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Kaede Kimura

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Posts posted by Kaede Kimura

  1. Alice watched 'Daedalus' out of the corner of her eyes, suppressing a shudder and hoping that the stars 'being right' didn't mean the same thing for them and that it was just a tribal battle cry or something. She wouldn't press right now since this needed to be a team, but she really hoped that this wasn't going to bite her in the ass. She floated forwards, taking a vambrace, and starting to put it on her arm. "I am a flying brick, to put it bluntly. I am hyperdense, can fly and can survive in space. If anyone here isn't particularly tough let me know so I can be ready to get between anything that can hurt you badly. I can of course also fly people around if you need it and can't fly yourselves. Secret IDs don't really matter I suppose, given we're from other realities, and it definitely won't matter if we lose."

    She finished putting the vambrace on, and lifted her cowl off. Standing straight and looking straight at the trio with her. "I'm Alice Armstrong, one of the last superheroes in Freedom City. It's an honour to be here with you. Lets go kick ass and save everything." She smiles broadly, standing straight.

  2. A line of gremlins danced across the table as the visitor sat, putting the files down, and asked her how she was finding Emerald City. "It's fine. Different than London was, but that's hardly surprising. This world's London is different than mine. The variety of heroes is interesting." She followed a group of bats with her eyes. "It's strange looking at the world and knowing that all of these are my dreams, no one else's." She frowned thoughtfully at the mention of the incident with the purse snatcher, and the asking if everything turned out alright. Shouldn't they know this?. "As far as I know everything turned out fine there. It was a mistake to use the Carnifex, I assumed there was more danger than there was. I'm not used to petty crime. Normally I only heard screams during bombings, or later the Terminus invasion." Her hands shook as she took a sip of the tea she'd dreamed up as she mentioned the events.

     

    The Dreamer refocused quickly onto what Vicente was talking about to draw her mind away from the invasion when she saw a twelve inch Omegadrone appear and start fighting a three foot dragon. She took and flipped open the book that Vicente slid to her, quickly flipping through the pages, shooing a tiny Sasquatch that appeared on the table and tried pushing the book. Some of the pictures she saw looked like things that she had dreamed up before, others were nothing like anything she'd seen in her own dreams, and some were entirely outside any dreams she had seen.

    She raised an eyebrow as Vicente began explaining about the weirdness of Emerald City, hidden things no one else sees and used her as an example. She flicks her eyes to Daria when she talks and back to Vicente as he continued unfazed.

     

    A community of beings like herself, individuals from space other dimensions that made their home here? She narrowed her eyes as he continued, talking about humanity hunting them. Did he not consider her human? Was there some added part to the definition in this reality that she was unaware of? Regardless, one thing was certain, she didn't think these two were actually from the government. This was further confirmed as Vicente shapeshifted into something orange and claimed to be an alien from another reality. She doubted this was a dream, she hadn't really ever imagined aliens, and for the most part her dreams didn't encourage her to do things like join secret societies.

    "You certainly have my attention and interest. I would like some more details before I agreed though, you haven't even given me the name of your group."

  3. The Dreamer watched as the star-spangled girl flew up to her, trying to ascertain as to whether she was real or a dream. Was this the real Ultra Girl who she'd heard about, or was it a dream? She looked like how most people imagined american superheroes look. She watched with interest as the hero flew up the tall building, and struck pretty much the quintessential hero pose, head up, fists on hips and cape billowing in the wind. The Dreamer didn't have long to make any judgements before the girl spoke.

    She looked over as the Carnifex shifted, giving the dream demon a hard look and mentally commanding it to not say anything, for all the good that would do. "Today's just getting curiouser and curiouser. The monster you heard of is probably that one" She points at the Carnifex, which grinned like a cat. "It was a mistake I made, I heard screaming and called it out, only to find out the source was a purse snatcher."
    "Must you call me 'it'? 'Tis such a dehumanizing term." The Carnifex lamented with exaggerated faux-offense. The Dreamer grimaced in reply. The winged serpent shifts, lifting The Dreamer to match Ultra Girl's height. "I hope that, if you're real, we can sort this out without any problems." The Carnifex snickered, padding up to the edge of the roof.

    "It helps that you aren't some wannabe in a suit, eh? Whether you're a dream like me or the real Ultra Girl you have some real power in there, like me. What would some regular little human know about that, eh?"

  4. The Dreamer had been minding her own business, just rolling down the street when it had happened. She'd heard someone crying out for help, and called out the Carnifex, thinking that it was worse than it was. Instead she released a monster to stop a purse snatcher. They'd fled the scene, and The Dreamer had quickly begun dreaming up her costume and a mount. Now she sat on the back of a giant winged snake at the top of the tallest building in the area and tried to ignore the Carnifex suggesting ways to eliminate all the witnesses while she tried to think of how she was going to talk to the heroes.

    "We could just knock on all their doors and kill them there, like that movie you watched with the killer robot" The dream monster posited.

    "That is definitely not happening. I'm not going to hurt, maim or kill anyone." She glared at the Carnifex while it grinned further.

    "Why of course!" It ran a clawed hand through the shards of it's hair, wrapping the tail it had appeared with this time around The Dreamer's waist, "And you won't have to, I am here for all your hurting, maiming and killing!"

    The Dreamer could feel a headache coming as the stone monstrosity continued it's plans for villainy, when she spotted something. There were several people in silver surrounding her position, and she's seen a flash of red, white and blue somewhere, although it was gone now. "The heroes are here, stop talking. I want this to not involve fighting, which you prattling on about murder will not help."

    The Carnifex scoffed and waved dismissively, "I think you're being a bit generous calling them 'heroes', darling. The cybermen down there are wannabes remember. Besides, if we take 'em out we can then talk with the real heroes from a position of strength. Just think! You sitting in a throne made out of ultio suit helmets, me splattered all over with blood, turn and say 'Oh hey Justice, fancy seeing you here'. All of a sudden you can push for whatever terms you like!" The smile it gave could have curdled milk as it purred out it's plan.

    "I am not here to be a supervillain. If anything I am here to be a hero. If I can avoid fighting these people I am going to. Even if they are as you say 'wannabes'."

    She waved down at the heroes at the bottom of the building, hoping they could see and would recognise it as her not wanting a fight.

