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Bourbon

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Everything posted by Bourbon

  1. Thorn Campus Calamity (5 posts) Total = 5 x 2 (new player bonus) = 10 2PP
  2. Nick looked around as he heard sounds of consternation from nearby. What in the world? he thought. Did someone disturb some ground bees or something? Don't start yelling and flailing, you'll only upset them more... "Casey, can you see what's going on over there? Somebody get carried away with some water balloons or something?"
  3. Am I seeing/hearing anything besides the outcry from the backpack-bereft students?
  4. Gotcha. Let's see if I did this correctly...
  5. So... I looked around for a "how to post a dice roll" tutorial and failed to find it. How do I do that?
  6. Do I do that here or in the IC?
  7. "Awp," Nick said, strongly resisting the urge to rub his leg. Holy crap, her volleyball spikes must be devastating, he thought. Somehow he had decided that she must be a volleyball player; to Nick, she just, well, she looked like a volleyball player. The mention of Fleur de Joie caught Nick up. She was the ultimate plant controller, almost like a dryad or something. "Man, it'd be great to pick her brain for an hour or three. Is she really cool? Have you met her?" 'Real life superhero,' he grinned to himself. "With a major like that, it sounds like you plan to do some serious traveling."
  8. “Nice,” Nick nodded at the photo. “I can't imagine controlling a monster like that. I have a hard enough time driving,” he laughed. “Yeah, I'm a Pac-northwest guy. I'm a college brat. Even worse, I'm an only child.” He chuckled around his last bite of sandwich. “But I decided it was time for a change, and once I knew what I really wanted to study, I came here.” Nick sat up straighter and steepled his fingers, something he unconsciously did when warming up to his favorite subject. “Definitely aiming for my doctorate long-term, but I have to get my master's thesis squared away. See, I'm studying plant mutations, particularly mutations caused by exposure to exotic energies. And frankly, what better place is there to study that than around Freedom City? I've started taking samples of plant life near places where supers have battled, and growing them in the greenhouse to see if they show any signs of mutagenic changes. Who knows? Maybe someday bull-thistle or mayweed will get altered by a blast from, I don't know, Thunderbolt or Deadealus, or anybody, and that could lead to a disease cure. And then there's the possibility of xenobotanical crossbreeds from stray seeds that – “ Nick rolled his eyes at himself and began folding up his beeswrap. “Sorry, I can get a little nerded up about these things. So what, um, what are you studying?
  9. "Oh, no offense taken," Nick replied, wincing inwardly. "Healthy is as healthy does, right?" He raised his sandwich as if toasting to her. "I hope you'll forgive my nosiness." Glad for the turn of subject, Nick brightened. "Yeah, that's it. There's only a handful of companies growing algae farms right now, but it's a start. 80% of the water they use is reclaimed and used again, which beats the heck out of traditional agriculture." In between bites he added, "Mm. Really impressive you can go meatless, with your requirements and all. I'm always impressed when an athlete goes the veggie route. That's dedication." He laughed when Casey pegged his accent. "Spot on, Sherlock. I went to Oregon State. Funny, I never think of myself as having an accent. I guess maybe nobody does? So how about you? Are you a native of this wacky city?"
  10. Nick's eyes widened for a moment, and he couldn't suppress a grin at seeing the bountiful spread Casey laid out. “That is certainly impressive,” he chuckled. “Do you need that much, or is your body just inefficient at processing food?” He took a bite of sandwich and suddenly realized that might have been kind of a personal question. Alarmed, he chewed quickly and washed down the bite with a gulp of water. “Sorry, I don't mean to pry,” he said hurriedly. “Sometimes my curiosity gets the better of my social skills. Forget I asked. Although... have you ever used algal protein? Dried algae is like 60% protein, and it's naturally in powder form, so you can really up the protein levels of a smoothie by just dumping it in there. Pretty good vitamin load, too. It's a food of the future.” Ooookay Nick, he thought. Maybe ramp down the nerd talk...
