MarkK
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So.. attacking, and hoping to be part of a big combined attack including, well, everyone really.
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So.. attacking, and hoping to be part of a big combined attack including, well, everyone really.
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So.. attacking, and hoping to be part of a big combined attack including, well, everyone really.
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"I believe we are all of us now free to strike as one, with all our might as one." And with that, hoping that he would do so as accompanied by Raindance's lightning, Freedom Eagle's flight alongside, and more thundering punches from Hybrid and Velocity, Emissary sped off towards the Mummy, tempering the speed of his flight, fists outstretched, so as to occur in time and force with the assaults the others could muster. (OOC: 15 total on the attack roll, which hopefully is enough to hit http://invisiblecastle.com/find.py?id=1360105 )
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As long as you don't take them out and waggle them in my face..
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As long as you don't take them out and waggle them in my face..
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As long as you don't take them out and waggle them in my face..
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There's also things like heroes pursuing their own projects (some of them might be proactive enough to be interested in stuff like city improvement), people generally interacting, the use of the training/arena rooms (still waiting on the one for heroes to get a thread), participating in mini campaigns and the like. Between all that, I don't think there's necessarily going to be some mad rush of everyone on chat to jump on some villain's face all at the same time if they pop up in a room, is all I'm saying. This place just started up, give things a bit to coalesce. That even aside, there's also not exactly anything /wrong/ with making a villain character who's basic notion is simply to rob banks and the like. That's the basic notion of a lot of them out there.
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There's also things like heroes pursuing their own projects (some of them might be proactive enough to be interested in stuff like city improvement), people generally interacting, the use of the training/arena rooms (still waiting on the one for heroes to get a thread), participating in mini campaigns and the like. Between all that, I don't think there's necessarily going to be some mad rush of everyone on chat to jump on some villain's face all at the same time if they pop up in a room, is all I'm saying. This place just started up, give things a bit to coalesce. That even aside, there's also not exactly anything /wrong/ with making a villain character who's basic notion is simply to rob banks and the like. That's the basic notion of a lot of them out there.
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There's also things like heroes pursuing their own projects (some of them might be proactive enough to be interested in stuff like city improvement), people generally interacting, the use of the training/arena rooms (still waiting on the one for heroes to get a thread), participating in mini campaigns and the like. Between all that, I don't think there's necessarily going to be some mad rush of everyone on chat to jump on some villain's face all at the same time if they pop up in a room, is all I'm saying. This place just started up, give things a bit to coalesce. That even aside, there's also not exactly anything /wrong/ with making a villain character who's basic notion is simply to rob banks and the like. That's the basic notion of a lot of them out there.
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That was about my own logic on it.
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That was about my own logic on it.
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That was about my own logic on it.
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Ahm.. most player created villains really only should be able to take on a single hero of the same power level, that's just comics really. The villains could always do things like form villain teams and the like, honestly. Again, similar to comics where, say, Spiderman's rogues periodically get together to form the sinister six. This beyond all that hasn't really been some huge problem yet. In the one fight that can be given as an example so far fer instance, while there is a main ongoing fight, the other characters have had stuff to do like get the fire put out, rescue people from buildings, etc.
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Ahm.. most player created villains really only should be able to take on a single hero of the same power level, that's just comics really. The villains could always do things like form villain teams and the like, honestly. Again, similar to comics where, say, Spiderman's rogues periodically get together to form the sinister six. This beyond all that hasn't really been some huge problem yet. In the one fight that can be given as an example so far fer instance, while there is a main ongoing fight, the other characters have had stuff to do like get the fire put out, rescue people from buildings, etc.
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Ahm.. most player created villains really only should be able to take on a single hero of the same power level, that's just comics really. The villains could always do things like form villain teams and the like, honestly. Again, similar to comics where, say, Spiderman's rogues periodically get together to form the sinister six. This beyond all that hasn't really been some huge problem yet. In the one fight that can be given as an example so far fer instance, while there is a main ongoing fight, the other characters have had stuff to do like get the fire put out, rescue people from buildings, etc.
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That was my thinking likewise. It would seem a bit bizarre if it didnt, it's melee/unarmed combat, and the bonus applies to such things. I wouldn't have bothered with the grapple action otherwise.
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That was my thinking likewise. It would seem a bit bizarre if it didnt, it's melee/unarmed combat, and the bonus applies to such things. I wouldn't have bothered with the grapple action otherwise.
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That was my thinking likewise. It would seem a bit bizarre if it didnt, it's melee/unarmed combat, and the bonus applies to such things. I wouldn't have bothered with the grapple action otherwise.
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Honestly that just seems a matter of refs ocassionally using npc villains to do stuff with, who seem built just fine as far as things go. Beyond that, I think practice works differently than theory. For instance, there's a fellow burning up Southside, and for a few rounds now, my character's been the only one in his threat range around to try and oppose the guy (the other people there are pl 6, fellah's pl 10). Not everyone are always going to be playing their characters. I'd wait and see how things work out before pursuing solutions that might themselves just cause more problems (handing out higher power levels, etc.)
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Honestly that just seems a matter of refs ocassionally using npc villains to do stuff with, who seem built just fine as far as things go. Beyond that, I think practice works differently than theory. For instance, there's a fellow burning up Southside, and for a few rounds now, my character's been the only one in his threat range around to try and oppose the guy (the other people there are pl 6, fellah's pl 10). Not everyone are always going to be playing their characters. I'd wait and see how things work out before pursuing solutions that might themselves just cause more problems (handing out higher power levels, etc.)
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Honestly that just seems a matter of refs ocassionally using npc villains to do stuff with, who seem built just fine as far as things go. Beyond that, I think practice works differently than theory. For instance, there's a fellow burning up Southside, and for a few rounds now, my character's been the only one in his threat range around to try and oppose the guy (the other people there are pl 6, fellah's pl 10). Not everyone are always going to be playing their characters. I'd wait and see how things work out before pursuing solutions that might themselves just cause more problems (handing out higher power levels, etc.)
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That's... one way to look at it. Anyway, you made the con roll, so presuming the ref says there's a crowd around for you to fire at..
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That's... one way to look at it. Anyway, you made the con roll, so presuming the ref says there's a crowd around for you to fire at..
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That's... one way to look at it. Anyway, you made the con roll, so presuming the ref says there's a crowd around for you to fire at..