olopi Posted October 14, 2016 Share Posted October 14, 2016 (edited) OOC for this @Ecalsneerg Feel free to decide why Chris is at the Mall during a Saturday Afternoon, but there should hopefully be a potential reason! Edited October 14, 2016 by olopi Link to comment
Ecalsneerg Posted October 18, 2016 Share Posted October 18, 2016 Geckonitiative: 1d20+12 26 Link to comment
olopi Posted October 18, 2016 Author Share Posted October 18, 2016 The Dragon Hammer: 1d20 + 10 = 22 Jann: 1d20 + 10 = 22 He's in no fighting condition at the moment, but should he end up joining combat, I'll already have done the role. I'll give you a quick IC, then you're up again! Link to comment
Ecalsneerg Posted October 18, 2016 Share Posted October 18, 2016 Free Action: Extra Effort to boost his Leaping from rank 1 (x2 distance) to rank 3 (x10 distance) Move Action: Leap vertically 50' or so, until he's on the wall somewhere below the roof. Free Action: Pull out his staff Standard Action: Charging Power Attack for 5! That's a net -2 Defence, -3 to hit, and +5 DC, or +11 to hit for a DC26 Toughness save. Take me out to the ball game: 1d20+11 31 Wooo, DC31 Toughness save! And an Acrobatics check of 25 with Skill Mastery to balance on the still-standing framework. Link to comment
olopi Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) 1d20 + 16 = 20 So, that's Staggered and Stunned He also goes Sailing back about 100 ft! Edited October 18, 2016 by olopi Link to comment
Ecalsneerg Posted October 18, 2016 Share Posted October 18, 2016 Geckoman currently has 4 HP and is uninjured. However, he'll pay a HP to get rid of the Fatigue from his Extra Effort last turn. Move Action: Use Fast Taunt and Skill Mastery, for a result of 31 to demoralise. Standard Action: Use a Geckorang attack, 5 increments away so -10 to hit, All-Out Attacking for 2, for -2 Defence, and a net -8 to hit. It'll be a DC21 Toughness save, with The Dragon at -2 to save if he fails to resist being demoralised. Throw a load of geckorangs: 1d20+6 25 And that's... critical hit number 2. DC26 this time! This leaves Geckoman with 3 HP and uninjured. Link to comment
olopi Posted October 18, 2016 Author Share Posted October 18, 2016 1d20 + 11 = 29 Well, he's Demoralized! 1d20 + 13 = 15 So, that's 10 or more, so yeah, he's down alright. Link to comment
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