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olopi

[OOC] Smacking before Packing

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Okay, moving to Initiative:

 

Nacht: Initiative: 1d20+3 14

Owen: Initiative: 1d20+6 20

Fall: Initiative: 1d20+1 21

 

As TA told me to go ahead: Initiative: 1d20+7 20

 

So that's

 

Fall

Zenith

Owen

Nacht

 

Okay, let's get it going then. Fall is going to simply fall back for now, and then prepare something.

And then Corinne's up!

 

 

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Okay!

Next up, Nacht:

Moves ito Melee Range, then Aid Action to give Owen more Attack:

Aid: 1d20+10 11

 

Which she botches completely.

Owen will charge, soo:

Attack: 1d20+10 11

 

...wow, that's two nat 1.

 

Fall prepares something, and then Corinne's up again.

 

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She can probably get Nacht and Owen in one, as they're more or less standing ontop of each other right now, and Fall in another one, or try to seperate all of them. But in general, yes

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Okay. Gonna move this back into initiative after this. No breaking out of the speheres just yet.

 

Since Null's attack is Subtle by default, I'll say it hits automatically, but now that Jann's mentioned it, it won't anymore.

DC 23 Toughness Save please, after which:

 

Null: Initiative: 1d20+10 13

Jann: Initiative: 1d20+8 10

 

Corinne

Null

Jann

 

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I can.

 

Corinne uses her Area attack.

 

If he drops then she stays on him.  If not, then she will teleport away.

 

Also the objects she created will count as stone for descriptor purposes.

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Reflex Save: 1d20+10 17

so, Full Effect

Toughness Save: 1d20+12 25

 

He does not mind!

If the others are affected by the attack as well, tell me and I'll roll for them too.

 

As for the Trip:

Reflex Save: 1d20+4 18

That's a tie, but Corinne's 8 trump his 4, so he does in fact go prone!

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Nacht: Toughness Save: 1d20+10 18

Owen: Toughness: 1d20+4 9

Fall: Toughness Save: 1d20+6 20

 

Some damage happens, then Null's up again. He'll do  Trip 10 (Extras: Knockback, Area (Burst), Flaws: Range (Touch))

So that's a Reflex DC20, followed by either a DC20 STR/DEX or a DC15 STR/DEX

 

Jann: Reflex Save: 1d20+12 32

wastes his crit. C'mon buddy.

Dex: 1d20+8 15

just barely makes it.

 

Gonna wait for your roll, then do Jann's actions and the post itself

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Jann will attack, then!

Null's prone, so -4. Which means Jann's gonna go for a full -5 Att +5 Dam.

Attack: 1d20+8 26

Huh, that's a crit. And Autofired ...

 

Defense 12, down to 8 because Prone. That's a difference of 8, so 4 extra Damage.

7 + 5 + 5 + 4, for a total of 21, so a DC36 Save.

Toughness Save: 1d20+12 29

That's a Bruise + Daze.

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Okay, gonna say he needs to pass a DC18 DEX/STR as a Move action to be able to act this turn after that, since it's area based and not a grapple per se (in which case he couldn't do anything)

 

Dex: 1d20+4 11

 

He fails that, so he's simply pushed onto the ground.   -> He's dazed, nevermind

 

Jann will do the same as last turn, continuing to simply dig into Null

Attack: 1d20+8 25

 

Not a crit this time, but that's still +3 from AA, for 15 in total, so a DC30

Toughness Save: 1d20+11 28

 

Just a bruise, for Bruised 2 now.

 

Corinne gets 1 HP as Nacht breaks out of the sphere and rejoins the fight, changing the initiative order to:

Zenith

Nacht

Null

Jann

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Gonna say Null can't dodge it since he's a bit tied down, so just Toughness for him

 

Null: Toughness: 1d20+10 17

That's a Daze + Bruise, so Bruised 3

Nacht: Reflex: 1d20+11 22

She makes that, so

Nacht: Toughness Save: 1d20+9 15

She fails the tgh save anyways, so she's Bruised

Nacht: Reflex: 1d20+11 16

Makes the trip though, since that also gets halved IIRC?

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