  5. Muirne frowned after Eira, stopping as she stormed off. She did hear the explanation she gave to Mette, but it barely registered as she puzzled over how to approach the situation. It would be impolite to press her on the subject since she'd directly denied being upset, despite it being a blatant lie. However she didn't want to leave the subject alone since currently Eira was obviously upset, and Muirne couldn't help but want to cheer her up.

    She couldn't do anything directly, but maybe she could find the opportunity to talk about something she likes at some point during the trip. For now she would meet Kay, and hopefully not offend anyone else.

     

    She almost tripped as she went from Rurland to some beach, her cloak and tunic now leaving her overdressed as the tall, tanned girl circulated amongst the Vanguard offering hugs and handshakes. She wasn't prepared as Kay quickly recognized her and greeted her specifically. "Uh, y-yes I'm Muirne, it's nice to meet you, Kay." She smiled slightly as she held out her hand, craning her neck upwards to meet Kay's eyes.

  6. I don't know if she's usually like that, I've only met her once... She frowned worriedly as Eira stormed out and the others offered their interpretations of her attitude. Were they right and it was being in Rutland that upset her, or had it been her question? She decided to apologise regardless.

    With a quick wave she exited the vehicle, quickly catching up to Eira. "Hey, I'm sorry if I upset you. I thought you were here because you were good with computers, like Ben." She looked up at Eira earnestly as she said this, hoping she wasn't somehow digging herself deeper.

  7. Alice stared through the window as she fought a Khanate destroyer, but turned away before it could spoil anything. She peered into the window for 'Daedalus' after her outburst to see that she was definitely no alien, especially with this 'Seamount tribe' mating with dolphins.

     "I said it before and I meant it. I'm in."

    She looked around at the others, before turning back to Verðandi, "But Oz is right to ask. What else can you tell us about this?"

  8. The Dreamer just got approved, as someone who helps and protects those less fortunate than her she'd definitely want to fight the Chamber, help against the Emerald invasion, and if things start going bad with the Ultio suits she'd definitely be up to fight them.

  9. Alice sat with her family during the sermon, something they appreciated. This was the first time she had attended since she found out her powers came from the artefact of a genuine Greek god, although the specific god still eluded her. Prior to that revelation she had been agnostic, although she still had attended church with her parents when her studies had allowed. Was this rude in some manner? She was empowered by a different faith than the one whose church she stood in. She wandered up closer to the front to see the stained glass window more clearly, missing the presence of the boy amongst the pews. She hadn't been the fanciest dressed in the crowd, but she'd made an effort, being in a pure white sundress with light blue floral filigree around the hem. She wore black flats, since she didn't need anything to accentuate her height. She'd missed coming to prayer with her parents. They had known she was agnostic and were glad she still chose to attend with them. She hadn't minded, it gave her a chance at peace to reflect on her life as Shooting Star which her hectic life didn't normally allow. Besides, community gatherings allowed her to keep her ear to the ground to be ready to help as Shooting Star.

    She sat in the front pew and pondered, looking back in a way she hadn't given herself time to do in the rush of the last few months. Aaron was working with villains, they were both powered by genuine divine power, and at the very least the Greek gods were real. Was the Christian one? What about the other religions? Hinduism, Norse mythology, Egyptian mythology? Are they all real, or is it just the Greek gods? She sighed, and began heading for the door to eat with her family. "I doubt I'll be getting answers today, just more questions."

  10. Alice pinched the bridge of her nose as 'Oswald' humoured the alien. And tried her damnedest not to glare as it talked about Daedalus being it's favourite, although them being from different times made a certain degree of sense since she didn't recognize the armoured lady and the alien didn't recognize an 'enemy of the state'.

    She did openly stare as it continued, asking if they were going to fight taxes however, and was about to respond when the mist shifted.

     

    She clenched her jaw as it talked about the multiverse being in danger, and looked at 'Daedalus' side on. This was her enemy, but if all of existence is in danger...

    She had worked with people who had once been supervillains to defend humanity. Was this so different? How had it been put? Evil versus Oblivion? This was bigger than her war on her Earth. A threat of this scale, it didn't really matter if she had to work with Omega, it had to be stopped.

    She watches Oz out of the corner of her eye as he talks, feeling something similar. Unless reality ending threats can be punched in the face, she wasn't much help. She looked directly at the alien as it began to question why the group was the way it was, and felt her cheeks flush as it talked about her chest.

    She sighed. "I don't know why we were chosen. Maybe were somehow the best possible combination, maybe we were just the first couple to become available. I really hope it's the former. Hell, maybe we're all dead and Hades decided to put on a morality play, all 'not so different you and I'. But regardless. If there is even the slightest chance that all of existence is in danger, I can't ignore it. I'll work with you all. The enemy of my enemy is my friend after all."

  11.  

    Carnifex ex Imaginatio

    Power Level: 7 (105/105PP)
    Unspent Power Points: 0
    Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

     

    In Brief: The deepest fears, vices and evil of The Dreamer personified as a monster.

     

    Alternate Identity: None
    Birthplace: The Dreamer's Mind, Earth S-Omega-1

    Residence: The Dreamer's Mind, Emerald City
    Affiliations: None

    Family: None

     

    Description:
    Age: ??? 

    Gender: Appears feminine 
    Ethnicity: Monster
    Height: 12'7"
    Weight: 1946lbs
    Eyes: Yellow
    Hair: Obsidian

    This beast stands over twelve feet tall, with a toothy maw and glowing yellow eyes. It has stone-like skin that cracks as it moves, and long bristling hair that looks like it is made of thousands of obsidian shards. It's eyes gleam with cruelty and malice as it surveys the world. Every time it manifests there is something different about it than the previous time, like cloven hooves, horns, a great tail, or fire glowing from the crackling skin.

     

    History:
    The Carnifex began developing first from the nightmares The Dreamer suppressed, and soon began to feed off all of the darkest parts of her psyche, developing into a creature of cruelty and hate as The Dreamer was learning compassion and love. It did not possess the cunning at that time to trick The Dreamer into letting it out, instead revealing it's nature and causing her to suppress it even as she dove further into her dreams to support the war effort. It struggled to escape the trap that was The Dreamer's mind, wanting to be free from it's tether to the Dreamer, but finding it's efforts to escape fruitless, and knowing that it would perish were The Dreamer to.

