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La Gata (PL10) - GhostLion

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La Gata

Power Level: 10 (148150PP)
Trade-Offs: -2 Toughness, +2 Defense
Unspent Power Points: 2

In Brief: Legacy of 'El Gato', an Iron Age heroine thought dead; cat-woman under a mystical curse.

Residence: Freedom City

Alternate Identity: Camila Arroyo
Identity: Secret
Birthplace: Freedom City
Occupation: College kid, majoring in Literature and minoring in Art
Affiliations: None, for now
Family: Maria Arroyo (mother, previously Maria Villagatos), Frank Arroyo (father).

Age: 22 (DoB: 1994)
Gender: Female
Ethnicity: Hispanic-American
Height: 5'6"
Weight: 133 lbs.
Eyes: Brown (were-form: purple)
Hair: Brown


*picture reference pending*



Power Descriptions:
A fierce and agile acrobat, Camila is capable of cat-like feats of prowess. Able to leap up to incredibly far upward or forward, she's capable of slowing her falls as well as being able to dart around and across obstructions across the ground. Armed with razor-sharp claws as strong as steel, and with a body tough enough to withstand surprising amounts of abuse, her combat capabilities leave slower mooks in shock and awe. She's also a clever fighter, able to take advantage of her adversaries and set up foes for an ally's assaults. In addition, Camila also possesses the sensory abilities of a feline, able to see in poor lighting, detect through scent alone, and even react with lightning speed through a hearing-based 'danger sense'. Lastly, at least from a more 'academic' perspective, Camila's curse has inspired her to learn about the ways of the supernatural, and she possesses a tinge of magical skill and knowledge.


However, almost all of these abilities come at a cost -- Camila must assume her bestial shape in order to achieve these feats; she cannot use most of them as a human!


During the Terminus Invasion, it was thought that Maria Villagatos, the heroine known as El Gato, was killed in the battle. This, however, was not entirely true. While El Gato the superhero was eliminated, Maria survived as a result; in her death throes, her duty fulfilled according to the eyes of the gods of old in heroic sacrifice, they stripped Maria of her powers while allowing her to remain alive as a mortal.


A year would pass, and the now-incognito Maria would fall in love with a man named Frank Arroyo. The two became betrothed and, as a result, Maria had a daughter named Camila. An ordinarily happy family, Camila lived a normal and quiet life with her mother and father. Sometime during Camila's teen years, however, disaster would strike. Remnants of those villains who Maria fought as El Gato had found out her secret identity, and with knowledge of Maria's true self came knocking in revenge. Injuring her father and capturing her mother, Camila was beaten profusely by the evildoers as she tried to stop the assault. Little did anyone know that the gods of old weren't quite finished with Maria and her bloodline -- before Camila knew it, she found herself in a similar predicament as her mother years prior, awaking to being covered in blood.


Having been transformed into a were-cat herself by the gods, Camila gave chase and took out the hapless villains, showing amazing skill as a fighter. Frank recovered from his wounds with paramedical aid, and Maria was rescued. To this day, Camila carries on as the legacy of her mother's secret identity, referring to herself as 'La Gata'. Not nearly as bloodthirsty as her mother had been in her youth, Camila nevertheless fights the good fight against the street criminals and more between her college classes, overjoyed with her new self from the tales that Maria had told of her past.


Personality & Motivation:
Camila is a sharp-minded individual, a normally cheerful young lady if not a bit of a bookworm. She's not exactly the most apt at social situations with strangers, but is known to get bubbly around friends. Loyal to those she cares about, she'd defend her loved ones even if it would put her in danger. An ambitious young hero, she has a tendency to go in over her head at first, but usually falls back on her wits and willpower to prevail even when seemingly overpowered.


Powers & Tactics:
In combat, Camila has a bad habit of enjoying the thrill of the fight. She toys with her adversaries like a kitten with its prey, oft using her youthful personality to catch her foes off-guard, delivering powerful strikes soon after. However, she has a tendency to underestimate her foes, and without a real means of ranged attacks other than closing in with her foes, she is vulnerable to being bested by such.



Keeping the Cat in the Bag: Knowing fair well that her secret identity could be dangerous to leak, Camila does her best to keep her other self hidden in public. However, if she gets too upset or angry, or is physically hurt too much...


Thrill Seeker: Having lived a quiet and peaceful life prior to her first change, Camila has taken up the opportunity to do much more eagerly. There's little she's not willing to try these days, even if it can prove to be dangerous.


Lycanthropy Addict: As a human, Camila sees herself as a simple girl of Hispanic descent, nothing more than a wallflower. As La Gata, however, she finds herself free to assume a whole different personality. Whether a part of her curse or this state of self-worth under it (or both), Camila can be hesitant to change back to her human shape.

