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Gallant (PL 10) - Droideka


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Player Name: Droideka
Character Name: Gallant


Power Level: 10 (150/150PP)
Trade-Offs: None
Unspent Power Points: 0


In Brief: Heroic Swordsman and Adventurer, secretly sleep-walker controlled by three spirits.

Residence: Freedom City, Queens


Alternate Identity: Leon Angles [Birth Name]
Identity: Secret
Birthplace: Oregon, Portland
Occupation: Retail at local book store.
Affiliations: None
Family: Oscar Angels (Father, 55), Bianca Angles (Mother, 43), Guinevere Angles (Older Sister, 23), Giselle Angles (Older Sister, 25)

Age: 17 (DoB: February 12, 2000)
Gender: Male
Ethnicity: French-American
Height: 6"0
Weight: 190 lbs.
Eyes: Green/Blue
Hair: Pale Blonde/Honey Blonde


Leon is a somewhat wiry young man who is neither muscled nor overweight. His posture is proper, and though somewhat clumsy at times his general gait is quiet and controlled. His hair is feathery and mid neck length, with long wavy bangs that at times obscure his eyes. Due to his enjoyment of indoor activities, his complexion is somewhat pail. His eyes are generally cloudy, but brighten when something catches his interest. In general, he always looks somewhat tired. His clothing is based on practicality and is generally low-key.


Gallant's most notable features are his omnipresent grin, and the golden aura that surrounds him. In general, he appears older than Leon, more a man in his early twenties than a teenager. The aura seems to brighten him instantly, and makes features such as his hair a far more honey rich gold. Unlike Leon, Gallant possesses a lithe, runner build of toned muscle. His eyes are a vibrant, almost glowing blue. If one looked past the aura, his complexion would still seem slightly pale, though less so than Leon. Gallant's posture is straight and confident, and he is always looking about and moving.


The Gallant costume consists of a black tunic and pants, brown boots, a white and gold trimmed overcoat, black gloves, and a red sash around the neck and shoulders. The mask is a white and gold plated half-mask, designed to resemble a lion's upper jaw and face. It stops at his hairline. 


Gallant's sword is a medium sized silver broadsword that seems to swirl with the same aura he possesses. It appears to be made of a metal that resembles bronze in coloration. It's scabbard is brown, with a single red ruby at it's base, and hangs at his hip.


Power Descriptions


Leon has no powers of his own. When Leon falls unconscious (Sleep, knocked unconscious, etc.) the spirits inside of him surface and grant him power.


As Gallant, Leon's body is granted greatly increased strength, speed, constitution, and charisma. As well, he summons a mighty blade, though not the skill with which to wield it. The golden aura that surrounds Gallant can be channeled internally to mend himself. Depending on which spirit is steering Gallant, he shifts tactics, though in general he is a bold melee attacker.


Gallant is enhanced with magic, and thus all of his abilities fall under that descriptor. 




Leon was born in Portland, Oregon, and lived for time with the rest of his family in a well sized seaside home. His father Oscar was over a decade his mother's senior, though despite the claims of some, the two seemed to have genuine love for the other. His father had in his prime been a successful stock-broker in wall-street and therefore had retired in luxury, capable of providing for his family as needed. Despite this, Leon's parents were somewhat withdrawn form their children, as was their nature.


Though they often teased him, Leon and his sisters got along well. Giselle was outgoing and emotional, and enjoyed meeting new people, though she also had a tendency to pick bad friends. Guinevere was more focused on athletics and sports, but she adored her sister and followed everywhere she went. Leon, by contrast, liked to stay indoors, having always been a somewhat introverted youth, and, unlike his sisters, he was home-schooled. His favorite activities were reading and watching films, his favorites in the mediums being the Arthurian based, knightly tales of heroics and valor.


Eventually, the combination of living in a small town, with a set of reserved and quiet parents, resulted in Giselle drifting off to greener pastures, the big city. Guinevere followed soon after. Leon was, however, happy to stay in his home town. Initially, his sisters sent frequent messages and updates, and Leon knew his parents quietly appreciated them as he did.  Slowly, however, the messages dried up. Though at first this was brushed off, by the time a year had passed with little to no new messages, worry set in. And so, a combination of concern and a growing wanderlust sent Leon to Freedom City.


It didn't take long to discover the problem. In a rundown part of the city, in a dingy apartment building, he found them. They were concerned, panicked even, when he showed up. They had found something, one day, by chance. A location, a treasure map, and though they had memorized it's contents, per the owners request, it had been destroyed in a fire. Someone wanted what was on that map.


And that someone was, as Leon discovered later that day, while lying face down with a black eye, a gang boss of some repute. He was told to stay quiet and follow directions when asked, just as his sisters did, lest someone get hurt. Over the following two months, feeling helpless and morose, Leon complied. 


One rainy, miserable night, several burly thugs came into Leon and his sisters shared apartment. Giselle had caved, finally, when he had been threatened in full. The family was brought along, captive, by the gang on a small boat to a small off-coast island. When they reach shore, Leon and the thugs were made to dig. And dig they did, as the rain and cold wallowed around them in the mud and dirt. 