    It quite enjoys the new, dangerous world The Dreamer has found herself in, as the Carnifex finds itself called forth into the world with far greater frequency than ever before as The Dreamer is forced to rely on it's power to protect her, something which never happened in the Liddell estates, as the girl was never in danger as she was constantly protected. But this newfound freedom has caused it to crave more.

     

    Personality & Motivation:
    The Carnifex is like a dark reflection of The Dreamer, good humour replaced with cruel glee and compassion supplanted by hate. It cares not for the line between reality and dream, as to it the pair are one and the same. It craves freedom from it's mental shackles, but The Dreamer and Carnifex are too different to find common ground.

    It does protect The Dreamer fiercely out of a cocktail of motivations, including it's desire to live, the chance to hurt people, the brief morsel of freedom and a small amount of possessiveness towards it's jailer. For now the Carnifex plots new ways to get The Dreamer into enough trouble that she has to rely on it's power, and to someday break free of The Dreamer's grasp.

     

    Powers & Tactics:
    The Carnifex is large, tough and strong, with the ability to leap long distances and shrug off small arms fire. It has no discernable anatomy and is no more wounded by a head injury than a leg one.

    The Carnifex prefers to do it's own thing, but knows that for the most part The Dreamer only brings it out to fight, and it will listen to her direction on who to hurt, as it is smart enough to know that it is more likely to get summoned again if it follows such direction. It prefers orders that give it extended periods of activity or greater amounts of freedom, and may even accept orders it would baulk at and consider odious if that is the case. It will also accept orders to protect The Dreamer, as it will cease to exist if The Dreamer dies.

    Examples:

    Acceptable: "Take those mobsters out."
    Unacceptable: "I need you to head straight to this person and deliver this message."

    Acceptable: "I want you to hunt this person down, and tell us where they are."
    Unnacceptable: "Help this little girl"
    Acceptable: "You need to break through the defences in this building."

    The Carnifex can also be bribed although The Dreamer does not use this option much, and the Carnifex will always take a while attempting to haggle on the order, which can waste a good amount of time in situations where haste is necessary.

    Examples:

    Acceptable: "I need you to head straight to this person and deliver this message. I'll let you stay out for a few hours afterwards."

    Acceptable: "Help this little girl, there are people out to get her who you can hurt."

     

     

    Abilities: 8 + 4 + 14 + 0 + 4 =30PP
    STR 30/18 (+10/+4) 
    DEX 14 (+2) 
    CON 30/24 (+10/+7) 
    INT 10 (+0) 
    WIS 14 (+2) 
    CHA 10 (+0) 

     

    Combat: 4 + 4 = 8PP 
    Init: +2 
    ATK: +1 (+2 Base, -1 Size), +4 Melee (+2 Base, +3 Melee Focus, -1 Size) 
    DEF: +4 (-1 Growth, +3 Dodge Focus, +2 Base) +1 flat-footed 
    Grapple: +18/+21
    Knockback: -12

     

    Saves: 0 + 3 + 3 = 6PP
    TOU +10/+7 (3 Growth, +7 Constitution, +7 Impervious) 
    FORT +10/ (+3 Growth, +7 Constitution) 
    REF +5 (+2 Dexterity, +3 Base) 
    WILL +5 (+2 Wisdom, +3 Base) 

     

    Skills: 24R=6PP
    Intimidate 8 (+10) 
    Notice 8 (+10) 
    Sense Motive 8 (+10) 

     

    Feats: 9PP
    All-Out Attack
    Attack Focus (Melee) 3
    Dodge Focus 3
    Fearless
    Power Attack 

     

    Powers: 19 + 3 + 11 + 7 + 6 = 46PP 

     

    Growth 6 (Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent) [19PP] (Alien, Magic, Dreams, Summoned)

    Enhanced Strength 12

    Enhanced Constitution 6

    Size Category (Large)

     

    Leaping 3 [3PP]  (Alien, Magic, Dreams, Summoned)

     

    Immunity 11 (Aging, Sleep, Critical Hits, Suffocation Effects, Emotion Effects) [11PP]  (Alien, Magic, Dreams, Summoned)

     

    Impervious Toughness 7 [7PP] (Alien, Magic, Dreams, Summoned)

     

    Super-Strength 3 (Effective STR 45, Heavy Load 8 tons) [6PP] (Alien, Magic, Dreams, Summoned)

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 25 Toughness                Damage

     

    Totals: Abilities (30) + Combat (8) + Saving Throws (6) + Skills (6) + Feats (9) + Powers (46) - Drawbacks (0) = 105/105 Power Points

  12. The Dreamer
    Power Level: 
    7 (118/125PP)
    Unspent Power Points: 7PP
    Trade-Offs: -4 Defense / +4 Toughness

     

    In Brief: Interdimensional Refugee who found their way to the Atom Academy in Freedom City.

    Theme: Just a Dream Vixy and Tony, Meet my Friends, Cami-Cat

     

    Alternate Identity: Adrianna Liddell (Secret)
    Birthplace:  Earth S-Omega-1

    Residence: Atomic Tower, Freedom City
    Base of Operations: Atomic Tower, Freedom City
    Occupation: Student/Member at Atom Academy
    Affiliations: Atom Academy
    Family: None known

     

    Description:
    Age: 19 (DoB: 13th November 2001)
    Gender: Female
    Ethnicity: Caucasian
    Height: 5'2"
    Weight: 140lbs
    Eyes: Blue
    Hair: Blonde

    The Dreamer has long flowing golden hair that reaches to the small of her back, framing a pale face. She examines the world with large blue eyes, trying to discern her dreams from true reality. Were she able to stand she would be short with an hourglass figure, but lacking the toned muscle of most heroes, instead being soft.

    She tends to wear dresses that match to her curvy figure and are easy enough for her to put on without use of her legs. She sits on a wheelchair covered in whimsical designs that remind her of her home and the dreams of others that she would always see. Some designs that people from Earth Prime would recognise are a grinning cat, a tea party with a man, a hare and a mouse and a caterpillar puffing on a hookah.

    When she goes out as a hero, she dreams herself a variety of suits, but tends towards a dress with thin plates of metal to give the appearance of being armoured. She adds a split down the front to allow her to sit astride her dream steeds.