  11. Thorn Campus Calamity (3 posts, or 4 counting one very short post) Total = 3 (or 4) x 2 (new player bonus) = 6 or 8 - either way , it's one PP to Thorn
  12. Second draft: Quentin Wilde Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: -2 Defense / +2 Toughness In Brief: Christian Soriano as a jaded English beau monde-type who gains super-strength and a new moral compass. Catchphrase: "This is a hot mess." Theme: "Fashion" (David Bowie) Alternate Identity: None (Public) Birthplace: Cambridge, England Residence: [*** WANT NEIGHBORHOOD LOCATION IN THE CITY ***] Freedom City, New Jersey Base of Operations: Freedom City, New Jersey Occupation: Affiliations: None Family: James Holcomb, father; Emily Holcomb, mother; Derek Holcomb, brother; Melissa Holcomb, sister Description: Age: 25 (DoB: 11.07.1995) Apparent Age: Early 20's Gender: Male Ethnicity: Caucasian Anglo-Saxon Height: 5' 4" Weight: 128 lbs. Eyes: blue Hair: brown Quentin appears as a slender, shorter-than-average human male with no special proclivity for exercise. The style of his clothes and hair are usually a year or so ahead of what everyone else is wearing. He favors Italian custom-sewn suits. When super-heroing, he still wears nice suits, but ones with custom fabrics created along the lines of tough super-suit material. History: Quentin Wilde was born Quentin Holcomb, the third child of a very wealthy English manufacturing family. He was the black sheep of the family, always being far more interested in fashion and parties than the family business. An interesting bit of gossip led him to the discovery that his family was related to Oscar Wilde Oscar was his great-great grandfather, as Quentin's grandmother was the illegitimate child of Oscar's grandson Merlin. Quentin began calling himself Quentin Wilde, much to the dismay of his parents. In spite of prodding from both his parents, teen-aged Quentin seemed well on his way to leading a dissipative life. He barely graduated from his 4th private school, and after being expelled from university, his parents sent him to Switzerland. After more or less behaving himself, Quentin went on an extended world tour, winding up in Freedom City "where all the superheroes are." His party boy antics earned him a level of infamy in the tabloids. Quentin continued enjoying himself until the night he drunkenly drove his rented Maserati off an embankment into a bridge piling. That he was still alive was something of a miracle. After multiple surgeries, his parents put him in a private long-term rehabilitation center far away from the city. Quentin spent most of his time brooding and being temperamental. He hated everything about the place: the quiet, the stupid activities, the horrible food, the painful physical therapy, the lack of a bar area… He had actually gone so far as to bribe a staff member to sneak him a decent bottle of gin, but he was caught by another patient. This man had a certain presence, and Quentin found himself guiltily handing over the bottle to him rather than curse him and wheel back to his room with it. The man introduced himself as John* [WILL FILL IN ACTUAL NAME WHEN I GET IT], and began to talk to Quentin about the importance of following the rules and working hard on recovery. Clearly John was also recovering from major injuries, but he was more than willing to put in extra time coaching Quentin to keep him on track. In addition to working harder, John encouraged to help other patients. Quentin thought this was absurd, but John as one of the few people he had met whom he wanted to genuinely impress. As he continued to heal, Quentin started helping newer patients get oriented in the place, and began to participate in group activities. This was a completely alien world to Quentin, and he struggled to process how it was changing him. Quentin was close to being ready to leave, but was actually afraid of going back out into the world. The life of a libertine seemed less appealing to him now, and he felt embarrassed for how he gotten injured. John reassured him that he could point his life in a new direction, but Quentin wasn't so sure what that direction could possibly be. All that changed when there was a mighty crash at the facility one night, and as a wall burst open Quentin recognized a supervillain he had seen on TV: Badguy* [WILL REPLACE WITH NAME ONCE I GET IT], a particularly violent villain. And he was heading straight for John! Without thinking, Quentin stepped in front of the oncoming villain, only to be swatter aside by [INSERT VIOLENT POWER HERE]. As his vision cleared, Quentin was amazed to see John wrestling with Badguy! Quentin felt strangely energized, and also furious at Badguy for invading this sanctuary. Quentin charged Badguy and to the surprise of them both, knocked him off his feet and through a wall. The situation had activated Quentin's long latent mutant powers, and after a brutal fight, Badguy lay