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Twisted Mortal

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So, I guess before I start all this I should introduce myself. My name is Lang. I'm male. Age 27. My housemate plays this game and I just wanted to peek in on it. The guys in Discord were pretty cool. I know I could have stayed quiet and lurked, but they answered what questions I had. If I'm allowed to join, I'd like to submit an idea.

 

A sneaky guy with daggers that hunts supernatural threats like vampires, werewolves, demons, undead, just to name a few.

 

Hopefully I get the nod. If not I'll shuffle back off and lurk!

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Player Name: You can use your messageboard handle, you don't need to submit your real name.
Character Name:
Power Level: 7 or 10 (105/105PP or 150/150PP)
Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None")
Unspent Power Points: 0
In Brief: 1-2 sentences which sum up the whole character.

Residence: (Optional) Where the character normally resides / lives (if anywhere).
Base of Operations: (Optional) Where the character primarily operates or their headquarters' location, if anywhere.
Catchphrase: (Optional) Example: "Its Clobberin' Time", "By the Power Cosmic!", "Hulk Smash!" etc. 

Alternate Identity:
Identity: Public or Secret
Birthplace:
Occupation:
Affiliations: People and/or groups you work with.
Family:

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Gender
:
Ethnicity: Caucasian, Asian, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like!)

Power Descriptions:
(Describe what their powers look like, if applicable)

History:
(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:
(Describe why they do what they do here)

Powers & Tactics:
(In-character descriptions of how they do what they do)

Complications:
Name: Description

Example: Identity: Secret


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)


Combat: 0 + 0 = 0PP
Initiative: +0
Attack: +0 Melee, +0 Ranged
Grapple: +0
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed
Knockback: -0


Saving Throws: 0 + 0 + 0 = 0PP
Toughness: +0 (+0 Con, +0 [Other])
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills: 0R = 0PP
[skill] [# of Ranks] (+[Total Bonus])
[skill] [# of Ranks] (+[Total Bonus])
[skill] [# of Ranks] (+[Total Bonus])

Examples:
Craft (Structural) 5 (+5)Skill Mastery -- would be used for someone with 5 ranks in the skill and a +0 Int modifier, and the Skill Mastery feat for that skill.
Knowledge (Technology) 8 (+10)Second Chance -- would be used for someone with 8 ranks in the skill and a +2 Int modifier, and had the Second Chance feat for that skill.
Languages 2 (English, French [Native], German) -- would be used for someone who speaks those three languages, but learned French first.
Notice 5 (+4) -- would be used for someone with 5 ranks in the skill and a -1 Wis modifier.


Feats: 0PP
[Feat Name]
[Feat Name]
[Feat Name]

Examples:
Accurate Attack
Dodge Focus 2
Equipment 2 (10EP)
Luck 2

Equipment: XPP = 5*XEP

  • Name (power breakdown, if applicable) [XEP]

Examples:

  • Gas Mask [1EP]
  • Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP]
  • Undercover Vest (Protection 3 [Feats: Subtle]) [4EP]

Note: The Equipment block is only applicable if your character has the Equipment feat!


Powers: 0 + 0 + 0 = 0PP

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

Array Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

  • Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
  • Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)

Device Rank (Descriptive Name; 5*RankPP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

  • Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

Examples:

Electrical Control 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)

  • Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
  • Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
  • Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}

Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]

  • Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]
  • Force Field 2 [2PP]
  • Shield 2 [2PP]

Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header.


Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP]

Example:
Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]

Note: You can only have a number of Drawbacks equal to your PL, not including Power drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed
             Touch      DC 15 Toughness                Damage (Physical)
Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage (Energy)
Taser Blast         Ranged     DC 16 Fortitude                Stun (Staged)

 

Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105 (or 150/150) Power Points

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Player Name: Twisted Mortal

Character Name: Daggers

Power Level: 10 (150/150PP)

Trade-offs: +3 Attack / -3 Damage, +3 Defense / -3 Toughness

Unspent Power Points: 0

 

In Brief: A human hunter of supernatural creatures that prey on humans by night. Rich playboy thrillseeker by day.

