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Room of Danger (first edition) OOC


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TH goes first, and she's not in a peaceable mood for reasons my post will explain. Let the rolls continue. She'll be switching array slots to the Autofire Blast.


http://orokos.com/roll/554309 26. DC of a regular hit is 25, but autofire adds 1 to the DC for every 2 the roll exceeds the target's defense, to a maximum of +5. She's made that, so the Toughness save DC would be 30. And then it'll be your turn, Vorik.

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Dazed. We don't use stunned. Dazed goes away on your turn, so you're still good using on the Obscure. Since you've gone and done that, she can't see you to hit you. (technically like a 50/50 shot, regardless of how attack roll goes), so instead she'll change array slots and use her Time Stop. DC 20 Reflex save for half, DC 20 again not to be Slowed or Stopped. It is a General area, so she doesn't have to see her target. And the secondary effect triggers again. DC 25 Toughness save. Please do that first.

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With you stopped, she take a move action out of the affected area of your Obscure, and use her Datalink to control the three forklifts in this Not!Warehouse. She now has both Cover and Partial Concealment from you. The Obscure doesn't run down, as it is Time Stopped until you aren't. Since your turn is here again, you get to make that second Reflex save again, with a +1 on your check.

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Ah, she does not know that. And I should read sheets. And put it in the sig so I don't have to go hunting for it. :argh: Concealment is from Visual Senses only, then. I don't see why you can't take your turn now, no. But you should know she's a bit over 100 ft away because of the Obscure.

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Hrmm, well Mannequin has Flight 2 meaning he can move 220ft so he can easily clear the distance. He is going to use the arm still detached and send it towards her trying to use Shock Punch. 

http://orokos.com/roll/554749 25 which I think is a hit. Gonna need a DC 25 Toughness and a DC 20 Fort (Failure is stunned). Oh it also counts as a melee attack so I dont think you get any advantage from cover but I may be wrong.

Edited by Vorik
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http://orokos.com/roll/554751 19 on Toughness. Bruised and Dazed.


http://orokos.com/roll/554752 8 for Fort, which is *awful*, so I'll hand you an HP and reroll that.


http://orokos.com/roll/554753 11 on the reroll, but that's a 6. HP boosts to a 16 so it is a 21 and passed that save.


Dazed, as stated, goes away on the person's next turn, so here we go. For the record, Dazed is a problem as you cannot take actions while Dazed. Sustained abilities (such as Flight, Force Field, or Time Stop) require a free action to maintain. To the next post.

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Okay, the first thing she'll do is use that Datalink'd Machine Control again to drive one of the forklifts into the Obscuring Haze and blow it up/away. DC 20 Reflex save for half, DC 25/20 (with save) Toughness save. She will then *surge* (granting you another HP as she shrugs off the Fatigue from doing so) and goes for the Blast again.


http://orokos.com/roll/554776 27 on the attack check, so once again DC 30 Toughness save.

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Here is the Reflex to half

http://orokos.com/roll/554832 14 (Failed)


Here is the DC 25 Toughness 

http://orokos.com/roll/554833 31 (Passed, Forgot to put in the 2 wounds)


Here is the DC 30 Toughness

http://orokos.com/roll/554856 18 (Failed and going to Hero Point to Reroll)


http://orokos.com/roll/554840 34 (Passed)


Alright so I have 1 HP left and will try my Shockpunch again.

http://orokos.com/roll/554858 21 which I believe hits so again a DC 25 Toughness and a DC 20 Fortitude.


Are you going to make a post IC about using the forklift and pushing yourself or do you want me to just post there?

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http://orokos.com/roll/555141 27 on Toughness. Passed


http://orokos.com/roll/555143 16 on Fort, so Dazed again which is shrugged off as soon as her turn comes around.


I was called into work while in the middle of writing that post, so you know. Kind of a pain, but what can you do? First, a roll.


http://orokos.com/roll/555157 15 for Attack. Hits, just barely. No autofire bonus. So, DC 25 Toughness, and the same for Secondary Effect happening. Second, a move action. With Speed 5, she can casually blur past Mannequin. Let's say 220 ft even from the arm. :D

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All good, work happens. Also 220ft you say? Well it just so happens that having Flight 2 lets you move...220ft per round! First though the checks against your attack.


http://orokos.com/roll/555206 29 including the 2 wounds (Passed)


http://orokos.com/roll/555207 28 including the 2 wounds (Passed)


Mannequin is going to have his arm chase after her like a heat seeking missile and this time its going to be an unarmed attack into a Improved Grab if it lands.


http://orokos.com/roll/555208 20 to hit

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