     

    History:

    The Dreamer hails from a world where just before the end of the 18th Century the dreams of man had come out to play, so the world was filled with the whimsical, the wondrous, the macabre and the terrifying. Over time people learned to lucid dream and hold in their dreams, but generally only held back the few nightmares they couldn't wipe away. The world changed with the first hyperlucid or true dreamer, Alice Liddell. Her dreams were physically present in the world, there were very few of them, but they changed the world. When they dreamed of flame, it really burned, and many people lost their lives as the first and second generations of hyperlucid dreamers came into their own. Eventually, the world settled once more, with the true dreamers at the top of the world order. This proceeded as the status quo centuries, but this came crashing down.

    The world came burning down as someone tried to enhance their own power, using some dream device that they thought would make them a god of dreams. It instead made them a calamity. They lost control of the nightmares they held within, causing disasters and monsters across the world. Eventually, a strike team was used to kill them, cutting their nightmares off at the source. There was another dimension that saw this disaster, Earth G-War-3 and used it to their advantage. They hoped to capture hyperlucid dreamers to use in their own wars. This dimensional colonisation was something all sides were using and was beginning to drag many other dimensions into their war. This dimension conquered the decimated countries before they managed to pull together enough to fight back.

     

    This was the world The Dreamer was born into, the latest child of the Liddell family, the richest and most powerful true dreamers who had helped maintain the dominance of the English even with the damage done to the world. Soon The Dreamer was taught to use her power to help the war effort. As she was wheelchair-bound instead they used her vast dream power to create weapons, vehicles and supplies. Despite the war front beginning to stabilise, doomsday cults were beginning to form in the civilian population. The Terminus was laying the groundwork.

    Already exhausted by the war effort and not prepared for the opening of a new front, the Terminus Invasion destroyed the opposition. London was besieged with no hope of relief within a week of the opening of the portals. As the city's fall became inevitable, The Dreamer's father used a captured dimensional transporter to send The Dreamer away, hoping that she could be safe, and she found herself lost in Z-Space. Quickly she made a container for herself, dreaming food for herself and propelling her way through the endless void. After a year and a half by the count of the clocks she dreamed up she found herself in Earth Prime's Emerald City. She enrolled as a dimensional refugee under her given name.

     

    After some time growing accustomed to this new world, The Dreamer was invited to The Atom Academy. She didn't have much keeping her in Emerald City, and so accepted the invitation.

     

    Personality & Motivation:
    The Dreamer may come across as strange when people first meet her, as she will often do and say curious things to discern if the individual is the product of her dreams, or actually real. It may take some time for her to determine if the person in question is real, but afterwards she will show that she is a person of good humour that cares for the people around her. She will often go out of her way to help people around her, providing the people she cares for with materials that she dreams into reality, like she once did in her home dimension.

     

    Powers & Tactics:

    The Dreamer uses her summons to fight for her, doing damage, trapping enemies and moving objects. She uses her Dream Steed to avoid being trapped while using her Wonderland Array to control the battlefield. If she has to she will bring forth the Carnifex ex Imaginatio, which will allow her to concentrate more on using her powers to control the battlefield, but this is a last resort.

     

    Powers Descriptors:

    The Dreamer is a hyperlucid or 'true' dreamer. While most of the people from her world's dreams were harmless, a dreamed dog couldn't dig up a flower garden, her dreams are not like that. They are fully real. She is surrounded by creatures spawned from her dreams, which protect her from harm and fight for her. She can warp the world around her, creating items from her dreams, changing the environment, moving objects, and even transforming non living matter into something else.

    She can fly upon the backs of her own dreams, create creatures to attack people, summon chains, ropes or have creatures like pythons to ensnare her enemies or summon creatures or engines to move objects. Working in tandem with her dream creatures she can move far larger objects than either power alone, as she focuses most of her dreams to shifting it. Her most dangerous summon is the one known as the Carnifex ex Imaginatio. It is made of her deepest fears and all of her vices and evils personified, a creature born of all the nightmares she holds back from appearing. The Carnifex rages to be freed from her, to release it's fury upon the world. It hates everything and wants to be free. It is aware, however that were it to kill The Dreamer that imprisons it within her that it would cease to be. So for now it will protect her, but that does not mean it's not willing to cause her troubles, especially as she may be forced to let the Carnifex out to save her.

     

    Complications:

     

    A Dream of Comfort: The Dreamer works to help people, donating clothes, food and other necessities wherever she can. She deeply cares and wants to help wherever she can, even if it puts herself in danger.

    The Dreamer's secret identity could be tracked down through her donations to charity, and will often put herself at risk to keep civilians out of harms way.

     

    Through the Looking Glass: The Dreamer struggles to tell what is real and what is a product of her dreams. As such she has to find ways to discern if people are real, and can come off as strange or rude in the process.

    The Dreamer's attempts to discern dream from reality can cause difficulties for her as she may offend people, or damage her credibility.

     

    Nightmare Breach: The Carnifex ex Imaginatio is always trying to force its way out or force The Dreamer to let it out.

    There are times that the Carnifex manages to force its way out (Switching to Summon in the Array) and it will often try to cause some trouble for The Dreamer to force her to bring it out again.

     

    Butcher of Dreams: The Carnifex ex Imaginatio is uncooperative and unfriendly, wanting to be free to cause misery and pain but constantly held back by The Dreamer, but under no compulsion to help her.

    The Carnifex ex Imaginatio will often refuse orders which it does not agree with, forcing The Dreamer to work without it, or come up with a deal that it would accept.

     

    Menagerie of Dreams: The Dreamer cannot hold back all of her dreams, and is followed by her dream creatures constantly, although she encourages them to hide when she is in public as a civilian.

    The Dreamer is constantly followed by her dream creatures, and people who recognise The Dreamer's powers can recognise her civilian identity.