vanquished on the facility grounds. When reporters arrived, they found Quentin cleaning up the battle area, including picking up and moving a crushed car. Photos of this whirled around the world, and #superquentin popped up on social media. Even without John's advice, Quentin knew he was staring at a new direction for his life. Since there was no way he could disguise his identity (how many diminutive strong men were there on the East Coast?) , he decided to try and use his powers to help people. He found a job as the goodwill ambassador and public face for the charity Recovery Around the World, and has begun the herculean task of rebuilding his reputation. While his parents aren't wild about him being "one of those super-types," they do at least recognize that what he's trying to do now is a big step up from being a drunken wastrel. Personality & Motivation: Quentin is a lifelong hedonist who only recently developed any sense of empathy or understanding of the common good. In some ways, his understanding of how the world really works is somewhat child-like. He sometimes feels like he's been asleep his entire life and is only now waking up and realizing he's way behind. Quentin is a very outgoing person and does his best to connect with people who, in the past, he would have utterly disregarded. He is still shocked at the level of helplessness many people suffer in their lives, and he is experiencing a strange but growing sense of responsibility to protect those who can't protect themselves. If you caught him at the right moment, he also might admit a certain thrill at being a super-hero. Quentin has always enjoyed presenting himself as a larger-than-life fashionista, and while he still tends to present that façade, he uses it as self-parody, both as a way of showing some humble recognition of his past excesses and as a way of distancing himself from the more painful aspects of that recognition. Powers & Tactics: Quentin's still learning how to use his tremendous strength. He's not fond of hitting people, although he'll do it when necessary. He prefers to physically restrain an opponent when possible, and grab something handy to wrap them up. Shockwave and Groundstrike he reserves for facing a number of opponents. Power Descriptions: Nothing much to describe here: just a smaller-sized man lifting incongruously heavy things. The shockwave and groundstrike Feats are mostly distortion waves that are visible in the typical way. Complications: Money! It's a gas: Fortune can be a fickle thing. Quentin's family could suffer a series of financial disasters (influenced by a villain, maybe?), leaving him to live on "only" on his nominal PR salary. (Not) born in the USA: Either through bureaucratic error or diabolical supervillainry, Quentin's visa could be jeopardized. Dirty Water I: Quentin has plenty of wild friends from the "old days." If things are going tough, will Quentin be tempted to return to his bad boy ways? Dirty Water II: As far as that goes, maybe some of Quentin's less reputable mates will see his newfound popularity as a way to run some kind of crooked deal "for an old friend." If he refuses, will they seek retribution? I don't remember, I can't recall: It could be that someone took a photo or video of Quentin in one of his less-than-stellar moments. Now that's he's a hero, a potential blackmailer could decide the price for their silence could be sky-high! Poor old Ruby Reddress: The paparazzi don't take "no" for an answer. This might include nosing into Quentin's business at the worst moment, either in his private life or in the middle of a battle. Comin' for you: [INSERT VILLAIN NAME FROM ORIGIN STORY HERE] wants revenge on the one who spoiled their revenge. My bad reputation: Quentin may have a tough time convincing people who had heard of him before his accident that he has turned over a new leaf. I can't drive 55: Quentin's driver's license is suspended. The first cut is the deepest: When Quentin's mutant powers activated, he mostly finished healing from his accident. He still has days when he experiences pain in his legs or back. He has not yet visited a doctor, since he's a bit afraid that the pain is psychosomatic in nature, and that's something he's not willing to deal with right now. Abilities: 0 + 4 + 0 + 0 + 2 + 8 = 14PP Strength: 30/10 (+10/+0), 85/10 Lifting (Heavy Load: 1,600 tons/100 lbs.) Dexterity: 14 (+2) Constitution: 10/34 (+0/+12) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +0 Attack: +10 Melee, +4 Base, +4 Ranged Defense: +8 (+4 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +31 Knockback: -12 [NOTES: I'm keeping his trade-offs as is for now. To me, a high combat value isn't necessarily representative of training; it's a representative of how good the character is at that aspect of combat. Yeah, he's not good at throwing things, but that's OK for now.] Saving Throws: 0 + 4 + 5 = 9PP Toughness: +12/+0 (+12/+0 