus. For example, the character with +9 defense has a +4 dodge bonus, but if the character also has Dodge Focus 2, then she has a +6 dodge bonus (for a total of +11 defense), however, the character’s flat-footed bonus is still +5, since the Dodge Focus bonus is lost along with the rest of the character’s dodge bonus to defense."
  4. well, let's bring it =) misdeeds to be done. mischief to make. villainy to perform }=)
  5. Players Name: Elfy Power Level: 6 (92/95pp) Trade-Offs: None Unspent PP: 3 Characters Name: Stinger Alternate Identity: Chloé Kincade Height: 5'2" Weight: 107# Hair: Blonde (Dyed black with a purple and blue highlight) Eyes: Blue Age: 16 Description: Chloe is an attractive sixteen year-old teenage Caucasian girl with a slim, athletic build. Her short, blonde hair is dyed black with a purple and blue highlight. She wears a shadow academy uniform modified to be more revealing and less restricting. For street clothes she usually wears a belly shirt, blue jeans, bobby socks, and sneakers. She typically wears small clip-on earrings, a clip-on belly ring of a cat, a watch, light perfume and make-up, and purple lip gloss and nail polish. She doesn't yet have any tattoos, but has been considering getting some. History: Chloe’s father was an abusive alcoholic. When she was twelve, her mother left them both behind to run off with another man and start a new life. Her father was frustrated that he couldn’t punish his wife for leaving him and instead took it out on her. She endured his abuse for three years before finally running away. Chloe lived on the streets for nearly a year and committed many petty crimes to survive. She even stole a car recently. Although a mutant, Chloe only became aware of her powers a few days ago while being chased by the police after ditching the stolen car. The Police pursued her on foot and chased after her through an alleyway. At the end of the alley was a tall chain link fence cutting off her escape route. Whether from the stress or the adrenaline she suddenly leaped up over the tall fence. In the rush to escape her pursuers she didn’t even notice its tall height. Another patrol car pulled up just as she was landing. She ran over the top of the car as the police officers were stepping out of it. She looked over her shoulder made a hand motion behind her as if gesturing for them to go away and leave her alone, but pulse bolts of purple energy erupted from her hand and accidently blew up the patrol car. Fortunately the police officers had just stepped out of the car and were only knocked on their butts from the explosion. Although she was shocked, she had no time to think about it and kept running. She ended up in at dead end. Just as she started to make her way back, the pair of police officers entered the alley. She turned back around and ran towards the brick wall. She leapt at the wall in an effort to get a head start on the climb and clung onto the wall. While she was surprised, she kept on going. She made good her escape from the police, but the Headmistress witnessed the whole incident. Chloe has been exploring her powers since to better learn what she is capable of while the Headmistress has been attempting to track her down in order to recruit her into the Shadow Academy. Personality & Motivation: While spirited at heart, she’s just looking for a place to fit in and to be accepted by her peers. Powers & Tactics: Chloe can fire rapid-fire purple energy pulse bolts from her hands and can manifest the same energy in the form of a whip and other melee weapons for close combat. Additionally she is acrobatic, can leap fairly far, and has the ability to quickly climb across or remain hanging stationary on walls and ceilings with ease. She prefers the team role of sniperâ€â€clinging onto a wall (or some other out of the way spot) and attacking enemies with her pulse bolts while leaping out of the way to avoid return attacksâ€â€but is comfortable mixing it up in melee with her energy whips and weapons. Complications: Underage: Chloe is a minor living in a world of adult rules. Stats: 14pp Str: 10 (+0) Dex: 14 (+2) Con: 12 (+1) Int: 12 (+1) Wis: 12 (+1) Cha: 14 (+2) Combat: 16pp Attack: +4 (+6 Blast [Accurate], +6 Strike [Accurate]) Grapple: +4 [+4 Atk] Defense: +6 (+2 flat-footed) [+4 Def, +2 Dodge Focus] Knockback: -3 (-0 flat-footed) [-3 Defensive Roll] Initiative: +2 Saves: 9pp Toughness: +6 (+1 flat-footed) [+1 Con, +5 Defensive Roll] Fortitude: +4 (+1 Con, +3 Fort) Reflex: +5 (+2 Dex, +3 Ref) Will: +4 (+1 Wis, +3 Will) Skills: 32r = 8pp Acrobatics 3 (+5) Bluff 3 (+9/+5) [Attractive] Diplomacy 1 (+7/+3) [Attractive] Disable Device 4 (+5) Drive 1 (+3) Escape Artist 1 (+3) Gather Information 1 (+3) Intimidate 2 (+4) Knowledge: Streetwise 1 (+2) Notice 4 (+5) Perform: Dance 1 (+3) Sense Motive 4 (+5) Sleight of Hand 1 (+3) Stealth 3 (+5) Swim 2 (+2) Feats: 10pp Attractive 1 Defensive Roll 5 Dodge Focus 2 Move-By Action Precise Shot 1 Powers: 35pp Blast 6 ("Energy Pulse Bolts"; Power Feats: 1 Alternate Power, Accurate 1, Split Attack 1; Extras: Autofire 1, Penetrating) [27pp] AP: Strike 6 ("Energy Whip/Energy Weapons"; Power Feats: Accurate 1, Extended Reach 1, Split Attack 1, Improved