     


    Abilities: (-4) + 0 + (-2) + 10 + 10 + 10 = 24PP
    Strength: 6 (-2)
    Dexterity: 10 (+0)
    Constitution: 8 (-1)
    Intelligence: 20 (+4)
    Wisdom: 20 (+4)
    Charisma: 20 (+4)

    Combat: 6 + 2  = 8PP
    Initiative: +0
    Attack: +3 Melee (+3 Base), +7 Powers (+3 Base, +4 Accurate)
    Defense: +3 (+1 Base, +2 Shield), +1 Flat-Footed

    Grapple: +1 (-2 Str, +3 Base)/+12 (Move Object 6 [Perception])/+18 (Move Object 9 [Perception])/+30 (Move Object 15 [Perception])
    Knockback: -5

    Saving Throws: 4 + 4 + 1 = 9PP
    Toughness: +11 (-1 Con, +12 Protection)
    Fortitude: +3 (-1 Con, +4)
    Reflex: +4 (+0 Dex, +4)
    Will: +5 (+4 Wis, +1)

     

    Skills: 36R = 9PP

    Bluff 6 (+11/+15)Attractive

    Craft (Electrical) 4 (+9)

    Craft (Mechanical) 8 (+13)

    Craft (Structural) 4 (+9)

    Diplomacy 6 (+11/+15)Attractive

    Notice 8 (+13)


    Feats: 2PP

    Attractive

    Jack of All Trades



    Powers: 25 +11 + 2 + 1 + 31 = 70PP

     

    Summon Array 11 (22PP Array; Feats: Alternate Power 3) [25PP] (Alien, Bloodline, Magic, Dreams, Summoned)

    BP: Damage 7 (Assault of the Dream Beast; Extras: Range; Feats: Indirect 3, Accurate 2, Split Attack, Variable Decriptor 2) {22/22PP}

    AP: Move Object 6 (Strength of Fantasy; Extras: Range [Perception]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

    Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)

    AP: Snare 6 (Grip of Dreams; Extras: General Area [Shapeable]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

    AP: Summon 7 (Carnifex ex Imaginatio; Extras: Heroic; Feats: Mental Link) {22/22PP}

     

    Protection 12 (Defence of the Dreamer; Drawbacks: Noticeable) [11PP] (Alien, Bloodline, Magic, Dreams, Summoned)

     

    Enhanced Feat 2 (Guardian of the Dreamer; Dodge Focus 2; Drawbacks: Noticeable) [1PP] (Alien, Bloodline, Magic, Dreams, Summoned, Shield)

     

    Flight 2 (Dream Steed; Flaws: Platform) [2PP] (Alien, Bloodline, Magic, Dreams, Summoned)

     

    Wonderland Array 15 (30PP Array; Feats: Alternate Power 3; Drawback: Action [Full Action]) [31PP] (Alien, Bloodline, Magic, Dreams)

    BP: Create Object 15 (Dreamscape; Extras: Duration [Continuous]; Feats: Indirect 2, Precise, Progression 10, Subtle, Innate; Flaws: Action [Full Action] Permanent) {30/30PP}

    AP: Environmental Control 7 (4PP/Rank, 28PP, Mix-and-Match Environments: All; Extras: Independent [+0]; Feats: Indirect 2) {30/30PP}

    AP: Transform 5 (Dreamshaping; 5PP/Rank, Affects non-living matter; Extras: Duration [Continuous]) {30/30PP}

    AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP}

    Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)



    Drawbacks: -4PP

     

    Disability (Paraplegic; Frequency: Common; Intensity: Major) [-4PP]


    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 14 Toughness                Damage
    AotDB               Ranged     DC 22 Toughness                Damage
    Grip of Dreams      Ranged     DC 16 Reflex                   Snare

     

     

    Totals: 

    Abilities (24) + Combat (8) + Saving Throws (9) + Skills (9) + Feats (2) + Powers (70) - Drawbacks (-4) = 118/125 Power Points

     

  13. Muirne tried to regulate her breathing as the other Vanguard members offered their expressions of support, trying to keep calm. She sat across from Eira, watching as a silver tendril extended from her wrist and trying to parse through her thoughts. The Shattenwelt is another dimension where I draw my powers from. Without my link to it I have no powers. I can't say what would cut it off since it's never happened to me before. She looked away from the silver tendril realising it might be rude, the fact that the girl across from her was an artificial being. That was why she wasn't talking across the mental link. She thought about how to bring up the subject without possibly offending her future schoolmate, before giving up on subtlety and quietly asking. "So you're a robot?"

  14. Muirne chuckles at Kam's comment, "I suppose if I ever need to know about other countries, or advice about travelling I know who to look for." Muirne says jokingly. As Kam continues she nods and notes down on a fresh page that the location they are headed to is the dorms. She had to mentally check herself again when Kam called the gendered dorms outdated. She was from a different time and would have to get used to the differences between then and now.

    She stepped back slightly to give Veronica space so as to not inadvertently pressure her into something she didn't want to do, and waited for her response. 

  15. Carnifex ex Imaginatio

    Power Level: 7 (105/105PP)
    Unspent Power Points: 0
    Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

     

    In Brief: The deepest fears, vices and evil of The Dreamer personified as a monster.

     

    Alternate Identity: None
    Birthplace: The Dreamer's Mind, Earth S-Omega-1

    Residence: The Dreamer's Mind, Emerald City
    Affiliations: None

    Family: None

     

    Description:
    Age: ??? 

    Gender: Appears feminine 
    Ethnicity: Monster
    Height: 12'7"
    Weight: 1946lbs
    Eyes: Yellow
    Hair: Obsidian

    This beast stands over twelve feet tall, with a toothy maw and glowing yellow eyes. It has stone-like skin that cracks as it moves, and long bristling hair that looks like it is made of thousands of obsidian shards. It's eyes gleam with cruelty and malice as it surveys the world. Every time it manifests there is something different about it than the previous time, like cloven hooves, horns, a great tail, or fire glowing from the crackling skin.

     

    History:
    The Carnifex began developing first from the nightmares The Dreamer suppressed, and soon began to feed off all of the darkest parts of her psyche, developing into a creature of cruelty and hate as The Dreamer was learning compassion and love. It did not possess the cunning at that time to trick The Dreamer into letting it out, instead revealing it's nature and causing her to suppress it even as she dove further into her dreams to support the war effort. It struggled to escape the trap that was The Dreamer's mind, wanting to be free from it's tether to the Dreamer, but finding it's efforts to escape fruitless, and knowing that it would perish were The Dreamer to.

    It quite enjoys the new, dangerous world The Dreamer has found herself in, as the Carnifex finds itself called forth into the world with far greater frequency than ever before as The Dreamer is forced to rely on it's power to protect her, something which never happened in the Liddell estates, as the girl was never in danger as she was constantly protected. But this newfound freedom has caused it to crave more.

     

    Personality & Motivation:
    The Carnifex is like a dark reflection of The Dreamer, good humour replaced with cruel glee and compassion supplanted by hate. It cares not for the line between reality and dream, as to it the pair are one and the same. It craves freedom from it's mental shackles, but The Dreamer and Carnifex are too different to find common ground.