A shovel hit rock. The rain washed away the muck, and it was revealed. A large, stone structure. Leon was pulled aside, and he was briefed. A weapons cash had been hidden away in the large structure, a very valuable one at that. But it was trapped, and they needed someone expendable...


Shoved into the dank, musty rock structure alone with but a flashlight for defense, Leon could't help the shiver that ran down his spine. The inside was as stone as the exterior, filled with odd statues and carvings. Walking slowly and cautiously through the winding halls and tunnels of the structure, turning down into the earth. Leon came to a fork. Before he could investigate the paths, his foot caught on something. Hearing the click that resounded through the hall, Leon moved. He stumbled down a random hall as the sound of a gunshot rang out behind him. He ran, ran until he felt the dull thud of granite on his face. A dead end.


He recovered quickly, but it didn't matter. He could hear footsteps echo out from farther in. He'd been inside for too long. They were going to find him and kill him, kill his sisters! 

He was too weak, too, pathetic, he was-it was too much. With a cry he struck the wall, in frustration, in anger, again and again. He kept going, as the steps got closer, until, finally he heard a small click. He had no time to react as the floor dropped out from under him. His back hit soft dirt, and the trapdoor shut silently. 


The cavern was dark, save for a small, golden light that permeated from the center of the room. All around, more strange statues stood. With no other option, Leon moved closer. The light was coming out from coffin like structure, a tomb of some sort. On it's lid was a figure robed in heavy armor, both hands clutching a sword. With a small push, the lid gave and fell the floor, the golden light now shining furiously.


Inside, a broken skeleton lay, clutching a scabbard containing a glowing, golden sword. After his initial revulsion passed, Leon felt a strange sensation. It was as if the sword was humming, calling to him...


The instant he touched the pommel, the glow spread from the sword to him, and he could see no more. All there was around him was darkness, and voices. Three voices, chaotic, asking for a deal, a bargain, a purpose. His tried his best to wade through the sounds and give his own, but they were fragmented. Hero..save...protect...stop...


A voice resounded.


"We can work with that."


It was blurry after that. A flash of laughter, a fight, a shocked gang boss. His sisters looked in awe, he restrained the criminals, and then, a..boat?


With a jerk, he awoke. He looked about the boat, confused. His sisters would later tell him how brave he was, how amazing. They were proud, what would he do with this power? As several voices rang about his head almost silently, Leon couldn't help but feel overwhelmed.


Personality & Motivation


Leon is a soft spoken young man, with somewhat low self esteem. If you ignite his interest he can be quite passionate. These interests include literature and music. In general, he is kind and helpful, and at times has been derided by others as a pushover. Though he tries to be friendly and optimistic, it is at times difficult, as he suffers from mild mood swings into apathy and depression. Leon is somewhat nervous about his time as Gallant, though as long as he continues to do good is willing to be the vessel for the spirits.


Gallant is joyful and boisterous, and is a seemingly uncontrollable chaotic young man. He may be boasting of his prowess one second, and the next be off on his next adventure. Gallant loves heroics and adventure, talking about heroics and adventure, and seemingly not much else. Despite this, Gallant does have a set of morals that he believes in, based upon helping others in need and other heroic, knightly conducts. Gallant seems somewhat shy when under scrutiny, avoids self-reflection, and strangely, mirrors.


In truth, Gallant is simply Leon's sleepwalking body being steered around by spirits, his consciousness off in the corner of his mind, though at times it may leak through. Like Leon, Gallant suffers from mood swings, of a sort. In this case, however, it is actually his behavior shifting depending on which spirit is currently steering him.





Allard is a warrior, a fighter, a conquering hero. A good, fair fight is it's greatest joy. Honor, valor, and strength are the traits it most values in itself and others. In battle, Allard is smart but straightforward. It relies on sword and body, along with efficient strikes. Can be a bit boastful at times.


Oros is curious at it's core. It enjoys finding odd, new situations and trying to make them work for it. It has a somewhat small attention span, and can distracted by new ideas. In battle, Oros will rely on such things as improvised weapons, confusion tactics, and just plain oddness. Enjoys making others smile.


Revya is a performer, and Gallant is it's latest role. It is happiest when engaged in dialogue with others. In battle, Revya is likely to talk to monster death if possible. Enjoys finding new media to study.


Possessed Hero: Gallant is steered by three powerful spirits that possess Leon's body when he is unconscious. The spirits are in semi-flux, and who is the main driver changes occasionally.

Heroic: Gallant must be heroic, no matter the cost. He must spare the villain, he must save the civilian in distress. Even if he knows it is a trap, he must make the attempt. It's in the very nature of Gallant as a unique entity, regardless of which spirit is steering him. If what is considered heroic in a situation is murky, things can get hectic in Gallant's head quickly.

Secret Identity: Leon has two secrets to keep. The fact that he is (technically) Gallant, and the fact that he is host to three spirits of unknown origin who are actually Gallant.

Relationship: Giselle and Guinevere (Sisters).