Con) Fortitude: +12/+0 (+12/+0 Con, +0PP) Reflex: +6 (+2 Dex, +4PP) Will: +6 (+1 Wis, +5PP) Skills: 44 = 11PP Bluff 8 (+12) Diplomacy 10 (+15) Gather Info 11 (+12) Knowledge Skill: Art (Fashion & Design) 10 (+11) Language 1 (English [native], French) Sense Motive 4 (+5) [NOTES: Keeping Sense Motive, as I see his ability to evaluate social situations as well as other uses of Sense Motive increasing over time part of his overall development of being aware of what other people are feeling and doing.] Feats: 19PP Benefit: Wealth 2 (Rich) Connected Contacts Dodge Focus 4 Improved Grab Improved Pin Improved Grapple Interpose Melee Attack Bonus 6 Well-Informed [Notes: I'm keeping the grapple-related Feats in there, for now. He has a knack for it, and I see even Improved Pin as being handy if he's tussling with someone super-strong like he is. I'm glad G mentioned Contacts, which I meant to have in there and just left off.] Powers: 20 + 24 + 10 + 24 + 2 = 80 PP Enhanced Strength +20 (Descriptor: mutation) [20 pp] Enhanced Constitution +24 (Descriptor: mutation) [24 pp] Impervious Toughness 10 (Descriptor: mutation) [10 pp] Super-strength 11 (heavy load 1,600 tons) Feats: Groundstrike, Shockwave (Descriptor: mutation) [24 pp] Speed 3 (50 MPH, 500ft per Move Action) (Descriptor: mutation) [3 pp] Drawbacks: None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Groundstrike Touch (Area) variable Reflex Trip Shockwave Area (cone) DC 25 Fortitude Damage Totals: Abilities (14) + Combat (16) + Saving Throws (9) + Skills (11) + Feats (19) + Powers (81) - Drawbacks (0) = 150/150 Power Points
  13. Nick blinked a few times and willed a few words to come out while he took a deep breath. “Well, yes, absolutely,” he managed. “Um, if you're OK with sitting on the ground...?” Complete sentences, Nick ol' boy, he thought. “I know my break plans are boring... study, study, and lesson plans,” he shrugged with a rueful grin. “So... what's in your lunch box today?”
  14. And just like that, a very pretty girl was talking to him. “Ermf,” he said, trying to talk and chew furiously at the same time. “Urm, Caythee, hi.” Nick scrambled to his feet, brushing crumbs off his shirt and holding a hand over his mouth. She was a bit taller than he was, but Nick had gotten used to that in high school. He'd learned to shrug off the occasional ribbing from his friends, because he'd realized it didn't really matter. It certainly didn't matter in Casey's case: she seemed like one of those girls – one of those women, he corrected himself, briefly imagining his mother chastising him – who could be fun or kick your butt, depending on the circumstances. And she's one of your students, Clyde. That was his father's voice, using the never-explained pet name he had for Nick. He swallowed and coughed a bit. “Sorry, you caught me with my mouth full.” He looked at his half-eaten sandwich and its bee-wrap wrapper. “Yeah, it's kind of a caprese kind of thing, with my own basil. Surprise, surprise, right? I grow my own herbs.” Stunning repartee, Nick, he thought. “So, um, what are you up to this fine, fine day?”
  15. Belated thanks for the feedback, G.
  16. My second PL 10 character. I am looking for someone who has a character who might fit the role of "John" in Quentin's backstory, as well as the villain that goes along with him. As far as power goes, I'm not trying to break any new ground here (no pun intended). He's a basic brick. _________________________________________________________________________________________________ Quentin Wilde Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: -2 Defense / +2 Toughness In Brief: Christian Soriano as a jaded English beau monde-type who gains super-strength and a new moral compass. Catchphrase: "This is a hot mess." Theme: "Fashion" (David Bowie) Alternate Identity: None (Public) Birthplace: Cambridge, England Residence: [*** NEED ADDRESS ***] Freedom City, New Jersey Base of Operations: Freedom City, New Jersey Occupation: Affiliations: None Family: James Holcomb, father; Emily Holcomb, mother; Derek Holcomb, brother; Melissa Holcomb, sister Description: Age: 25 (DoB: 11.07.1995) Apparent Age: Early 20's Gender: Male Ethnicity: Caucasian Anglo-Saxon Height: 5' 4" Weight: 128 lbs. Eyes: blue Hair: brown Quentin appears as a slender, shorter-than-average human male with no special proclivity for exercise. The style of his clothes and hair are usually a year or so ahead of what everyone else is wearing. He favors Italian custom-sewn suits. When super-heroing, he still wears nice suits, but ones fabricated from History: Quentin Wilde was born Quentin Holcomb, the third child of a very wealthy English manufacturing family. He was the black sheep of the family, always being far more interested in fashion and parties than the family business. An interesting bit of gossip led him to the discovery that his family was related to Oscar Wilde Oscar was his great-great