    It does protect The Dreamer fiercely out of a cocktail of motivations, including it's desire to live, the chance to hurt people, the brief morsel of freedom and a small amount of possessiveness towards it's jailer. For now the Carnifex plots new ways to get The Dreamer into enough trouble that she has to rely on it's power, and to someday break free of The Dreamer's grasp.

     

    Powers & Tactics:
    The Carnifex is large, tough and strong, with the ability to leap long distances and shrug off small arms fire. It has no discernable anatomy and is no more wounded by a head injury than a leg one.

    The Carnifex prefers to do it's own thing, but knows that for the most part The Dreamer only brings it out to fight, and it will listen to her direction on who to hurt, as it is smart enough to know that it is more likely to get summoned again if it follows such direction. It prefers orders that give it extended periods of activity or greater amounts of freedom, and may even accept orders it would baulk at and consider odious if that is the case. It will also accept orders to protect The Dreamer, as it will cease to exist if The Dreamer dies.

    Examples:

    Acceptable: "Take those mobsters out."
    Unacceptable: "I need you to head straight to this person and deliver this message."

    Acceptable: "I want you to hunt this person down, and tell us where they are."
    Unnacceptable: "Help this little girl"
    Acceptable: "You need to break through the defences in this building."

    The Carnifex can also be bribed although The Dreamer does not use this option much, and the Carnifex will always take a while attempting to haggle on the order, which can waste a good amount of time in situations where haste is necessary.

    Examples:

    Acceptable: "I need you to head straight to this person and deliver this message. I'll let you stay out for a few hours afterwards."

    Acceptalbe: "Help this little girl, there are people out to get her who you can hurt."

     

     

    Abilities: 8 + 4 + 14 + 0 + 4 =30PP
    STR 30/18 (+10/+4) 
    DEX 14 (+2) 
    CON 30/24 (+10/+7) 
    INT 10 (+0) 
    WIS 14 (+2) 
    CHA 10 (+0) 

     

    Combat: 4 + 4 = 8PP 
    Init: +2 
    ATK: +1 (+2 Base, -1 Size), +4 Melee (+2 Base, +3 Melee Focus, -1 Size) 
    DEF: +4 (+2 Dodge +2 Base +1 flat-footed) 
    Grapple: +6/+27
    Knockback: -10/-1

     

    Saves: 0 + 3 + 3 = 6PP
    TOU +10/+7 (3 Growth, +7 Constitution, +7 Impervious) 
    FORT +10/+2 (+3 Growth, +7 Constitution) 
    REF +5 (+2 Dexterity, +3 Base) 
    WILL +5 (+2 Wisdom, +3 Base) 

     

    Skills: 24R=6PP
    Intimidate 8 (+10) 
    Notice 8 (+10) 
    Sense Motive 8 (+10) 

     

    Feats: 9PP
    All-Out Attack
    Attack Focus (Melee) 3
    Dodge Focus 2 
    Fearless
    Move By Action
    Power Attack 

     

    Powers: 19 + 3 + 11 + 7 + 6 = 46PP 

     

    Growth 6 (Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent) [19PP] (Alien, Magic, Dreams, Summoned)

    Enhanced Strength 12

    Enhanced Constitution 6

    Size Category (Large)

     

    Leaping 3 [3PP]  (Alien, Magic, Dreams, Summoned)

     

    Immunity 11 (Aging, Sleep, Critical Hits, Suffocation Effects, Emotion Effects) [11PP]  (Alien, Magic, Dreams, Summoned)

     

    Impervious Toughness 7 [7PP] (Alien, Magic, Dreams, Summoned)

     

    Super-Strength 3 (Effective STR 45, Heavy Load 8 tons) [6PP] (Alien, Magic, Dreams, Summoned)

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 25 Toughness                Damage

     

    Totals: Abilities (30) + Combat (8) + Saving Throws (6) + Skills (6) + Feats (9) + Powers (46) - Drawbacks (0) = 105/105 Power Points

  16. The Dreamer
    Power Level: 
    7 (105/105PP)
    Unspent Power Points: 0
    Trade-Offs: -4 Defense / +4 Toughness

     

    In Brief: Interdimensional Refugee who found their way to Emerald City, Earth Prime.

    Theme: Just a Dream Vixy and Tony, Meet my Friends, Cami-Cat

     

    Alternate Identity: Adrianna Liddell (Secret)
    Birthplace:  Earth S-Omega-1

    Residence: Emerald City
    Base of Operations: 
    Occupation: 
    Affiliations: None
    Family: None known

     

    Description:
    Age: 19 (DoB: 13th November 2001)
    Gender: Female
    Ethnicity: Caucasian
    Height: 5'2"
    Weight: 140lbs
    Eyes: Blue
    Hair: Blonde

    The Dreamer has long flowing golden hair that reaches to the small of her back, framing a pale face. She examines the world with large blue eyes, trying to discern her dreams from true reality. Were she able to stand she would be short with an hourglass figure, but lacking the toned muscle of most heroes, instead being soft.

    She tends to wear dresses that match to her curvy figure and are easy enough for her to put on without use of her legs. She sits on a wheelchair covered in whimsical designs that remind her of her home and the dreams of others that she would always see. Some designs that people from Earth Prime would recognise are a grinning cat, a tea party with a man, a hare and a mouse and a caterpillar puffing on a hookah.

    When she goes out as a hero, she dreams herself a variety of suits, but tends towards a dress with thin plates of metal to give the appearance of being armoured. She adds a split down the front to allow her to sit astride her dream steeds.

     

    History:
    The Dreamer hails from a world where just before the end of the 18th Century the dreams of man had come out to play, so the world was filled with the whimsical, the wondrous, the macabre and the terrifying. Over time people learned to lucid dream and hold in their dreams, but generally only held back the few nightmares they couldn't wipe away. The world changed with the first hyperlucid or true dreamer, Alice Liddell. Her dreams were physically present in the world, there were very few of them, but they changed the world. When they dreamed of flame, it really burned, and many people lost their lives as the first and second generations of hyperlucid dreamers came into their own. Eventually the world settled once more, with the true dreamers at the top of the world order. This proceeded as the status quo centuries, but this cam crashing down.

