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June 5, 2016 in Archives
OOC for this
Notice roll ? Chattering vexations: 1d20+13 32 Notice roll.
So broadly speaking, going to the Black Flag, looking horrible Lovecraft spells up in her library, and getting drunk all night.
If its ok with you!
Ritual feat used for: Concealment 4 (Normal Sight, Extras: Continuous Duration, Flaws: Passive) [4 PP]
Thats 16 hours to research, and 1 hour to perform which seems about right, timewise?
Also, if its ok, Ill use her Drunkard status to get blind drunk during the ritual, and thus inflict sickened status on her until she sobersup (if you feel that is appropriate)
Checking with you before making ritual rolls
Works for me!
Looking at the DC for the ritual,
Design - 10 + PP Cost = 14. And to take a -5 penalty would half the time to 8 hours. And taking 1 would still automatically pass.
Ritual - 15 + PP Cost = 19, Again, taking 1 will still pass.
So, I guess its about 10 hours of drunken reading off Lovecraftian tomes, +1 HP, Sickened status?
A few posts to narrate? ( I guess with you kicking off)
Works with me!
Post coming up, then!
And just so it's written somewhere:
Flintlock | 2HP | Sickened
A scene cut to the warehouse? I think as she is invisible she will go alone.
Okay, can do! Post coming up sooner or later then!
Okay, since it's quite the cramped space I'd say that's a
DC 20 for either Acrobatics, Escape Artist or any other skill you could see as being used to get out of the way in time!
With a -2 penalty for sickened status, and thus +5 total acrobatics skill, I was hoping for an amusing failure:
Stumbles drunkenly: 1d20+5 24 but she made it!
However, before going on, I am happy to wave that, earn an HP, and have some amusing failure of dexterity and evaporation of concealment - whatever you think works best for the thread!
Depends on where you want to take it and which part of Flintlock you want to explore!
You can have her just silently stay and listen, or you can have her cause some chaos! And also get to use her various powers!
The latter would probably lead to some combat, while the first would just be more listening!
Hell, lets go for a completely drunken screw up, losing concealment. More fun!
Okay! Do you want to make a post first or just go to the man stumbling into her?
Flintlock | 3HP | Sickened
I think she will be inclined to avoid combat / let herself be captured / bluff her way out in the first instance. She doesn't unleash her powers without exceptional reason.
This may not be needed, but Ill throw in a sense motive to try and pick out the most tongue-wagging spineless member of the meet.
Judging the weakest resolve: 1d20+12 21
A rather weak bluff (or intimidate, her bonus is the same) but a good roll: Bluff - we are under attack!: 1d20+16 33
If it doesnt wash, then something awful from somewhere awful will be summoned!
Using Illusion power to create something as per IC post.
One Notice check please!
Notice Roll: 1d20+13 14
Ouch. Well, Flintlock still notices that her wallet/whatever else she'd have like that is missing!
But that's all she can notice with that roll!
Moving all out to catch the thief!
Okay, the thief will attempt to climb over a fence, about 2 meters high, to get away
1d20 + 8 = 12
And fails! I'll use a fiat/Reroll to say she makes it, so that's another HP to Flintlock
Flintlock | 4HP | Sickened
So, for Flintlock, she can either try the same DC 15 Climb, or a DC20 Acrobatics to jump from a crate next to the fence over it.
Post coming up in just a sec!
Well her Climb skill is just ever so slightly better for that, so:
Climbing Fence: 1d20+4 16 Just makes it...except I think sickened means -2 to skill checks, meaning a result of 14, meaning a failure.
If its ok with you, Ill stick with just crashing into the fence and screwing up?
I think sickened only applies to combat related things? If I understand the rulebook correctly? But yes, this makes more sense.
But sure, you can have her crash into the fence if you feel that works better!
So be it! Happy to say its a failure on Flintlocks part, and the thief escaped. If you feel she can still make a go of the chase, she will. Also happy to take a bruise from that fall if you think its pertinent!