grandfather, as Quentin's grandmother was the illegitimate child of Oscar's grandson Merlin. Quentin began calling himself Quentin Wilde, much to the dismay of his parents. In spite of prodding from both his parents, teen-aged Quentin seemed well on his way to leading a dissipative life. He barely graduated from his 4th private school, and after being expelled from university, his parents sent him to Switzerland. After more or less behaving himself, Quentin went on an extended world tour, winding up in Freedom City "where all the superheroes are." His party boy antics earned him a level of infamy in the tabloids. Quentin continued enjoying himself until the night he drunkenly drove his rented Maserati off an embankment into a bridge piling. That he was still alive was something of a miracle. After multiple surgeries, his parents put him in a private long-term rehabilitation center far away from the city. Quentin spent most of his time brooding and being temperamental. He hated everything about the place: the quiet, the stupid activities, the horrible food, the painful physical therapy, the lack of a bar area… He had actually gone so far as to bribe a staff member to sneak him a decent bottle of gin, but he was caught by another patient. This man had a certain presence, and Quentin found himself guiltily handing over the bottle to him rather than curse him and wheel back to his room with it. The man introduced himself as John* [WILL FILL IN ACTUAL NAME WHEN I GET IT], and began to talk to Quentin about the importance of following the rules and working hard on recovery. Clearly John was also recovering from major injuries, but he was more than willing to put in extra time coaching Quentin to keep him on track. In addition to working harder, John encouraged to help other patients. Quentin thought this was absurd, but John as one of the few people he had met whom he wanted to genuinely impress. As he continued to heal, Quentin started helping newer patients get oriented in the place, and began to participate in group activities. This was a completely alien world to Quentin, and he struggled to process how it was changing him. Quentin was close to being ready to leave, but was actually afraid of going back out into the world. The life of a libertine seemed less appealing to him now, and he felt embarrassed for how he gotten injured. John reassured him that he could point his life in a new direction, but Quentin wasn't so sure what that direction could possibly be. All that changed when there was a mighty crash at the facility one night, and as a wall burst open Quentin recognized a supervillain he had seen on TV: Badguy* [WILL REPLACE WITH NAME ONCE I GET IT], a particularly violent villain. And he was heading straight for John! Without thinking, Quentin stepped in front of the oncoming villain, only to be swatter aside by [INSERT VIOLENT POWER HERE]. As his vision cleared, Quentin was amazed to see John wrestling with Badguy! Quentin felt strangely energized, and also furious at Badguy for invading this sanctuary. Quentin charged Badguy and to the surprise of them both, knocked him off his feet and through a wall. The situation had activated Quentin's long latent mutant powers, and after a brutal fight, Badguy lay vanquished on the facility grounds. When reporters arrived, they found Quentin cleaning up the battle area, including picking up and moving a crushed car. Photos of this whirled around the world, and #superquentin popped up on social media. Even without John's advice, Quentin knew he was staring at a new direction for his life. Since there was no way he could disguise his identity (how many diminutive strong men were there on the East Coast?) , he decided to try and use his powers to help people. He found a job as the goodwill ambassador and public face for the charity Recovery Around the World, and has begun the herculean task of rebuilding his reputation. While his parents aren't wild about him being "one of those super-types," they do at least recognize that what he's trying to do now is a big step up from being a drunken wastrel. Personality & Motivation: Quentin is a lifelong hedonist who only recently developed any sense of empathy or understanding of the common good. In some ways, his understanding of how the world really works is somewhat child-like. He sometimes feels like he's been asleep his entire life and is only now waking up and realizing he's way behind. Quentin is a very outgoing person and does his best to connect with people who, in the past, he would have utterly disregarded. He is still shocked at the level of helplessness many people suffer in their lives, and he is experiencing a strange but growing sense of responsibility to protect those who can't protect themselves. If you caught him at the right moment, he also might admit a certain thrill at being a super-hero. Quentin has always enjoyed presenting himself as a