    The world came burning down as someone tried to enhance their own power, using some dream device that they thought would make them a god of dreams. It instead made them a calamity. They lost control of the nightmares they held within, causing disasters and monsters across the world. Eventually a strike team was used to kill them, cutting their nightmares off at the source. There was another dimension that saw this disaster, Earth G-War-3 and used it to their advantage, hoping to capture hyperlucid dreamers to use in their own wars. This dimensional colonisation was something all sides were using, and was beginning to drag many other dimensions into their war. This dimension conquered over the decimated countries before they managed to pull together enough to fight back.

    This was the world The Dreamer was born into, latest child of the Liddell family, the richest and most powerful true dreamers who had helped maintain the dominance of the English even with the damage done to the world. Soon The Dreamer was taught to use her power to help the war effort. As she was wheelchair bound instead they used her vast dream power to create weapons, vehicles and supplies. Despite the war front beginning to stabilise, doomsday cults were beginning to form in the civilian population. The Terminus was laying the groundwork.

    Already exhausted by the war effort, and not prepared for the opening of a new front, the Terminus Invasion destroyed the opposition, laying siege to London with no hope of relief within a week of the portals opening. As the city's fall became inevitable, The Dreamer's father used a captured dimensional transporter to send The Dreamer away, hoping that she could be safe, and she found herself lost in Z-Space. Quickly she made a container for herself, dreaming herself food and propelling her way through the endless void. After a year and a half by the count of the clocks she dreamed up she found herself in Earth Prime's Emerald City. She enrolled as a dimensional refugee under her given name.

     

    Personality & Motivation:
    The Dreamer may come across as strange when people first meet her, as she will often do and say curious things to discern if the individual is the product of her dreams, or actually real. It may take some time for her to determine if the person in question is real, but afterwards she will show that she is a person of good humour that cares for the people around her. She will often go out of her way to help people around her, providing the people she cares for with materials that she dreams into reality, like she once did in her home dimension.

     

    Powers & Tactics:

    The Dreamer uses her summons to fight for her, doing damage, trapping enemies and moving objects. She uses her Dream Steed to avoid being trapped while using her Wonderland Array to control the battlefield. If she has to she will bring forth the Carnifex ex Imaginatio, which will allow her to concentrate more on using her powers to control the battlefield, but this is a last resort.

     

    Powers Descriptors:

    The Dreamer is a hyperlucid or 'true' dreamer. While most of the people from her world's dreams were harmless, a dreamed dog couldn't dig up a flower garden, her dreams are not like that. They are fully real. She is surrounded by creatures spawned from her dreams, which protect her from harm and fight for her. She can warp the world around her, creating items from her dreams, changing the environment, moving objects, and even transforming non living matter into something else.

    She can fly upon the backs of her own dreams, create creatures to attack people, summon chains, ropes or have creatures like pythons to ensnare her enemies or summon creatures or engines to move objects. Working in tandem with her dream creatures she can move far larger objects than either power alone, as she focuses most of her dreams to shifting it. Her most dangerous summon is the one known as the Carnifex ex Imaginatio. It is made of her deepest fears and all of her vices and evils personified, a creature born of all the nightmares she holds back from appearing. The Carnifex rages to be freed from her, to release it's fury upon the world. It hates everything and wants to be free. It is aware, however that were it to kill The Dreamer that imprisons it within her that it would cease to be. So for now it will protect her, but that does not mean it's not willing to cause her troubles, especially as she may be forced to let the Carnifex out to save her.

     

    Complications:

     

    A Dream of Comfort: The Dreamer works to help people, donating clothes, food and other necessities wherever she can. She deeply cares and wants to help wherever she can, even if it puts herself in danger.

    The Dreamer's secret identity could be tracked down through her donations to charity, and will often put herself at risk to keep civilians out of harms way.

     

    Through the Looking Glass: The Dreamer struggles to tell what is real and what is a product of her dreams. As such she has to find ways to discern if people are real, and can come off as strange or rude in the process.

    The Dreamer's attempts to discern dream from reality can cause difficulties for her as she may offend people, or damage her credibility.

     

    Nightmare Breach: The Carnifex ex Imaginatio is always trying to force its way out or force The Dreamer to let it out.

    There are times that the Carnifex manages to force its way out (Switching to Summon in the Array) and it will often try to cause some trouble for The Dreamer to force her to bring it out again.

     

    Butcher of Dreams: The Carnifex ex Imaginatio is uncooperative and unfriendly, wanting to be free to cause misery and pain but constantly held back by The Dreamer, but under no compulsion to help her.

    The Carnifex ex Imaginatio will often refuse orders which it does not agree with, forcing The Dreamer to work without it, or come up with a deal that it would accept.

     

    Menagerie of Dreams: The Dreamer cannot hold back all of her dreams, and is followed by her dream creatures constantly, although she encourages them to hide when she is in public as a civilian.

    The Dreamer is constantly followed by her dream creatures, and people who recognise The Dreamer's powers can recognise her civilian identity.


    Abilities: (-4) + 0 + (-2) + 8 + 8 + 8 = 18PP
    Strength: 6 (-2)
    Dexterity: 10 (+0)
    Constitution: 8 (-1)
    Intelligence: 18 (+4)
    Wisdom: 18 (+4)
    Charisma: 18 (+4)


    Combat: 6 + 2  = 8PP
    Initiative: +0
    Attack: +3 Melee (+3 Base), +7 Powers (+3 Base, +4 Accurate)
    Defense: +3 (+1 Base, +2 Shield), +1 Flat-Footed

    Grapple: +1 (-2 Str, +3 Base)/+9 (+6 Move Object, +3 Base)/+12 (+9 Create Object, +3 Base)/+18 (+15 Create Object, +3 Base)
    Knockback: -6


    Saving Throws: 4 + 4 + 1 = 9PP
    Toughness: +12 (-1 Con, +12 Protection)
    Fortitude: +3 (-1 Con, +4)
    Reflex: +4 (+0 Dex, +4)
    Will: +5 (+4 Wis, +1)


    Skills: 8R = 2PP 

    Bluff 0 (+4/+8)Attractive

    Craft (Mechanical) 4 (+8)

    Diplomacy 0 (+4/+8)Attractive

    Notice 4 (+8)



    Feats: 2PP

    Attractive

    Jack of All Trades



    Powers: 25 +11 + 2 + 1 + 31 = 70PP

     

    Summon Array 11 (22PP Array; Feats: Alternate Power 3) [25PP] (Alien, Bloodline, Magic, Dreams, Summoned)