Disarm 1, Improved Grapple, Improved Pin, Improved Throw, Improved Trip; Extras: Autofire 1, Penetrating) Blending 1 (Total concealment from normal vision, Flaws: Passive) [1pp] Super-Movement 3 (Wall-Crawling 2 [Full Speed], Slow Fall) 7pp AP: Leaping 3 [Jumping Distance x10] Drawbacks: 0pp None DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: Blast 6 21/Toughness Bruise/Injury (Staged) Strike 6 21/Toughness Bruise/Injury (Staged) Costs: Abilities (14) + Combat (16) + Saves (9) + Skills (8) + Feats (10) + Powers (35) - Drawbacks (0) = 92/95 Edit: Changed her hair highlight color to match her description text =) Edit: Removed Grappling Finesse feat. Decreased Dodge Focus from 3 ranks to 2 ranks. Increased Base Defense from 3 ranks to 4 ranks. Edit: Fixed typographical error in her background text =/
  6. pokes the thread. let's discuss more about this. let's get characters going. let get with the mischief and give wedgies to the claremont losers =p
  7. I like it, but are there enough non-adult villains to put together something? Funny enough my PL6 current supervillainess concept is a preteen =)
  8. maybe like the justice league, the interested superheroines join a roster and then for each adventure/scenario intended for the group thread an action team is formed from the roster depending on who is available/interested or something like that.
  9. There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
  10. There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
  11. There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
  12. Kinda seems common sense to have the Wealthy benefit to actually be weathly, doesn't it? =/
  13. Kinda seems common sense to have the Wealthy benefit to actually be weathly, doesn't it? =/
  14. Kinda seems common sense to have the Wealthy benefit to actually be weathly, doesn't it? =/
  15. "Characters can be either PL6 (90PP) or PL10 (150PP)." I guess that means PL8 (120PP) 'teen' characters would really be a PL10 (150PP) characters that aren't using all of their potential at first or something? "The books that may be used for character generation are the M&M 2nd Edition Core Book, Ultimate Power, and the Freedom City Sourcebook." Those are great books. I hope things (feats, etc.) from other official (and possibly even some third party) sourcebooks will be allowed/approved also, at least on a case-by-case basis. What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that. How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?
  16. "Characters can be either PL6 (90PP) or PL10 (150PP)." I guess that means PL8 (120PP) 'teen' characters would really be a PL10 (150PP) characters that aren't using all of their potential at first or something? "The books that may be used for character generation are the M&M 2nd Edition Core Book, Ultimate Power, and the Freedom City Sourcebook." Those are great books. I hope things (feats, etc.) from other official (and possibly even some third party) sourcebooks will be allowed/approved also, at least on a case-by-case basis. What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that. How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?
  17. "Characters can be either PL6 (90PP) or PL10 (150PP)." I guess that means PL8 (120PP) 'teen' characters would really be a PL10 (150PP) characters that aren't using all of their potential at first or something? "The books that may be used for character generation are the M&M 2nd Edition Core Book, Ultimate Power, and the Freedom City Sourcebook." Those are great books. I hope things (feats, etc.) from other official (and possibly even some third party) sourcebooks will be allowed/approved also, at least on a case-by-case basis. What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that. How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?
  18. "Characters can be either PL6 (90PP) or PL10 (150PP)." I guess that means PL8 (120PP) 'teen' characters would really be a PL10 (150PP) characters that aren't using all of their potential at first or something? "The books that may be used for character generation are the M&M 2nd Edition Core Book, Ultimate Power, and the Freedom City Sourcebook." Those are great books. I hope things (feats, etc.) from other official (and possibly even some third party) sourcebooks will be allowed/approved also, at least on a case-by-case basis. What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that. How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?
  19. "Characters can be either PL6 (90PP) or PL10 (150PP)." I guess that means PL8 (120PP) 'teen' characters would really be a PL10 (150PP) characters that aren't using all of their potential at first or something? "The books that may be used for character generation are the M&M 2nd Edition Core Book, Ultimate Power, and the Freedom City Sourcebook." Those are great books. I hope things (feats, etc.) from other official (and possibly even some third party) sourcebooks will be allowed/approved also, at least on a case-by-case basis. What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that. How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?
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