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Daemonfey

Aeneid (PL 10) - Daemonfey (WIP)

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Player Name: Daemonfey

Character Name: Aeneid 
Power Level: 10 (150/150PP)
Trade-Offs: -5 Maximum Strength Attack / +5 Maximum Strength Damage,, -3 Blocking Defense / +3 Blocking Toughness, +3 Dodging Defense / -3 Dodging Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Time-displaced Roman speedster

Residence: Undetermined
Base of Operations: Undetermined
Catchphrase: “Hic manebimus optime!" (Here we make our most excellent stand!”

Alternate Identity: Undetermined
Identity: Res Public
Birthplace: Rome
Occupation :Freewoman Pugilist
Affiliations: Undetermined
Family: Dead parents, Batman

Description:
Age: 2261 (DoB: 246 BC)
Apparent Age: 28
Gender: Female
Ethnicity: Ancient West Asian
Height: 6'4''
Weight: 160 lb
Eyes: Green
Hair: Light-brown

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Gaunt, slender and pale, she is not exactly attractive, but possesses and exotic presence, at least for Italian standards at the time. She is marked with the legacy of a violent life, cuts and scars being clear companions. Despise her apparently frail built, she is a bag of bones and stretched and worn muscles, with the arms and legs that only an expert pugilist can acquire.

She often wears a ragged scarlet cloak and hood that turn her into a red streak. She wears a huge cestus on her left hand, the worn and old ropes and leather betraying her skill with brawl.

 

Power Descriptions:
She can drawn the power of the gods and take their power. Or she could, descending into the Underworld and performing a Myth, taking the place, duties and identity of the mythborn.

The myths of ancient Trojans always resonated with her, and so she carries with herself the leadership, speed and strength of a Homeric hero.

History:
She barely remembers anything about her past life. Some points remain clear:

- Was born a slave, of a family captured for their ties to mythic powers; raised to be a part of an ancient Roman super her team, she ran away the first chance she had, fully abusing her super speed;

- Having a change of mind after seeing the rest of the world, she decided that for all its faults, the Republic was the only spark of freedom and democracy in the grim world of kings and tyrants;

- She found everyone dead, with her the last super hero in Rome;

- Hated due to her strange-looking aspect, gender, social status and merciful nature, she still founded various new teams to fight both alien invasions, unruly god(lings) and Carthaginian demon-worshipers;

- A young Hannibal was her student and it did not end well;

- She died protecting Rome from a friend turned traitor who was using the name of the Secret Goddess of Rome to weaken the city and rob all of its protectors from their mythic powers. She ran as fast as she could as he was performing the rites on the other side of Europe, feeling her strength wane but pushing. Her bony fist was the only thing that reached the destiny, killing the traitor, ending the ritual and saving Rome for one milennia;

- She is back and whole, somehow.

 

Personality & Motivation:
She is an Epicuriean in everything she does: she always follows the path of least resistance, and strives to prevent suffering, taking no action that would cause greater woes and trying to work with the status quo and “lesser evils.” Despise a submissive, quiet and distant ponderous stance, she is actually quite cheerful and tries to find joy and fun in everything. Every day she strives to bring joy, prevent suffering, dispel fear and refute nonsense about Fate or Destiny. The Gods do not care for the particulars of human lives, and they are distant and aloof.

Always a defender of liberty and democracy, she will always stand against any would-be tyrant. Currently, she has no grand designs: she is lost and wants to know both why she has been returned, how to communicate with this mad world and how to become part of it.

 

Powers & Tactics:
Not the smartest super hero, Aeneid has a problem dealing with anything that she can't solve by punching harder/running faster. Or so she says; she is a natural squad-level leader, and knows when to defer to her teammates and how to use them for full potential.

 

Complications:
Identity: Has no legal identity on this era

Divine Mantle: Aeneid powers are tied to the mythic founders of Rome, and powers and attacks targeting divine or celestial beings affect her just as they would a god.

Not easy being an Epicuriean: The aversion to causing and feeling suffering and seeking to provide only pleasure make her hesitate and find Diplomatic solutions and/or hesitate in case there is no doubt that much suffering will be caused by her inaction.

No Roman will suffer a King: She will not play nicely with royalty or despots. Ever.

Everyone was Kung Fu Fighting: She is a pugilist and sees any other similar brawler as a natural rival.

 

 

v1

 

Totals: Abilities (30) + Combat (16) + Saving Throws (13) + Skills (12) + Feats (14) + Powers (67) - Drawbacks (-2) = (150/150) Power Points

Trade-Offs: -5 Maximum Strength Attack / +5 Maximum Strength Damage,, -3 Blocking Defense / +3 Blocking Toughness, +3 Dodging Defense / -3 Dodging Toughness
 

Abilities: 6 + 4 + 10 + 2 + 6 + 4 = 30PP
Strength: 16/40 (+3/+15)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14/30 (+3/+10

Combat: 10 + 6 = 16PP

Initiative: +2

Attack: +5 Melee, +5 Ranged, +10 Leppi Ictus

Grapple: +8 / +22

Defense: +7 Blocking / +10 Charging / +13 Dodging (+3/+4/+13 Base, +4/+6/+0 Dodge Focus), +2 Blocking Flat-Footed / +2 Charging Flat-Footed/+7 Dodging Flat-Footed

Knockback: -2/-6

 