    BP: Damage 7 (Assault of the Dream Beast; Extras: Range; Feats: Indirect 3, Accurate 2, Split Attack, Variable Decriptor 2) {22/22PP}

    Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)

    AP: Move Object 6 (Strength of Fantasy; Extras: Range [Perception]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

    AP: Snare 6 (Grip of Dreams; Extras: General Area [Shapeable]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

    AP: Summon 7 (Carnifex ex Imaginatio; Extras: Heroic; Feats: Mental Link) {22/22PP}

     

    Protection 12 (Defence of the Dreamer; Drawbacks: Noticeable) [11PP] (Alien, Bloodline, Magic, Dreams, Summoned)

     

    Enhanced Feat 2 (Guardian of the Dreamer; Dodge Focus 2; Drawbacks: Noticeable) [1PP] (Alien, Bloodline, Magic, Dreams, Summoned, Shield)

     

    Flight 2 (Dream Steed; Flaws: Platform) [2PP] (Alien, Bloodline, Magic, Dreams, Summoned)

     

    Wonderland Array 15 (30PP Array; Feats: Alternate Power 3; Drawback: Action [Full Action]) [31PP] (Alien, Bloodline, Magic, Dreams)

    BP: Create Object 15 (Dreamscape; Extras: Duration [Continuous]; Feats: Indirect 2, Precise, Progression 10, Subtle, Innate; Flaws: Action [Full Action] Permanent) {30/30PP}

    AP: Environmental Control 7 (28PP, Mix-and-Match Environments: All; Extras: Independent [+0]; Feats: Indirect 2) {30/30PP}

    AP: Transform 5 (Dreamshaping; Extras: Duration [Continuous], Affects Objects; Flaws: Limited [Only Objects]) {30/30PP}

    AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP}

    Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)



    Drawbacks: -4PP

     

    Disability (Paraplegic; Frequency: Common; Intensity: Major) [-4PP]

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 14 Toughness                Damage
    AotDB               Ranged     DC 22 Toughness                Damage
    Grip of Dreams      Ranged     DC 16 Reflex                   Snare

     

    Totals: Abilities (18) + Combat (8) + Saving Throws (9) + Skills (2) + Feats (2) + Powers (70) - Drawbacks (-4) = 105/105 Power Points

  17. She cocked her head at Veronica's statement of not being 'from' somewhere, but quickly understood as she provided details. She thought to her visit to Canterbury with her father. It had seemed so vast and distant from her village, yet it wasn't even a long way in terms of the size of England. Yet Veronica had travelled to every corner of the world. "I can't imagine what that must be like, this is the first time I have left England, and I haven't even seen much of that." She smiled as she listened to Kam's addition although her expression hid some worry, as she felt like the boy had been studying her, but she hadn't had any reason for suspicion of the boy. Putting the concern aside she continued the conversation, "That's really impressive. Do you miss travelling so much?"

  18. Alice looked over at the man as he spoke "Yeah, I think we all keyed onto something being wrong. We're in a misty void, with a group of complete strangers." She said drily. "I don't know about you, but this isn't exactly normal for me." She narrowed her eyes as he poured a drink from a flask, alcohol was not exactly common under the Khanate, so was that homebrewed like some resistance gathering places made, or was he deep enough in cahoots with the Khanate to be allowed booze?

    She stiffened as he mentioned her magic being strong, but tried to resist the reaction to not give anything away. She payed very close attention to what he was saying, noticing that he hadn't slurred, he had in fact meant thaumodynamics. Did the Khanate have different nomenclature in their programs? Had they found a way to work with both magic and physics and changed the word to match? Were they changing language to make the difference between their colonies more pronounced so that freedom fighters could be found based on different words? Or was this a full 1984 style redevelopment of the world, changing language gradually to reduce what they deemed traitorous thoughts?

    She was growing more and more certain that this man worked with the Khanate, and was simply too hung over to realise he was talking with an enemy. If so she could get some good information from the man before he sobered up enough. She glanced at the woman next to her. Was she in with the Khanate or fighting for freedom like her? She didn't recognise her implying that she wasn't from any of the resistance groups she'd worked with, so any signals would likely be a coin toss, and she couldn't risk flashing too many is quick succession or the man would catch on that something was off, drunk or not.

    "I haven't ever thought about it." She replied finally.

     

    She span as the new stranger landed near her, falling half into a ready fighting stance. She knew something was up here- That was Daedalus' armour, who had died in the first attack by the Khanate, so this new individual must have taken it and moulded it like that. And if someone had picked up Daedalus' legacy that would have surely been something she would have heard. So it was a Khanate agent, and in order to claim his armour they had to be high ranking.

    "If this is where we go when we die, why would you be here?" Which Khanate species was it, and if so what was the best course of action if she couldn't talk her way out of this? She could likely fly away, but if the armoured lady was a resistance member she would be abandoning her to her fate. Her suspicion hinted that she was likely to be one, since the Khanate tended towards overconfidence. Quietly she replied "I wouldn't put chemical warfare outside the realm of possibility."  She stepped closer slightly, whispering "I hope I'm not wrong here, but are you part of the resistance? Cause I really don't like my odds if you say no." 

  19. Alice pulled to a stop settling to the ground a reasonable distance from the stranger, her white cloak settling now that her flight was over. She stood a few inches taller than the stranger, resplendent in her white suit, sky blue gloves and boots and bronze chestplate. She brushed her black locks back from the front of her cowl. "If you know something I don't about this place, I hope you're willing to share." She looked the stranger over, recognising her as some kind of super, but she didn't know of any heroes who looked like her, and it was hard to fail to identify the scant few left who still fought the Khanate. She readied slightly, hoping that she was wrong and she hadn't just flown straight into an enemy "I'm Meteor, any idea where we are?" Secret identities would hold for now.

  20. Muirne turned ashen white, stumbling slightly as she felt the constant pressure of the Schattenwelt cease. It had become part of her life and now it had just... gone. Her stomach turned and she grabbed onto the nearest team member for support. She tried to collect her bearings enough to warn everyone but all that was running through her mind was panic. Hit sy geleoren1She was trembling now, repeating the thought out loud "Hit sy geleoren..." it came out as barely a whisper, her voice shaking.

    After what felt like an eternity she managed to collect herself managing to send out a coherent thought in English I can't feel the Schattenwelt, my link to it is gone.

     

    1 It is gone

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