STR: +10/0 (30/10)

DEX: +1 (12)

CON: +10/0 (30/10)

INT: +1 (12)

WIS: +2 (14)

CHA: +10/0 (30/10)

Tough: +15 (+10 Con, +5 Protection)

Fort: +10 (+10 Con)

Ref: +5 (+1 Dex, +4)

Will: +8 (+2 Wis, +6)
Initiative +5
Attack +4, +8 (melee)
Grapple +16/20
Defense +6, +3 flat-footed
Knockback -10.5



Bluff 15 (+29/+19) [+4 Attractive]

Diplomacy 10 (+24/+14) [+4 Attractive]

Gather Information 10 (+20/+10)

Knowledge (Art) 5 (+5)

Language 1 (English[Native], French)

Notice 8 (+10)

Sense Motive 8 (+10)

Accurate Attack

Attack Focus (Melee) 4


Beginner's Luck

Distract (Bluff)


Improved Critical

Improved Initiative

Improved Throw

Improved Trip


Instant Up

Luck 1

Quick Draw

Quick Change

Stunning Attack

Take-down Attack


Uncanny Dodge (Auditory)
Gallant Sword (Device 2) (Hard to lose) 
   -Gallant Sword (Strike 4) (DC 29, Feats: Improved Critical (Gallant Sword (Strike 4)); Mighty) (Extra: Penetrating)
Enhanced Constitution 20 (+20 CON)
Enhanced Strength 20 (+20 STR)
Enhanced Charisma 20 (+20 CHA)
Protection 4 (+4 Toughness; Impervious [6 extra ranks]) 

Speed 3 (50 MPH)
Chi [Healing] 5 (Flaws: Personal)



Spirit Possession: [Involuntary Transformation, Normal Identity] (8PP)
Leon only becomes Gallant when he falls unconscious, and likewise Gallant reverts back the same way.


DC Block
ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 25 Toughness          Damage (Physical, Bludgeoning)
Gallant Blade       Touch      DC 29 Toughness          Damage (Physical, Slashing)

Totals: Abilities (8) + Combat (20) + Saving Throws (10) + Skills (14[58 ranks]) + Feats (22) + Powers (84) - Drawbacks (8) = 150/150 Power Points




So, didn't know if I should put this with the complication or what. My new idea for it was that at the start of every thread I do a personal roll to determine which spirit is dominate in general. And then, like was suggested, if a GM requested me to switch I could do so.

Edited by Droideka
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First piece of advice: Look at the way other character sheets are formatted. Most things are written as lists, not as sentences.


Second: I recommend writing the powered-up values first, then the de-powered values. The former will be applicable far more often than the latter. So I'd write Str 30/10 (+10/+0) rather than the reverse.


Those two things should make it easier for other people to read and understand your sheet at a glance, which is the main purpose of the character sheet.


I don't think most GMs are going to want to make rolls once every 4 rounds to figure out which spirit is in control. It's probably best to leave it to the GM's discretion when the switch occurs. In general, when it comes to setting Complications, it's better to suggest possible mechanics for them than to dictate them. And you definitely won't get a Hero Point every time someone new takes over. As with any other Complication, you would only get a Hero Point if the switch actually hinders you in some way.


Mechanical notes:


Why is "Protection 4" giving "+3 Toughness?"  Why wouldn't it give +4 Toughness?


The skills don't seem to add up. For example, I see "Bluff 10 (+15)," but his Charisma bonus isn't +5, it's either +10 or +2. So shouldn't this be "Bluff 10 (+20/+12)?"


The house rules allow everyone to use Accurate/All-Out/Defensive/Power Attack for +/-2 for free, without having the feat. You only need to have the feat if you want to shift by +/- 3-5. So depending on your plans regarding combat tactics, you may not need those feats.


For less than the 3PP you're spending on those accelerated Feint/Taunt/Trick feats, you could just buy 5 more skill ranks, which would give you the same net benefit, and also a better skill bonus for non-combat checks.  You're not hitting your PL caps for skill ranks yet, so it's an option.

Also, you didn't actually buy the Taunt feat.


Attack Specialization (Unarmed) doesn't add to your grapple bonus. It's for unarmed attacks for damage only. The only attack bonuses that add to your grapple bonus are base attack bonus, Attack Focus (Melee), and Attack Specialization (Grapple).  I'd recommend ditching the Attack Specialization and just getting Attack Focus (Melee).


The knockback resistance appears to be wrong. If he has Toughness 14 and 6 of is Impervious, then it should be 10. 14 - 6 = 8, 8 / 2 = 4, 4 + 6 = 10.


I'm assuming that the "Chi" power listed here is the one from Ultimate Power. If that's the case, then you have to choose which version of it you have. It's either Healing (Flaws: Personal), or Boost (Any One Physical Ability, Flaws: Personal), 1PP/rank either way. I assume it's Healing, since Boost would violate your power level caps, but you have to specify.


On the sword's Damage power, you don't have to specify that the Improved Critical applies to the Damage power. That's self-evident, since it's a power feat on the Damage power. And Penetrating is an extra, not a feat.


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