 

Residence: Freedom City

Base of Operations: Freedom City

Catchphrase: "Your reward, foul creature."

Alternate Identity: Jason Hart

Identity: Secret

Birthplace: Lima, Ohio

Occupation: Idle Wealthy

Affiliations: Various sports organizations

Family: John Hart (father), Billie Hart (mother)

 

Description: A tall guy, not with big muscles, but definitely put in time at the gym. during the day, he outfits mostly in sports clothes. His cover is that he donates and participates to sports leagues. So, if he's at a baseball game, he's in baseball gear. At night he dresses up in a sleek black leather outfit, boots, gloves, and over the face mask and cowl. He carries two magically strengthened bone daggers when in hero attire.

 

Age: twenty-something (DoB: 1994, July 5)

Apparent Age: youngish

Gender: Male

Ethnicity: Caucasian

Height: 6 foot

Weight: 200 pounds

Eyes: brown, deep set

Hair: brown, short cut, styled

 

Power Descriptions: carries two bone daggers that command him to hunt creatures of the night and protect the innocent. besides their obvious stabbing they do, they have a few magical tricks. they can make him invisible, they can see through supernatural disguises and illusions, if separated, he can warp to the missing one without error. He can communicate with the daggers, calling on it's vast knowledge.

 

The costume is 'less impressive'. It's a black reinforced leather armor that alloys him as much movement as the material can. It also comes with a mask that has integrated nightvision goggles.

 

History: Jason Hart's family made some wise investments in the 80s and 90s.

Once the the tech boom hit, they never had to worry about money again.

Jason, however, did not enjoy the sedentary lifestyle.

His mother worried about him, but he had access to whatever dangerous new sport that came long. And he did so, with gusto.

His father was a jet setter, and Jason traveled with him.

Traveling all over the world, learning new and exciting ways of pushing his body.

One trip in particular was life changing for him. In a Russian auction, he saw a pair of bone daggers that he had to have. Money was no object and after outbidding a particularly pale looking individual, he picked up his reward.

On the way out, the man he was bidding against trailed him. The daggers warned him that he was being followed and to take the handles. Jason though that was weird. Without words he took the daggers in hand. the pale man attacked and Jason took him head on, knowing more than a few knife-fighting styles.

The daggers took it a step further than Jason was comfortable with and slew the pale man. Though Jason would soon learn that the pale man was not human, but a vampire as the pale man crumbled to ash.

The daggers told Jason that he was the owner of the daggers and that only though death would he be able to relinquish them. Until then he would hunt the evil that stalked the night, the vampires, the werewolves, the demons. Anything that would prey on humans.

Initially Jason tried to ditch them, but as soon as he would, they would appear by his side or in his hands to protect him. He anguished over this torment for about a year, but secretly, the daggers were training him to fight the good fight.

Eventually Jason relented. He rationalized that this was the most dangerous sport. Being a superhero.

 

Personality and Motivation: Jason is a gracious person who looks after people. It's his lot in life and he enjoys it. He's a bundle of energy as Jason, trying everything at least once. Thrillseeking is something he enjoys. Not that he's hasty to throw his life away, but from the outside looking in, one wonders.

Jason is motivated to help people in need. Either as a wealthy person or a hero.

 

Powers and Tactics: Jason is a melee fighter, trained in several martial art styles. Though some times it doesn't even matter. the daggers that gave him his mission are his primary weapon. Fighting with gusto against supernatural creatures, the daggers always command him to make the fight short. He's only human, they remind him. Against nonsupernatural creatures, the daggers help him also, but he's learned nonlethal styles to deal with them. the daggers are less involved in those battles, sometimes not even bothering.

 

Complications

In It For Life: Jason has to pursue monsters until the day he passes on. This is not a choice.

Mom and Pop: His family.

