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Nuclear Depths (OOC)


Supercape

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Ill give an HP for complication (Heat signature), which the drillbots can sense. 

 

And now, they will track on to that, and FIRE.....

 

...LASER BEAMS!

 

Fire Laser Beams: 5#1d20+8 10 18 11 22 24

 

Two beams hit, each giving a toughness 20 Save. 

 

Marie will return fire

 

Fires at Drillbot: 1d20+10 22

 

A DC 25 Toughness save for one drill bot, which, giving it is a minion with a toughness of 5, Im just going to say explodes. 

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Will do - 

 

Shapeable area might be tricky in this confined area and with various equipment, Marie, and Casey standing around. Doable, but tricky. I would suggest either playing it as inclusive (meaning machinery) damaged and a 50% chance of hitting Marie or Casey, but catching all bots), medium (Catch all the bots but they get +5 situational bonus on reflex save and 50% chance of machinery damage or narrow (hitting all the bots, but at half rank damage 4 effect). 

 

One of the issues with Shapeable is that whilst you do get to choose which areas are hit is is a) still not selective (adjacent things are hit), and b) you still have to fill up all the area of effect equal to your rank. 

 

I hope that on the fly ruling is ok - let me know how wide you want to hit the bots. 

 

Move action: There isn't really any effective cover for you - unless you want to dive into the pool of green gunk (Which would, admittedly, be good cover!) You could arguably squeeze in between some machinery but that probably would need an escape artist roll and would flat foot you...

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Right-o!

 

So DC 14 Reflex Saves first

Reflex Saves: 4#1d20+8 12 20 21 12 #2 and 3 make it. 

 

And then a DC 19 or 17 Toughness Save

Toughness Save: 4#1d20+5 15 7 21 19

 

2 more destroyed, 2 scuttle out of the way. 

 

Marie is going to respond to the bubbling goo. 

 

Round 3

 

24 Bonfire - 2 HP - Bruised

21 Drillbots [2]

20 Marie

 

The Goo now releases a massive blast of heat and radiation. Marie, in her suit, is immune. Bonfire is of course immune to the heat but takes a Nauseate DC 20 Save from radiation poisoning. This effect is essentially continuous until you escape from the dumping cell (to stop us getting bogged down with repeated saves). 

Casey is Fort Save vs Radiation: 1d20 13 Nauseated. 

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Go ahead!

 

Its not for everyone, but do remember you can always choose to auto-fail a roll (and take the consequences) for a hero point. which you may feel inclined to if your winning streak of rolls feels unattractive. 

Edited by Supercape
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Actually I looked it up - she does not die at all! (or she might). She makes another save in a days time - which if she fails, she will suffer the effects. However, she is infected with radiation poisoning now, and won't be able to shake it off until she has two successive fort saves. 

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Okay, so:

Give Casey the pills Bonfire pocketed earlier.

Extra Effort to add Selective Feat onto the Insubstantial 2 with flying and spend a HP to negate the Fatigue from it

Then grab onto her and fly her out as quickly as possible. If necessary to actually grab onto her another Extra Effort (and HP) for carrying capacity to actually lift her up through the funnel.

Feel free to add in something, this is just in case there's nothing interfering.

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