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Mad Scientist

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Everything posted by Mad Scientist

  1. Was there a miss chance rolled? I may have misassumed what your edit was about.
  2. Have to keep varying the attacks, can't let them get used to any one in particular. Sniper Beam at the next Gryphon to come into 500' range. Sniper Beam Attack: 1d20+11 20 Blast 11, Damage Save DC 26.
  3. Wildcat twitched, grunted, and then scrambled to his feet without any sign of the grace that he was capable of. Apparently, he'd managed to survive some sort of lightning...thingy...and he had to conclude that survival fell into the 'win' category. A change in time of day, being stuck out in the wilderness who knows where, debris everywhere and someone missing were all, of course, not in the 'win' category, but something was better than nothing. He was still trying to get his wits together when silver-and-blue went streaking around the landscape, and he turned to face...Jack Of All Blades? He wasn't sure if 'wow' or 'yikes' was in order, not in the least because the man was clearly angry. "Uh, Caradoc?" Six foot metal monster-looking guy, right. He'd gotten a whiff of the suit before they'd been blown to wherever the hell they were, and if the hero was around anywhere, he should be able to sniff him out eventually. "I don't smell him nearby," he admitted reluctantly, tugging at his wildcat mask to ensure it was still in place. "Uh, if you don't mind me asking, what just happened there?" he asked, also reluctantly. Admitting he had no idea whatsoever what was going on wasn't a good way to establish a positive place in the pecking order.
  4. Ack! I've been busy with my new job, but that's no excuse to forget that I was up! Now that she has her footing, as it were, Cerulean is going to wait until at least a couple of them are inbound on an attack run, then hit them with her Kamehameha. Blast 11, 25' wide line and 550' long, Penetrative 5, +5 Knockback. It's a full round action to activate, Toughness Save DC 26, a Reflex Save at DC 21 reduces that Toughness DC to 20.
  5. Well. She hadn't planned on pursuing her attack, not in what would clearly be a suicidal bid to follow the hydrokinetic into her own domain, but with the appearance of air force backup, she found herself hard-pressed not to give theme some assistance, since they were clearly risking their lives here. Descending to perhaps thirty feet above the waves, ignoring the stray shots that were absorbed harmlessly into her own aura, she took a deep breath, concentrated, and then cut loose. From her outstretched hands, a column of brilliant blue light a full twenty five feet across lanced out, spearing down into the chill waters at an angle that actually manged to somehow bore a hole in the ocean itself. The waters came crashing back in as the massive beam faded, a collapsing trench some five hundred feet long. She rotated fifteen degrees to her left, and did it again. And again. Once everyone had broken off their assault on the tides, she fell into their formation as she was clearly intended to, and headed for the opening in the city shield. This was awesome!
  6. Cerulean was not at all happy at being surrounded on all side and above by the spidery repair units -- she didn't have a phobia of spiders per se, but good Lord were they creepy. Plus, they were way, way outnumbered as a result, but that had been assumed since the outset, hadn't it? Besides -- nobody had seen her really cut loose, yet, and she'd like to think that she was capable of generating a surprise or two if she had to. She had to agree with Dragonfly on the overall impression of the throne -- or, apparently, 'Power Chair', whatever that was -- it was definitely a show of power. "Would have been cooler, though, if it was built of all the guns of your defeated enemies, all forged together with the barrels sticking up all over behind...your...head...." She trailed off, sensing that everyone else wasn't really getting the whole 'Song of Ice and Fire' vibe she was working off. "Er, sorry, go ahead," she urged, her cheeks pinking slightly.
  7. I'm going to have to ask for an Initiative check here, please!
  8. The little bird flicked its wings twice, cocking its widdle blue head in her direction. "I'm game to talk, assuming you're able to, later," the blue canary told her. "I have a feeling you're going to bee busy for a while, though." Really, the music combined with the pun was enough on its own to get the point across, but the music was gradually being overlaid with an angry buzzing sound. The odd pink-purple sky darkened in sections, and she could see what looked like giant bees, wasps, hornets, and yellowjackets descending upon her in clouds. Oh yes -- and they all had, distorted by compound eyes and snapping mandibles, Eileen's face.
