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R. Bluefish

Dark Dealings (OOC)

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OOC for this. Let me know if you need a reason for Casey to be at the scene, and feel free to have her be currently in-costume or out of it!

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Missed this OOC somehow; ummm...let's start with her out of costume. Technically it's a school day (i *think* Claremont is already back in school?), but let's say it's one of those half days you often get early in the year.

 

Regardless, what if Casey decided to join the tour group? She's still new in town, and i can see her doing it.

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Heh, responded to your message before I saw this, so we're staring out great on the communication front. xD

 

That's fine by me, and it makes sense that she would be interested in touring the city. It's also a nice smooth way to introduce her to the thread.

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Feel free to have Casey catch the container automatically - it's big enough that no roll is required to intercept it, and with her Strength she can juuuust manage to carry it.

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So I'm not 100% sure tour bus guides use radio to make their announcements, but i figure it's within the realm of superhero science :P

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May be moving things along rather abruptly there - let me know if you want me to roll anything back, or allow Casey a chance to take additional actions!

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Okay, that's the crate built! For the sake of sanity, gonna break this into sections; in the next post, we'll fly the crate over to the barge, add the dirt, and then...move the container (gasp!) Let me know if that will involve any rolls.

 

Edit: for the record, based on my calculations, Casey essentially did the work of five men working three eight-hour days in just over a minute :D

Edited by Heritage

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I don't think I made it clear in my last post, but even though it's full of dirt, the crate has no top, which Casey hopes will divert any explosion up and away from anyone close by. 

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Oh, and by the way, you can feel free to just have Casey automatically pick the guy up and carry him over if you want. No need for rolls or complications - essentially just a ceremonial wrapping-up moment for the scene.

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Sorry that last one was A little short , but I couldn't think of much more to say.

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Not sure what rolls to make, but this is how Casey plans a 'job'; ironically, it's not very different from how a Girl Scout plans a major community improvement project. Yes, I find it hilarious to use her Scout training as justification for A-Team-type montages, but a Girl Scout Ambassador does know her s### :P

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Oh jeez, I just realized I might have messed you up with that last post; if i need to change it or even scrap it, let me know.

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All right - let's get this sucker going again! Again, I'm really sorry about leaving this fallow for so long. I'm crap at keeping as schedule, and then The Unfortunate Event happened and put me out of commission for longer than was probably acceptable.

 

I got no problem with the post - just give me a Gather Information check and we'll be off again.

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Uh...Casey doesn't actually HAVE Gather Info yet; definitely something to invest in as part of my next character edit. Anything else I can do? Take 20 on some sort of Unskilled check?

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Untrained Gather Info check: 1d20+2=20

 

24 is Attractive counts, but that's not enough to hit the next DC bracket.

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Forgive me for throwing you a curveball here, but it just occured to me that Casey is smart enough to know when she's out of her depth, though she's still determined to pull this heist. Would Echo's name come up on a list of sneaky heroes?

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