Abilities: 0 + 4 + 2 + 4 + 8 + 2 = 20 PP
Strength: 10/18 (+0/+4)
Dexterity: 14/26 (+2/+8)
Constitution: 12/16 (+1/+3)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 12 (+1)

Combat: 10 + 16 = 26 PP
Initiative: +2/+8
Attack: +10 Melee (+5 Base, +5 Enhanced Attack Focus), +5 Ranged
Grapple: +14
Defense: +12 (+8 Base, +6 Dodge Bonus, +4 Enhanced Defense), +6 Flat-Footed
Knockback: -4

Saving Throws: 4 + 2 + 4 = 10 PP
Toughness: +1/+8 (+1/+3 Con, +5 Protection)
Fortitude: +7/+10 (+1/+3 Con, +4, +3 Enhanced Fortitude)
Reflex: +4/+10 (+2/+8 Dex, +2)
Will: +8/+9 (+4 Wis, +4, +1 Enhanced Will)

Skills: 16 R = 16 PP
Acrobatics 4/8 (+6/+16)
Climb 4/8 (+4/+12)

Craft: Artistic 8 (+10)

Diplomacy 8 (+9)

Intimidate 8 (+9)

Knowledge: Arcane Lore 8 (+14)

Notice 4/12 (+6/+16)

Search 8 (+10)

Sense Motive 8 (+14)

Stealth 4/8 (+6/+16)

Feats: 8 PP

Acrobatic Bluff
All-Out Attack


Move-By Action

Quick Change


Takedown Attack 2

Powers: 7 + 4 + 8 + 12 + 4 + 9 + 5 + 8 + 5 + 2 + 2 + 4 + 5 = 75 PP

All powers have the Animal Descriptor


Damage 6 (PF: Mighty) [7 PP]

Enhanced Constitution 4 [4PP]

Enhanced Defense 4 [8 PP]

Enhanced Dexterity 12 [12PP]

Enhanced Saves 4 (Fortitude 3, Will 1) [4 PP]

Enhanced Feats 9 (Artificer, Attack Focus 5 (Melee), Blind-Fight, Fearless, Uncanny Dodge: Hearing) [9 PP]

Enhanced Skills 5 (Acrobatics 4, Climb 4 , Notice 8, Stealth 4 ) [5 PP]

Enhanced Strength 8 [8PP]

Protection 5 [5 PP]

Leaping 2 (70 ft Running Long Jump, 40 ft Standing Long Jump, 17 ft Vertical Jump) [2 PP]

Speed 2 (25 mph, 250' per round) [2 PP]

Super-Movement 2 (Slow Fall, Sure-Footed) [4 PP]

Super-Senses 5 (Danger Sense [hearing], Low-Light Vision, Scent, Tracking [scent], Ultra-Hearing) [5 PP]

Drawbacks: (-2) + (-3)  = -5 PP

Involuntary Transformation (Into La Gata when hurt or angry, Frequency: Common, Intensity: Minor) [-2 PP]

Normal Identity (Must be able to concentrate, or fall to Involuntary Transformation, to become La Gata, Frequency: Uncommon, Intensity: Major) [-3 PP]

DC Block

ATTACK              RANGE      SAVE                           EFFECT
             Touch      DC 15 Toughness                Damage (Physical)

Strike: Claws       Touch      DC 25 Toughness                Damage (Physical)

Totals: Abilities (20) + Combat (26) + Saving Throws (10) + Skills (16) + Feats (8) + Powers (75) - Drawbacks (5) = 150/150 Power Points

Edited by GhostFox
Fixed Math
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Got most of the opening draft done, but I still need to spend 15 PP and need some Complications. Any ideas, folks?


EDIT: Scratch that (no pun intended), finished the first draft and awaiting review.


EDIT 2: With some suggestions from the chat, tweaked La Gata's stats further so most of her abilities come from her superhero form.

Edited by GhostLion
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Some things. 


It looks better aesthetically to put Enhanced things together in the same 'box' - so you'd have Enhanced Abilities 24 (STR 8, DEX 12, CON 4) [24PP] for example. Do the same with skills and feats, please. 


Indicate where you've bought PFs like Mighty like so Strike 6 (PF: Mighty) [7PP] 


Put in your Leaping Distance, you can find the spreadsheet calculator for that on the Green Ronin site. 


Looking good so far! 

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Looking at your math this:


Defense: +12 (+5 Base, +2 Dodge Focus), +5 Flat-Footed


Looks like it should be


Defense: +12 (+12 Base, +6 Dodge Bonus), +6 Flat-Footed .  I'd consider turning some of that base Def enhanced.  What with the whole normal ID


This also means you spent 34 on Combat not 38


Attack Focus should be specified to be Attack Focus (Melee).


While on the subject of your Enhanced Feats, you actually only bought 9 ranks of Enhanced Feats not 10.  Plus you spent 5pp on protection, but your total makes it seem like you spent 6

So you have 6 unspent pp left

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Huh! Sorry my math's off. Will amend that, and buy s'more stat-stuff for Camila, shortly. ^^;


EDIT: Alrighty. I think I did the math wrong for her combat points, so now I think everything's concise. Bought some Enhanced Defense and Enhanced Saves.

Edited by GhostFox
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