  9. I explicitly stated that Allen and Seahawk saw no sign of an intruder on the recording. I then explicitly stated that Shrike saw something different, and then went on to detail what that was. Counters Concealment doesn't enter into it for several reasons, primarily among which is that Shrike doesn't have Counters Concealment. Other sensory powers, yes. I'm sorry, but I've tried and tried, and this isn't working. No matter how I do things, whatever I post is apparently confusing, wrong, or deliberately designed so that Seahawk can't possibly contribute. I took up this request to run a thread for some new characters and new players, and the planned event for five heroes dropped to two in short order. I've been modifying things to account for the necessary differences in manpower, but it now only barely resembles my original plan. I'm sorry, Heritage. I hate to drop a thread, but I apparently can't make this one work to everyone's satisfaction.
  10. Technology doesn't seem to defeat this trick, for only Shrike was able to see anything unusual upon the recording. For Ms Allen and Seaham, there was no Renaissance fair reject visible.
  11. Well, Cerulean is most definitely not going to pursue her into her most proficient element, so I'd have to agree, we can call combat here.
  12. Fort Save DC: 18: 1d20+8 12 ...well, as hard as a falling target might be to hit, let' HP reroll that one. Fort Save DC: 18, HP Reroll: 1d20+8 21 Better. This'd be a bad time to be Stunned, especially that close to a propeller.
  13. Miss Chance, Low=hit: 2#1d20 3 11 So, 24 misses, but 27 hits, for a DC 18 Fort save vs Stun?
  14. There -- didn't want to try THAT on my phone.
  15. A search of the vault turned up nothing that could be considered especially out of the ordinary, with the possible exception of a few flakes of blue paint that upon comparison do indeed match that which was used on the ceiling of the casino to provide the 'looking up at the surface' effect. An effect, worth noting, that was not extended into the employee areas, including the vault. None of the electronics give any indication of being tampered with, and upon unfolding the origami butterfly, all that is seen is that it was made from a yellow sheet of the thin rice paper commonly used for such art. "I can show you the surveillance footage; I had just finished reviewing it myself when our security...recruited you," Ms. Allen informed them as she lead the way out of the vault and two doors down the hall to a door marked, appropriately, 'SURVEILLANCE'. "Unfortunately, while you can see when the crime happens, there's nothing there that shows how." Rather than explaining that any further, she simply queued up the recording and played it back for the two heroines. The timestamp shown on the feed was from a bare ten minutes ago, and it showed the vault room exterior door from a camera across the hall. A pair of screens flanking the main display showed the view along the hall from either side. After a moment, the leftmost screen showed a door open, and a pair of uniformed guards emerged. One was holding a locked money drop bag, reasonably bulky, and the other was clearly there as security -- both against someone trying to jump the first one, and to keep the first one himself honest. They entered the main viewscreen, and after unlocking the exterior door both passed into the vault. Ms. Allen paused the playback and switched it over to the feed from inside the vault room -- but not before Seahawk noted that the door had seemed to...hesitate for an instant in the process of closing behind them. Inside, the pair keyed the vault which swung ponderously open, entered, deposited the bag alongside a number of identical others, then closed the vault door behind them, clearly making sure it was secured, and then left. This time Ms. Allen left the recording to run, and it was perhaps ninety seconds later that an alarm abruptly began to blare and the vault door swung open again, revealing...nothing, other than a now-empty vault. A few seconds later, the exterior door opened and security rushed in, at which point Ms. Allen stopped the recording again. "You see what I mean?" she told them with a note of frustration in her voice, and Seahawk had to agree. ...Shrike, on the other hand, saw perhaps just a little bit more. As the money-toting guards had opened the exterior door and entered, a man had come out of what had been a blind spot between the three cameras and entered behind them, catching the door for an instant with a gloved hand to allow himself time to enter. Once inside, he'd stood out of the way of the guards and simply slipped past them into the vault, the guards' eyes passing over him like he wasn't even there. After the alarm sounded and the vault door opened, he emerged and stood off to the side until the guards rushed in, and used the opportunity to slip out the door. As if that hadn't been odd enough, his outfit had been truly...bizarre, and this was saying something in a time and place where costumed superheroes were commonplace. His boots were black leather, folded down like a character from an Errol Flynn movie and embossed heavily in silver. His gloves were long, leather swordsman gauntlets, in burgundy, and he wore riveted brass goggles over his eyes. A heavy belt hung with pouches encircled his waist, the buckle an ornate engraved gold, and a green sash of some kind was pulled over one shoulder and tucked under that belt before and behind. None of it really went with the rest, and all of it was worn over what looked for all the world to be a set of military surplus BDUs.
