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Daemonfey

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  1. Sure, I just need to finish checking the build. I have to give it at least another round.
  2. The v1 of a new build has been added to the OP.
  3. Thank you for the reply. I would not know if this character is House-rules legal or if her math is incorrect for their PL; other than some superficial mechanical changes, she is lifted verbatim from a suggested archetype from the site list, so I assumed all of its elements would be rule-legal. I will look into another archetype in the meantime.
  4. Player Name: Daemonfey Character Name: Aeneid Power Level: 10 (150/150PP) Trade-Offs: -5 Maximum Strength Attack / +5 Maximum Strength Damage,, -3 Blocking Defense / +3 Blocking Toughness, +3 Dodging Defense / -3 Dodging Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Time-displaced Roman speedster Residence: Undetermined Base of Operations: Undetermined Catchphrase: “Hic manebimus optime!" (Here we make our most excellent stand!” Alternate Identity: Undetermined Identity: Res Public Birthplace: Rome Occupation :Freewoman Pugilist Affiliations: Undetermined Family: Dead parents, Batman Description: Age: 2261 (DoB: 246 BC) Apparent Age: 28 Gender: Female Ethnicity: Ancient West Asian Height: 6'4'' Weight: 160 lb Eyes: Green Hair: Light-brown Gaunt, slender and pale, she is not exactly attractive, but possesses and exotic presence, at least for Italian standards at the time. She is marked with the legacy of a violent life, cuts and scars being clear companions. Despise her apparently frail built, she is a bag of bones and stretched and worn muscles, with the arms and legs that only an expert pugilist can acquire. She often wears a ragged scarlet cloak and hood that turn her into a red streak. She wears a huge cestus on her left hand, the worn and old ropes and leather betraying her skill with brawl. Power Descriptions: She can drawn the power of the gods and take their power. Or she could, descending into the Underworld and performing a Myth, taking the place, duties and identity of the mythborn. The myths of ancient Trojans always resonated with her, and so she carries with herself the leadership, speed and strength of a Homeric hero. History: She barely remembers anything about her past life. Some points remain clear: - Was born a slave, of a family captured for their ties to mythic powers; raised to be a part of an ancient Roman super her team, she ran away the first chance she had, fully abusing her super speed; - Having a change of mind after seeing the rest of the world, she decided that for all its faults, the Republic was the only spark of freedom and democracy in the grim world of kings and tyrants; - She found everyone dead, with her the last super hero in Rome; - Hated due to her strange-looking aspect, gender, social status and merciful nature, she still founded various new teams to fight both alien invasions, unruly god(lings) and Carthaginian demon-worshipers; - A young Hannibal was her student and it did not end well; - She died protecting Rome from a friend turned traitor who was using the name of the Secret Goddess of Rome to weaken the city and rob all of its protectors from their mythic powers. She ran as fast as she could as he was performing the rites on the other side of Europe, feeling her strength wane but pushing. Her bony fist was the only thing that reached the destiny, killing the traitor, ending the ritual and saving Rome for one milennia; - She is back and whole, somehow. Personality & Motivation: She is an Epicuriean in everything she does: she always follows the path of least resistance, and strives to prevent suffering, taking no action that would cause greater woes and trying to work with the status quo and “lesser evils.” Despise a submissive, quiet and distant ponderous stance, she is actually quite cheerful and tries to find joy and fun in everything. Every day she strives to bring joy, prevent suffering, dispel fear and refute nonsense about Fate or Destiny. The Gods do not care for the particulars of human lives, and they are distant and aloof. Always a defender of liberty and democracy, she will always stand against any would-be tyrant. Currently, she has no grand designs: she is lost and wants to know both why she has been returned, how to communicate with this mad world and how to become part of it. Powers & Tactics: Not the smartest super hero, Aeneid has a problem dealing with anything that she can't solve by punching harder/running faster. Or