larger-than-life fashionista, and while he still tends to present that façade, he uses it as self-parody, both as a way of showing some humble recognition of his past excesses and as a way of distancing himself from the more painful aspects of that recognition. Powers & Tactics: Quentin's still learning how to use his tremendous strength. He's not fond of hitting people, although he'll do it when necessary. He prefers to physically restrain an opponent when possible, and grab something handy to wrap them up. Shockwave and Groundstrike he reserves for facing a number of opponents. Power Descriptions: Nothing much to describe here: just a smaller-sized man lifting incongruously heavy things. The shockwave and groundstrike Feats are mostly distortion waves that are visible in the typical way. Complications: Money! It's a gas: Fortune can be a fickle thing. Quentin's family could suffer a series of financial disasters (influenced by a villain, maybe?), leaving him to live on "only" on his nominal PR salary. (Not) born in the USA: Either through bureaucratic error or diabolical supervillainry, Quentin's visa could be jeopardized. Dirty Water I: Quentin has plenty of wild friends from the "old days." If things are going tough, will Quentin be tempted to return to his bad boy ways? Dirty Water II: As far as that goes, maybe some of Quentin's less reputable mates will see his newfound popularity as a way to run some kind of crooked deal "for an old friend." If he refuses, will they seek retribution? I don't remember, I can't recall: It could be that someone took a photo or video of Quentin in one of his less-than-stellar moments. Now that's he's a hero, a potential blackmailer could decide the price for their silence could be sky-high! Poor old Ruby Reddressc: The paparazzi don't take "no" for an answer. This might include nosing into Quentin's business at the worst moment, either his private life or in the middle of a battle. Comin' for you: [INSERT VILLAIN NAME FROM ORIGIN STORY HERE] wants revenge on the one who spoiled their revenge. My bad reputation: Quentin may have a tough time convincing people who had heard of him before his accident that he has turned over a new leaf. I can't drive 55: Quentin's driver's license is suspended. The first cut is the deepest: When Quentin's mutant powers activated, he mostly finished healing from his accident. He still has days when he experiences pain in his legs or back. He has not yet visited a doctor, since he's a bit afraid that the pain is psychosomatic in nature, and that's something he's not willing to deal with right now. Abilities: 0 + 4 + 0 + 0 + 2 + 8 = 14PP Strength: 10/30/52 (+10) Dexterity: 14 (+2) Constitution: 10/34 (+12) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +0 Attack: +10 Melee, +4 Base, +4 Ranged Defense: +8 (+4 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +31 Knockback: -12 Saving Throws: 0 + 4 + 5 = 9PP Toughness: +12/+0 (+12 Con) Fortitude: +12/+0 (+12 Con) Reflex: +6 (+2 Dex) Will: +6 (+1 Wis) Skills: 44 = 11PP Bluff 8 (+12) Diplomacy 12 (+16) Gather Info 11 (+12) Language 1 (English [native], French) Sense Motive 4 (+5) Knowledge Skill: Fashion 8 (+9) Feats: 18PP Dodge Focus 4 Melee Attack Bonus 6 Connected Improved Grab Improved Pin Improved Grapple Interpose Well-Informed Benefit: Wealth 2 (Rich) Powers: 20 + 24 + 12 + 24 + 2 = 82 PP Enhanced Strength +20 (Descriptor: mutation) Enhanced Constitution +24 (Descriptor: mutation) Impervious Toughness 12 (Descriptor: mutation) Super-strength 11 (heavy load 1,600 tons) Feats: Groundstrike, Shockwave (Descriptor: mutation) Speed 2 (Descriptor: mutation) Drawbacks: None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Groundstrike Touch (Area) variable Reflex Trip Shockwave Area (cone) DC 25 Fortitude Damage Totals: Abilities (14) + Combat (16) + Saving Throws (9) + Skills (11) + Feats (18) + Powers (82) - Drawbacks (0) = 150/150 Power Points
  17. I think so... but I am perfectly fine going either way. Heritage?
  18. As Nick munched his sandwich, he sat back and tuned into the conversations nearby. The number one topic was spring break, of course. Nick was looking forward to it as well, but mostly because the university would largely clear out and he could be guaranteed of his favorite study carrel in the library. The greenhouse would be quiet, too, and he needed the time to get caught up for the home stretch to summer. A branch of the lilac bush grazed his back in the breeze. The temptation was too much to resist. Looking around carefully, Nick reached out to the sturdy plant and coaxed one small bud to form and swell just to the point of blossoming. Simple pleasures, he thought, admiring the natural symmetry of the unfolding bud.
  19. Since Nick is a grad student, he could be a TA for a basic biology class or two... maybe Casey or someone in her coterie recognizes him?
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