  16. Not at all -- I was giving Heri a chance to post ICly as he'd stated he'd intended to do, and I just hadn't had a chance over the past 22 hours since he did, what with working shifts at both jobs, to make a post. I don't want to rush and make posts before you two have had a chance to get what you want posted yourselves.
  17. My apologies, I just got off work half an hour ago and I'm not home yet. I'll be posting as soon as I have a computer in front of me, rather than merely a phone. Please be patient.
  18. At the appearance of the...lightning thingies...Wildcat's hackles rose, irrespective of the fact that he did not, indeed, actually possess hackles. It took a few moments for him to realize that the feeling wasn't actually an atavistic response to the unknown, but a physical energy field that was tingling over his skin. This was...big. This was likely stupidly dangerous. And.... And there were people down there, going about their lives, and possibly about to get squashed by...whatever this was. Rising from his crouch upon the branch, he looked down at the girl on the bench; she would have to be first. She-- ...was gone. Someone else was standing nearby, however, in costume of blue and silver with flowing white hair...and the same backpack that had been sitting beside the cute coed. He might not have noticed, but when you're bored, on a stakeout, and possess binocular-grade vision, you might spend a bit of time looking over the available scenery, yes? Okay, not particularly subtle on her part, but he wasn't about to call her on it -- he knew he tried his best to keep who he was a secret from others, so he could at least extend the same courtesy. Having hesitated only a moment, he bounded down from the tree into the parking lot with a prodigious leap, coming in well under the...event...to avoid running into it and maybe blowing up or something. Rolling with his landing, he came to his feet and loped to the woman's side with a few long strides. "Warning the people inside the liquor store," he told her rapidly, not stopping but only slowing as he passed his message. "Be careful with that thing," he urged, and crossed the distance to the store's door in a rush. Hauling the door open, he poked his head inside. "Some kind of supernatural event going on out here," he barked into the quietly humming fluorescent lit store. "Go out the back, or get into a cooler or something, but don't come out the front," he urged, before letting the door close and turning back to the phenomenon. How in the world was he supposed to punch that?
  19. Move action to open the distance to five hundred feet total, and then attack with Sniper Beam (Damage 11, Penetrating 5, ranks of Improved Range and Progression putting 500' within her first range increment). Sniper Beam Attack: 1d20+11 25
  20. Cerulean cursed as the aquatic attack hit one of her decoys -- yes, that was what they were for, and she was quite glad that she hadn't been the one hit -- because that looked like it would have been nasty, and not because of the mere impact of the water. Another decoy formed out of pure light a moment later, bringing her defenses back up to full capacity -- and she just might need it. Leaving a blue streak in her wake, she shot up perhaps another four hundred feet in altitude, putting some more distance between them to make subsequent water blasts much more difficult to reach her. Not so with light based attacks, however, and her eyes flared a brilliant blue an instant before a pair of incandescent beams speared out of them to converge on the clone hundreds of feet below.
  21. Since real-world radar can't lock onto a target as small and soft as a human being, it sounds reasonable that fictional-world tech based radar has at least a little trouble doing so. Especially since you're being mean and polarizing their cockpits against visual dazzles. Given that she's so outnumbered, she's going to have to play defensively, intelligently, and start using the terrain. So, move action to fly and hover right beside one of the airship's engines, (but not, obviously, in the airstream either at intake or output, cape or no), or ideally land on a housing or some such, should it be feasible (not knowing the exact design of the engines, be they open propellers or with turbine housings and so forth) making attack runs by the GGs problematical both by the need to veer off, and to avoid hitting their own ship with their attacks. Then, hold action and take a shot at the first of the GGs that comes within 500' of her with her Sniper Beam (Damage 11, Penetrating 5, Extended Range and Progression means 500' is within her first range increment, so no penalties to hit). Sniper Beam Attack: 1d20+11 18
  22. Just a reminder that her Mirror Images is active, so a 50% miss chance due to Total Concealment -- unless they are using a method that defeats that, of course.
  23. Initiative: 1d20+1 17 Only two get the drop on her -- could have been much worse!
  24. Oh, there might be more than just sidekick duties to be done, we're just getting started. Search could be useful for finding new clues, Investigte for getting details off the origami, Notice could be applied against security camera footage, and Electronics could be brought into play to look for signs that tampering with the security systems had occurred.
  25. Does the Mirror Images concealment effect come into play, or are the factors involved that would bypass it?
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