Gizmo Posted September 18, 2017 Share Posted September 18, 2017 THE ALKAHEST Notice Check: 1d20+10 17 The Alkahest also has Super-Senses 4 (Olfactory; Accurate [+2], Acute, Tracking 1) [4PP], let me know how you want to factor that into its ability to notice him if for now he's just hiding visually. Link to comment
Avenger Assembled Posted September 18, 2017 Author Share Posted September 18, 2017 It's probably going to be clear to Riley that it can smell him at this point and is actively in pursuit, but can't actually reach him yet? Not till it starts running, anyway. Link to comment
Avenger Assembled Posted September 21, 2017 Author Share Posted September 21, 2017 AP: Obscure 3 (all senses, multiple chaff + smoke + stink arrows, 25 ft, Extra: Selective Attack) {16/16} Edits aren't in yet - but I assume it's okay if I toss that off? Link to comment
Avenger Assembled Posted October 10, 2017 Author Share Posted October 10, 2017 http://orokos.com/roll/556971 = 22 That hits! Okay, I need a DC 25 Fort save - and then a save for DC 30! Damage after the Drain. It's not PL 15, but that rank of Corrosion is pretty ouchy! Link to comment
Gizmo Posted October 15, 2017 Share Posted October 15, 2017 THE ALKAHEST Fortitude Save vs DC 25: 1d20+18 28 Toughness Save vs DC 30: 1d20+20 25 Bah! No-sells the Drain but the Alkahest is bruised and dazed. Link to comment
Avenger Assembled Posted October 16, 2017 Author Share Posted October 16, 2017 Okay, new round. Woodsman: 20 Monster: 17 Alkahest: 15 Woodsman shoots the thing, he guesses? Attack vs. Monster: A miss! Okay, the monster is up again and (not being threatened by Woodsman) goes for the Alkahest again! http://orokos.com/roll/558604 = 15 This time a miss! Alkahest is up. Link to comment
Gizmo Posted October 16, 2017 Share Posted October 16, 2017 The Alkahest is going to Regenerate the bruise at no action cost and spend its turn clearing the daze, as represented by catching the monster's fist when it tries to hit it and misses. Link to comment
Avenger Assembled Posted October 17, 2017 Author Share Posted October 17, 2017 Woodsman shoots the thing again - this time with his bomb arrow! He's out of range - but that's a DC 20 Reflex save vs. DC 25 Damage! http://orokos.com/roll/559272 = 12 Save vs. 25 http://orokos.com/roll/559273 = 16 Bruised and dazed! Hopefully the Alkahest will roll better! Link to comment
Gizmo Posted October 17, 2017 Share Posted October 17, 2017 THE ALKAHEST Reflex Save vs DC 20: 1d20+6 13 Toughness Save vs DC 25: 1d20+20 27 Link to comment
Avenger Assembled Posted October 17, 2017 Author Share Posted October 17, 2017 The thing is dazed - it's the Alkahest's turn! Link to comment
Gizmo Posted October 17, 2017 Share Posted October 17, 2017 THE ALKAHEST Move Action: Startle Gold Monster: 1d20+22 42 Standard Action: Attack Gold Monster; Power Attack 5: 1d20+5 7 Surge: Attack Gold Monster; Power Attack 5: 1d20+5 17 If either of those hit it's a DC 40 Toughness Save and the Alkahest will be fatigued next round. Link to comment
Avenger Assembled Posted October 17, 2017 Author Share Posted October 17, 2017 The second one does hit! Tou vs 40: http://orokos.com/roll/559281 = 28 It's staggered and dazed! There's an Aura at work, but not as damaging as being punched - give me a DC 20 Fort Save vs a drain, and then a DC 25 Tou save. (It is penetrating so it busts the Impervious) Link to comment
Gizmo Posted October 17, 2017 Share Posted October 17, 2017 THE ALKAHEST Fortitude Save vs DC 20: 1d20+18 25 Toughness Save vs DC 25: 1d20+20 39 Link to comment
Avenger Assembled Posted October 18, 2017 Author Share Posted October 18, 2017 Tou vs 40 for the knockback hit: http://orokos.com/roll/559800 = this time it collapses! Okay, lemme make a good-sized IC post... Link to comment
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