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Kid Kamehameha
Power Level: 7 (105/116PP) 
Unspent Power Points: 11 

Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness  

In BriefA new champion of the Hawaiian Gods in Emerald City




Alternate IdentityKimo Kahananui
Birthplace: Lahaina, Hawaii

ResidenceEmerald City University Dorms
Occupation: Student at Emerald City University

Family: Father: officer Kelui Kahananui, mother Lily Kahananui



18 (DoB: Year 1999)
Apparent Age
Gender: Male
Height: 5’9”
Weight: 125 lbs
Eyes: Brown
Hair: Black



Kimo is a thin young man with brown skin and eyes. His entire torso up to the collarbones is covered in Polynesian tattoos. His upper left arm is also covered in the same black tattoos. He tends to wear t-shirts and jeans. His choice of footwear would be flip flops.

While in costume as Kid Kamehameha he wears a golden helmet in the traditional Hawaiian style. He also goes entirely bare chested when he goes into battle. He wears a mantle of red feathers as well, though he sometimes sheds this in battle. From the waist down he wears a skirt of grass, feathers, and red fabric.



Kimo was born a totally average child. He grew up in Lahaina while his father was a cop on the anti-meta task force. While Kimo grew up he was picked on by the kids of the metas that his father put away. Most of these kids were normal, but one of the more vicious bullies was. A paragon in the making, he would consistently harass most of the students and Kimo specifically.

One day while being picked on by this meta, Kimo pushed back. He was beaten down into the ground. Literally. Yet, he was saved. Not by his father, but by a man on a motorcycle with a mace. The man revealed himself to be the avatar of Ku, god of war. Ku took Kimo to Hunamoku. He trained Kimo to fight in the Hawaiian art of Lua. Not wanting Ku to have another champion on Earth, many of the gods lent him power. Pele gave him strength. Laka gave him agility and speed. Lono grant him fortitude and healing powers. Kanaloa gave him clarity of mind and increased intellect. Puenui enhanced his senses, HIna gave him her charm. He became their weapon, capable of channeling each god one at a time.

Ku then took kimo back to Lahaina where he fought the meta in the crater of Haleakala. The two swapped blows, but Kimo’s new and versatile magic powers made him the far better fighter. Kimo struck his opponent down and Ku granted him a new name, Kid Kamehameha.


Personality & Motivation:
Kid Kamehameha has been tasked by the gods to stand where others cannot and to fight for those who cannot. He fights when he has to, preferring to use his powers to settle matters peacefully, however he is a warrior. He will use his abilities to protect the innocent, from both the mundane and the occult.


Powers & Tactics:
Kid Kamehameha fights first with brute strength. He prefers to use debilitating strikes and dislocations when and where he can. His skill in Lua allows him to close in, and his personal style makes use of his enhanced strength and light weight.

When outnumbered by easily beatable enemies he will often simply throw them into one another. When he encounters enemies who are physically tougher than he can dish out, he tends to switch over to using his mental blasts or mind control. When he uses his speed powers he prefers to use hit and run tactics.

When he fights alongside others he rounds out the team. Often times this means that he will be using his powers from Lono and healing. 


Power Descriptions:

When he channels the divine power his tattoos glow different colors: Red for Pele, Orange for Laka, Green for Lono, Blue for Kanaloa, yellow for Puenui, silver for Hina. All his powers are divine in origin.



Champion of the gods: Kid Kamehameha is beholden to the will of the gods of old Hawaii. He must serve their will from time to time and act on their agenda. There is also very little in terms of two way communications. So he has no idea if he is being heard.

New to the Powers: Kid Kamehameha has not had his powers very long. He is still honestly afraid of some of them.

Can’t Stand a Bully: Years of being picked on have made Kimo very angry with bullies, especially metahuman ones. He tends to go out of his way to humiliate them.


Always Another Lesson: Ku has decided to continue to train Kamehameha. He will often put him to the test and force him to adapt.

Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10/28 (+0/+9)
Dexterity: 10/20 (+0/+5)
Constitution: 10 (+0)
Intelligence: 10/20 (+0/+5)
Wisdom: 10/20 (+0/+5)
Charisma: 10/20 (+0/+5)

Combat: 10 + 10 = 20 PP
Initiative: +0/+5
Attack: +5 Melee, +5 Ranged 

 Defense: +5, +3 Flat-Footed

Grapple: +0/ +22
Knockback: -4/-9

Saving Throws: 5 + 5 + 5 = 15 PP
Toughness: +9 (+0 Con, +9 protection)
Fortitude: +5 (+0 Con, +5)
Reflex: +5/ (+10 Enhanced Dexterity) (+0 Dex, +5)
Will: +5/+10 (+0 Wis, +5)

Skills: 32R = 8PP 

Bluff 7 (+7/+12)

Diplomacy 7 (+7/+12)

Gather Information 7 (+7/+12)

Knowledge Arcane Lore 1 (+1/+6)

Knowledge Tactics 1 (+1/+6)

Knowledge Theology 1 (+1/+6)

Perform 7 Dance [Hula] (+7/+12)

Search 1 (+1/+6)

Feats: 7 PP

Defensive attack

Improved grab

Improved trip

Jack of All Trades

Move by Action

Takedown Attack 2


Powers: 55 = 55 PP



Divine Power Array 25 (50 PP array, alternate power 5, Complication; Must be able to speak to change power set) [55 PP] (Divine, Magic, Mana)

  • Base Power: Enhanced Strength 18 and Leaping 4 and Protection 9 and Super Strength 8 (Power of Pele, Feats; Ground strike, Shockwave, Thunderclap) {50/50}
  • Alternate Power: Enhanced Dexterity 10 and Protection 9 and Quickness 10 and Speed 10 and Strike 9 (Agility of Laka) {48/50}
  • Alternate Power: Protection 9 (extras; Impenetrable) and Healing 10 (Healing of Lono, extras; action) {48/50}
  • Alternate Power: Blast 9 (Mind of Kanaloa, Alternate save: Will save) and Enhanced Feat: Skill Mastery (Knowledge Arcane Lore, Tactics, Theology, Search) and Enhanced Intelligence 10 and Protection 9 {47/50}
  • Alternate Power: Enhanced Wisdom 10 and Impervious Will 10 and Mind Reading 7 and Protection 9 and Super Senses 11 (Perception of Puenui, Detect Magic, Dark vision, Radius (Vision), Tracking, X-ray vision (Gold blocks)) {47/50}
  • Alternate Power: Enhanced Charisma 10 and Enhanced Feat: Skill Mastery (Bluff, Diplomacy, Gather information, Perform Hula) and Mind Control 7 (Charm of Hina, Extra; Subtle) and Protection 9 {43/50}

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Enhanced Strength   Touch      DC 24 Toughness                Damage

Mind Blast          Ranged     DC 24 Will                     Damage

Mind Control        Perception DC 25 Will                     Mind Control

Mind Reading        Perception DC 25 Will                     Mind Reading

Strike              Touch      DC 24 Toughness                Damage


Totals: Abilities (0) + Combat (20) + Saving Throws (15) + Skills (8) + Feats (7) + Powers (55) - = 105/115 Power Points

Edited by HG Morrison
+1PP for June 2017
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