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Brigandine (PL 7)


Raveled

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Player Name: Raveled
Character Name: Brigandine
Power Level: 7 (105/105PP)
Trade-Offs: None
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: The latest heir to an ancient legacy.

Alternate Identity: Ami Jennifer Rask-Martel
Identity: Secret
Birthplace: Lyon, Rhone-Alps, France
Occupation: Student, superhero
Affiliations: Claremont Academy, Rask Aeronautics, Martel Industries
Family: Walter Rask-Martel (Father), Brigitte Rask-Martel (Mother), Caroline Rask-Martel (Older sister), Jack Rask-Martel (Younger brother), many more.

Description
Age: 16
Gender: Female
Ethnicity: Danish-French-Swiss
Height: 5' 11"
Weight: 115 lbs
Eyes: Green-gray
Hair: Black, dyed blonde

Ami Rask is a tall girl, still skinny in the way of youth, with a boundless energy and an enthusiasm for life that shines through in everything she does. She hair is long and straight and naturally dark, but she dyes it a honey-blonde color. Her eyes are green-grey and bright and usually open very wide. Most of the time Ami is dressed in simple, elegant dresses and skirts in solid colors or complex patterns. She's a stickler for cleanliness and will usually check her clothes once or twice an hour for stray hairs, fuzz balls, or uncut threads.
 
When Ami knows she's going into combat, she wears a jumpsuit designed by Martel Industries to maximize her psychic potential. It's grey-black, with large circles of channeling material over her chakra points and lines connecting them all. When she pushes her powers to the max, she lights up like a fiber-optic Christmas tree, but it helps to keep her powers under control. Her telekinetic 'suit' is a large, vaguely human-looking form with trunk-like legs and arms.


Power Descriptions: Ami can create telekinetic fields that she layers around herself, creating an energy suit. While the suit is active, she is in the center of a ten-foot tall vaguely humanoid figure, with huge arms and legs and fingers. The suit is created from her will and her mind, so it reacts to her emotional state; when she's angry it may develop spikes and long, jagged claws. When she's scared it may become sleeker, more compact, more able to hide. When she's showing off it will gain a more defined and more clearly feminine form.


History: Ami Rask has always lived in interesting times, and loved every minute of it. Her family is wealthy; about the same time as her parents married, Walter’s engineering firm was brought under the wings of Martel Industries. So Ami and her two siblings were born into the Martel family, with the usual high standards Martels demanded of all their family members. Ami approached every test with zeal and elan, and even when she failed she came through it with a smile. Even from a young age, there didn’t seem to be any limits to her courage or her desire to explore, and when she started moving things with her mind she accepted the new training with open arms.

Soon, in addition to her regular schooling, Ami found herself given more specialized instruction and inducted into some of her family’s secrets. She already knew the Martels traced their line back to Charlemagne; she didn’t realize that the family had spent centuries battling to protect civilization. Now that Ami had some of the very special skills that the Martels had cultivated over generations, she would be expected to take a more active role in their fight.

Despite the danger and difficulty of the drills, Ami approached every day with new enthusiasm and progressed through the training with speed. At the same time, her cousin Eve Martel was learning things at the Claremont Academy that she never could have understood if she stayed under the family’s protective wing. Sage was one of the most effective soldiers the line of Charlemagne had ever produced, and the decision was made to enroll Ami in the school.

She accepted the notion of going across an ocean and living among strangers in a strange country with the same excitement that she did everything. She was sad to leave her family in France, but she was excited to go live in America and learn from the same people that taught her storied cousin.


Personality & Motivation: Ami Rask is a gregarious woman, always upbeat and outgoing. She loves meeting new people, trying new things, going new places, and she very rarely says 'no' to anyone. She works hard to keep an upbeat outlook no matter what the situation may be; even if things seem bleak, she is always looking for the silver lining and trying inject as much positivity in to a situation as she can.

Ami is intensely aware of her family's place, as the heirs of Charlemagne and longstanding protectors of the world. More specifically, she tries to live up to the standard set by her aunt, Eve Martel. While not everything the intense young Martel has done is openly discussed even within the family, she knows that her aunt has become a respected hero in Freedom City. Her name her family is a challenge to live up to, but her aunt is an example to emulate.


