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olopi, June 16, 2017 in Archives
OOC for this
Okay, moving to Initiative:
Nacht: Initiative: 1d20+3 14
Owen: Initiative: 1d20+6 20
Fall: Initiative: 1d20+1 21
As TA told me to go ahead: Initiative: 1d20+7 20
Okay, let's get it going then. Fall is going to simply fall back for now, and then prepare something.
And then Corinne's up!
Zenith uses Snare.
18 check fellas.
Nacht: Reflex Save: 1d20+11 27
Owen: Reflex Save: 1d20+5 19
Fall: Reflex Save: 1d20+3 14
So Fall fails, the others pass.
Next up, Nacht:
Moves ito Melee Range, then Aid Action to give Owen more Attack:
Aid: 1d20+10 11
Which she botches completely.
Owen will charge, soo:
Attack: 1d20+10 11
...wow, that's two nat 1.
Fall prepares something, and then Corinne's up again.
Well her Shield is literally telling the blows 'no'.
Can she scoop them up in a sphere, or spheres with Create Object?
She can probably get Nacht and Owen in one, as they're more or less standing ontop of each other right now, and Fall in another one, or try to seperate all of them. But in general, yes
Then yes, that is what she is going to do.
Also, she is returning to Jann, with Ammo.
She gonna Miley Cyrus this s***.
Covering Jann with create object to generate shield.
She is gonna ride the sphere she is on right into the jerk's face.
Okay. Gonna move this back into initiative after this. No breaking out of the speheres just yet.
Since Null's attack is Subtle by default, I'll say it hits automatically, but now that Jann's mentioned it, it won't anymore.
DC 23 Toughness Save please, after which:
Null: Initiative: 1d20+10 13
Jann: Initiative: 1d20+8 10
Rolling for TA:
Toughness Save: 1d20+8 22
Hey, can't say I rolled badly
Corinne uses her Area attack.
If he drops then she stays on him. If not, then she will teleport away.
Also the objects she created will count as stone for descriptor purposes.
Reflex Save: 1d20+10 17
so, Full Effect
Toughness Save: 1d20+12 25
He does not mind!
If the others are affected by the attack as well, tell me and I'll roll for them too.
As for the Trip:
Reflex Save: 1d20+4 18
That's a tie, but Corinne's 8 trump his 4, so he does in fact go prone!
It's selective, and I'd argue that everyone else is covered.
Nacht: Toughness Save: 1d20+10 18
Owen: Toughness: 1d20+4 9
Fall: Toughness Save: 1d20+6 20
Some damage happens, then Null's up again. He'll do Trip 10 (Extras: Knockback, Area (Burst), Flaws: Range (Touch))
So that's a Reflex DC20, followed by either a DC20 STR/DEX or a DC15 STR/DEX
Jann: Reflex Save: 1d20+12 32
wastes his crit. C'mon buddy.
Dex: 1d20+8 15
just barely makes it.
Gonna wait for your roll, then do Jann's actions and the post itself
Ref: 1d20+6 10 Fail Ref
Dex: 1d20+3 21 But she don't go down easy
Jann will attack, then!
Null's prone, so -4. Which means Jann's gonna go for a full -5 Att +5 Dam.
Attack: 1d20+8 26
Huh, that's a crit. And Autofired ...
Defense 12, down to 8 because Prone. That's a difference of 8, so 4 extra Damage.
7 + 5 + 5 + 4, for a total of 21, so a DC36 Save.
Toughness Save: 1d20+12 29
That's a Bruise + Daze.
Moves the ground sphere up. Ad then smacks teh other one into it. Hard, and slams that one back into the jerkface on the ground.
Full Effect for Null, automatically full effect for the others
Null: Toughness: 1d20+11 23
Nacht: Toughness Save: 1d20+9 27
Owen: Toughness: 1d20+4 18
Fall: Toughness Save: 1d20+5 20
So Null just avoids damage, the others get roughed up a bit
Port to a sphere, and she is gonna grind the one on Null to hold him there, pin him him, before Burst on her next turn.
Okay, gonna say he needs to pass a DC18 DEX/STR as a Move action to be able to act this turn after that, since it's area based and not a grapple per se (in which case he couldn't do anything)
Dex: 1d20+4 11
He fails that, so he's simply pushed onto the ground. -> He's dazed, nevermind
Jann will do the same as last turn, continuing to simply dig into Null
Attack: 1d20+8 25
Not a crit this time, but that's still +3 from AA, for 15 in total, so a DC30
Toughness Save: 1d20+11 28
Just a bruise, for Bruised 2 now.
Corinne gets 1 HP as Nacht breaks out of the sphere and rejoins the fight, changing the initiative order to:
Burst on them.
Gonna say Null can't dodge it since he's a bit tied down, so just Toughness for him
Null: Toughness: 1d20+10 17
That's a Daze + Bruise, so Bruised 3
Nacht: Reflex: 1d20+11 22
She makes that, so
Nacht: Toughness Save: 1d20+9 15
She fails the tgh save anyways, so she's Bruised
Nacht: Reflex: 1d20+11 16
Makes the trip though, since that also gets halved IIRC?
Hate to be a poopy, but the other two in the Spheres are being treated to the burst too.