Paying To Play: Jason puts his money into several big name sports organizations.

The Real Job: No one but Jason (and the daggers) knows of his nightly heroic activities.

Watch This!: Do not dare him. Do not give him a chance to show off. It would take divine intervention to stop him.

What's Your Sign?: Jason is notorious in his pursuits to woo women.

Edited by Twisted Mortal

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Abilities: 6 + 8 + 6 + 2 + 4 + 8 = 34PP

Strength 16 (+3)

Dexterity 18 (+4)

Constitution 16 (+3)

Intelligence 12 (+1)

Wisdom 14 (+2)

Charisma 18 (+4)

 

Combat: 14 + 14 = 28PP

Initiative +8

Attack +7, +13 (daggers)

Grapple +10

Defense +13 (+4 flat-footed)

Knockback -3, -1 without armor

 

Saving Throws: 5 + 6 + 4 = 15PP

Toughness +7 (+3 con, +4 armor)

Fortitude +8 (+3 con, +5)

Reflex +10 (+4 dex, +6)

Will +6 (+2 wis, +4)

 

Skills: 100R = 25PP

Acrobatics 12 (+16)

Bluff 8 (+12, +16 Attractive)

Climb 12 (+15)

Diplomacy 8 (+12, +16 Attractive)

Gather Information 8 (+12)

Knowledge (arcane lore) 4 (+5, +13 Knowledge of Ages)

Knowledge (current events) 4 (+5)

Knowledge (history) 0 (+1, +9 Knowledge of Ages)

Knowledge (popular culture) 4 (+5)

Knowledge (theology and philosophy) 0 (+1, +9 Knowledge of the Ages)

Language 8 (English [native], Arabic, French, German, Italian, Mandarin, Portuguese, Russian, Spanish)

Notice 12 (+14)

Sleight of Hand 8 (+12)

Stealth 12 (+16)

 

Feats: 26PP

Acrobatic Bluff

Ambidexterity

Attack Specialization (daggers) 3

Attractive

Benefit 2 (Wealth 2 [1%])

Connected

Contacts

Dodge Focus 6

Endurance

Evasion 1

Hide In Plain Sight

Improved Disarm

Improved Initiative

Power Attack

Sneak Attack (+2)

Taunt

Uncanny Dodge (auditory)

Well-Informed

 

Powers: 4 + 18 = 22PP

 

Device 1 (Costume; 5PP Container; Flaws: Hard-to-Lose) [4PP]

  • Protection 4 (armor, reinforced leather) [4PP]
  • Super-Senses 2 (nightvision goggles; Darkvision; Drawbacks: Action 1 [move action]) [1PP]

 

Device 5 (Daggers; 25PP Container; Flaws: Easy-to-lose; Feats: Restricted 2 [magical bond], Multiple Weapons) [18PP]

  • Damage 2 (two sharp daggers; Feats: Improved Critical 2, Mighty, Split, Thrown) [7PP]
  • Enhanced Skills 6 (knowledge of ages; Knowledge [arcane lore] 8, Knowledge [history] 8, Knowledge [theology and philosophy] 8) [6PP]
  • Feature 1 (communication between owner and dagger) [1PP]
  • Base Power: Concealment 4 (all visual senses; Feats: Close Range)  [9PP]
  • Alternate Power: Super-Senses 9 (Vision Counters Concealment, Vision Counters Illusion, Vision Counters Obscure [all]) [1PP]
  • Alternate Power: Teleport 9 (900 feet; Extras: Accurate; Flaws: Anchor [to other dagger], Short-Range) [1PP]

 

DC Block

ATTACK      RANGE     SAVE

Unarmed     Touch     DC 18 Toughness     Damage (Physical)

Daggers     Touch     DC 20 Toughness     Damage (Physical)

 

Totals: Abilities (34) + Combat (28) + Saving Throws (15) + Skills (25) + Feats (26) + Powers (22) = 150/150 Power Points

Edited by Twisted Mortal

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