Saving Throws: 2 + 7 + 4 = 13PP
Toughness: +5 / +13 Blocking / +10 Charging / +7 Dodging (+5 Con, +4/+1/+0 [Protection], +4/+4/+2 [Defensive Roll], +10/+0/+0 Impervious Reflective)
Fortitude: +7 (+5 Con, +2)
Reflex: +10 (+3 Dex, +7)
Will: +6  (+2 Wis, +4)


Skills: 28R = 12PP
Acrobatics 5 (+10)Skill Mastery
Concentration 10 (+13)
Diplomacy 5 (+7)Skill Mastery
Intimidate 5/13 (+7/+23)Skill Mastery
Notice 5 (+7)
Sense Motive 5 (+7)Skill Mastery
Stealth 5 (+10)
Knowledge (Tactics) 8 (+8)


Feats: 14PP

Acrobatic Bluff
All-Out Attack
Defensive Roll
Distract (Intimidate)

Fearless
Grappling Finesse
Improved Grab
Improved Pin

Leadership
Luck 2

Power Attack
Quick Change
Skill Mastery (Acrobatics, Diplomacy, Intimidate, Sense Motive)

 

The Daughter of Aeneas 14 (28PP Array; Feats: Alternate Powers 5) [33PP]

  • Base PowerEnhanced Strength 24 + Super-Strength 1 (Effective Strength 45; Feats: Bracing, Countering Punch) {24 + 4 = 28PP} (Maximum Strength)

  • Alternate PowerDamage 7 (Extras: Autofire 10, Linked[Trip], Feats: Accurate, Attack Focus[Melee] 3, Mighty) +Trip 10 (Extras:Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) {22 + 6 = 28PP} (Lepii Ictus)

  • Alternate Power: Damage 10 (250ft; Extras: Area[Burst], Linked[Stun], Penetrating, Flaws: Action[Full-Round], Feats: Progression[Area]) + Stun 10 (Extras: Area[Burst], Linked[Damage], Flaws: Action[Full-Round], Daze, Distracting) + Range[Touch], Feats: Improved Trip{12 + 5 + 11 = 28PP} (Unius Femina Legio)

  • Alternate PowerEnhanced Fearsome Presence 10 (1'000ft radius; Feats: Progression[Area] 4) + Enhanced Skill 2 (Intimidate 8) + Enhanced Charisma 16(Flaws: Limited[Intimidate]) {14 + 2 + 8 = 24PP} (Dei iudicium )

  • Alternate Power Speed 20 + Super Movement 2: (Water-running, Wall-Crawling, {20+4PP} (Mercurius Alba)

  • Alternate Power: Enhanced Strenght 4 + Super-Strength 12 (Effective Strength 80{4 + 24 = 28PP} (Jupiter Indiges)


 

The Walls of Troy 15 (30PP Array; Feats: Alternate Powers 3) [33PP]

  • Base PowerEnhanced Defence 10 + Enhanced Feats 10 (Defensive Attack, Elusive Target 2, Evasion 2, Fast Overrun, Move-By Attack, Uncanny Dodge 3[Sight, Hearing, Smell]) {20 + 10 = 30PP} (Dodging)

  • Alternate PowerProtection 1 (Extras: Impervious 10, Flaws: Limited[non-Perception]) + Enhanced Defense 1 + Enhanced Feats 8 (Blind Fight, Defensive Roll, Dodge Focus 6, Elusive Target, Evasion, Move-By Attack, Uncanny Dodge [Sight]) + Flying 5 (Up to Flight 6, 500mph/5'000ft per Move Action{6 + 2 + 12 + 10 = 30PP} (Charging)

  • Alternate PowerProtection 4 (Extras: Impervious 10, Reflective 2[All Attacks], Flaws: Limited[non-Perception]) + Enhanced Feats 6 (Defensive Roll, Dodge Focus 4, Interpose){24 + 6 = 30PP} (Blocking)

  • Alternate Power: Invisibility 8  (Flaws: Limited [only when moving]) + Quickness 20 {8  + 20 = 28PP} (The taking of Helen)

 

Speed 1[1PP]


Drawbacks: (-2) + (-2) = -2PP

Disability (Illiterate Frequency: Uncommon; Intensity: Minor) [-1PP]

Wealth ( ImpovirishedFrequency: Uncommon; Intensity: Minor) [-1PP]

Edited by Daemonfey

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A few things come up, some mechanical and some fluff-related. First and foremost, it looks like you bought two ranks of Autofire for her Lightning Fast Fists. Our House Rules make it so that you can only have one rank of Autofire; the one that only goes up to an additional +5. That means her Strike should only be taking up (6 + 8 + 3) 17 PP.

 

Your combat caps are slightly below caps; PL 10 on offense but only PL 9 on defense. You'll also want to rearrange her skills and feats to be in alphabetical order.

 

I hope you're planning on a more robust history to come. Something to keep in mind is, even if some things are a mystery to the character there should be at least possible answers listed in the character's history.

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Thank you for the reply.

 

I would not know if this character is House-rules legal or if her math is incorrect for their PL; other than some superficial mechanical changes, she is lifted verbatim from a suggested archetype from the site list, so I assumed all of its elements would be rule-legal. I will look into another archetype in the meantime. 

Edited by Daemonfey

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You know, DF, there may have been some confusion about what Character Building is for - you're welcome to go ahead and post this and get the Refs looking at it. 

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