so she says; she is a natural squad-level leader, and knows when to defer to her teammates and how to use them for full potential. Complications: Identity: Has no legal identity on this era Divine Mantle: Aeneid powers are tied to the mythic founders of Rome, and powers and attacks targeting divine or celestial beings affect her just as they would a god. Not easy being an Epicuriean: The aversion to causing and feeling suffering and seeking to provide only pleasure make her hesitate and find Diplomatic solutions and/or hesitate in case there is no doubt that much suffering will be caused by her inaction. No Roman will suffer a King: She will not play nicely with royalty or despots. Ever. Everyone was Kung Fu Fighting: She is a pugilist and sees any other similar brawler as a natural rival. v1 Totals: Abilities (30) + Combat (16) + Saving Throws (13) + Skills (12) + Feats (14) + Powers (67) - Drawbacks (-2) = (150/150) Power Points Trade-Offs: -5 Maximum Strength Attack / +5 Maximum Strength Damage,, -3 Blocking Defense / +3 Blocking Toughness, +3 Dodging Defense / -3 Dodging Toughness Abilities: 6 + 4 + 10 + 2 + 6 + 4 = 30PP Strength: 16/40 (+3/+15) Dexterity: 16 (+3) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14/30 (+3/+10 Combat: 10 + 6 = 16PP Initiative: +2 Attack: +5 Melee, +5 Ranged, +10 Leppi Ictus Grapple: +8 / +22 Defense: +7 Blocking / +10 Charging / +13 Dodging (+3/+4/+13 Base, +4/+6/+0 Dodge Focus), +2 Blocking Flat-Footed / +2 Charging Flat-Footed/+7 Dodging Flat-Footed Knockback: -2/-6 Saving Throws: 2 + 7 + 4 = 13PP Toughness: +5 / +13 Blocking / +10 Charging / +7 Dodging (+5 Con, +4/+1/+0 [Protection], +4/+4/+2 [Defensive Roll], +10/+0/+0 Impervious Reflective) Fortitude: +7 (+5 Con, +2) Reflex: +10 (+3 Dex, +7) Will: +6 (+2 Wis, +4) Skills: 28R = 12PP Acrobatics 5 (+10)Skill Mastery Concentration 10 (+13) Diplomacy 5 (+7)Skill Mastery Intimidate 5/13 (+7/+23)Skill Mastery Notice 5 (+7) Sense Motive 5 (+7)Skill Mastery Stealth 5 (+10) Knowledge (Tactics) 8 (+8) Feats: 14PP Acrobatic Bluff All-Out Attack Defensive Roll Distract (Intimidate) Fearless Grappling Finesse Improved Grab Improved Pin Leadership Luck 2 Power Attack Quick Change Skill Mastery (Acrobatics, Diplomacy, Intimidate, Sense Motive) The Daughter of Aeneas 14 (28PP Array; Feats: Alternate Powers 5) [33PP] Base Power: Enhanced Strength 24 + Super-Strength 1 (Effective Strength 45; Feats: Bracing, Countering Punch) {24 + 4 = 28PP} (Maximum Strength) Alternate Power: Damage 7 (Extras: Autofire 10, Linked[Trip], Feats: Accurate, Attack Focus[Melee] 3, Mighty) +Trip 10 (Extras:Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) {22 + 6 = 28PP} (Lepii Ictus) Alternate Power: Damage 10 (250ft; Extras: Area[Burst], Linked[Stun], Penetrating, Flaws: Action[Full-Round], Feats: Progression[Area]) + Stun 10 (Extras: Area[Burst], Linked[Damage], Flaws: Action[Full-Round], Daze, Distracting) + Range[Touch], Feats: Improved Trip) {12 + 5 + 11 = 28PP} (Unius Femina Legio) Alternate Power: Enhanced Fearsome Presence 10 (1'000ft radius; Feats: Progression[Area] 4) + Enhanced Skill 2 (Intimidate 8) + Enhanced Charisma 16(Flaws: Limited[Intimidate]) {14 + 2 + 8 = 24PP} (Dei iudicium ) Alternate Power: Speed 20 + Super Movement 2: (Water-running, Wall-Crawling, {20+4PP} (Mercurius Alba) Alternate Power: Enhanced Strenght 4 + Super-Strength 12 (Effective Strength 80) {4 + 24 = 28PP} (Jupiter Indiges) The Walls of Troy 15 (30PP Array; Feats: Alternate Powers 3) [33PP] Base Power: Enhanced Defence 10 + Enhanced Feats 10 (Defensive Attack, Elusive Target 2, Evasion 2, Fast Overrun, Move-By Attack, Uncanny Dodge 3[Sight, Hearing, Smell]) {20 + 10 = 30PP} (Dodging) Alternate Power: Protection 1 (Extras: Impervious 10, Flaws: Limited[non-Perception]) + Enhanced Defense 1 + Enhanced Feats 8 (Blind Fight, Defensive Roll, Dodge Focus 6, Elusive Target, Evasion, Move-By Attack, Uncanny Dodge [Sight]) + Flying 5 (Up to Flight 6, 500mph/5'000ft per Move Action) {6 + 2 + 12 + 10 = 30PP} (Charging) Alternate Power: Protection 4 (Extras: Impervious 10, Reflective 2[All Attacks], Flaws: Limited[non-Perception]) + Enhanced Feats 6 (Defensive Roll, Dodge Focus 4, Interpose){24 + 6 = 30PP} (Blocking) Alternate Power: Invisibility 8 (Flaws: Limited [only when moving]) + Quickness 20 {8 + 20 = 28PP} (The taking of Helen) Speed 1[1PP] Drawbacks: (-2) + (-2) = -2PP Disability (Illiterate ; Frequency: Uncommon; Intensity: Minor) [-1PP] Wealth ( Impovirished; Frequency: Uncommon; Intensity: Minor) [-1PP]
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