Powers & Tactics: Brigandine isn't very subtle in her approach. She gets into melee distance to the most dangerous enemy on the field and engages them directly, wrestling them if she thinks she can overpower them with brute strength, or else keeping them busy so any allies she had can deal with other threats. If an enemy is keeping away from her, she can use almost anything lying around the battlefield as an effective javelin, or close the gap with a powerful leap. If she can, she likes to sneak up close beforehand to guarantee that she can start the fight by immobilizing the biggest threat


Complications:
Secret The decision was made a long time ago to keep Charlemagne's legacy a secret from the world at large. Ami strives to keep that secret, which means she has to keep her own superheroic activities a secret.
Thrill Seeker Ami will try anything once, the more dangerous the better! She might choose an unsafe action simply because it's more thrilling.
Psychic Backlash Ami's amazing suit is created by her own psychic power, and while she can usually control it, if she pushes her limits she can 'strain' her powers.
Rousseau Was Right, You Know Ami can be idealistic, and if an enemy tries to surrender she'll probably accept it. This means ruthless foes can take advantage of her better nature.
Agent of Charlemagne As a Martel, Ami may be called upon to undertake special missions for her family's mission. This could lead to a conflict of interest with other superheroes, even her friends.


Abilities: 0 + 4 + 6 + 2 + 6 + 8 = 26PP
Strength: 25/10 (+7/+0)
Dexterity: 14 (+2)
Constitution: 20/16 (+5/+3)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 18 (+4)


Combat: 6 + 8 = 14PP
Initiative: +2
Attack: +7 Melee, +3 Ranged, +7 Thrown
Grapple: +7/+20
Defense: +7 (+4 Base, +4 Dodge Focus, -1 Size), +2 Flat-Footed
Knockback: -3/-1


Saving Throws: 0 + 2 + 3 = 5PP
Toughness: +7/+3 (+5/+3 Con, +2 Protection)
Fortitude: +5/+3 (+5/+3 Con, +0)
Reflex: +4 (+2 Dex, +2)
Will: +6 (+3 Wis, +3)


Skills: 56R = 14PP
Bluff 8 (+12)Skill Mastery
Concentration 8 (+11)Second Chance
Diplomacy 11 (+15)Skill Mastery
Drive 8 (+10)Skill Mastery
Intimidate 0 (+6Large/+4)
Language 5 (Danish, English, French [N], Italian, Mandarin, Japanese)
Pilot 8 (+10)Skill Mastery
Stealth 8 (+6Large/+10)


Feats: 17PP
Attack Focus (Melee) 4
Attack Specialization (Thrown) 2
Benefit (Martel Family)
Benefit (Wealth I)
Dodge Focus 4
Improved Grab
Second Chance (Concentration)
Skill Mastery (Bluff, Diplomacy, Drive, Pilot)
Quick Change
Uncanny Dodge (Auditory)


Powers: 29 = 29PP

Alternate Form 5.9 (Mind Improves Matter) [29PP]

Enhanced Strength 7 [7PP]

Growth 4 (Large Size, +8 Str, +4 Con, -1 Att/-1 Def, +4 Grapple, -4 Stealth, +2 Intimidation, Flaw: Permanent) [12PP]

Leaping 2 [2PP]

Protection 2 [2PP]

Speed 2 (25MPH) [2PP]

Super-Strength 2 (Str 40) [4PP]



Drawbacks: (-0) + (-0) = -0PP


DC Block
ATTACK    RANGE   SAVE                       EFFECT
Unarmed   Melee   DC 21 Toughness (staged)   Damage (Physical)

Totals: Abilities (26) + Combat (14) + Saving Throws (5) + Skills (14) + Feats (17) + Powers (29) - Drawbacks (0) = 105/105 Power Points

Edited by Raveled
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Is her mother a Martel by birth, hence the hyphenation? If so, any reason her father didn't hyphenate as well?

Probably need a space between power description and history, for formatting. 

Maybe clarify if she's pure French, or, like French-German-Swiss, or whatnot. Caucasian's fine, but it's more fun to get specific!

I'm trying to remember, does M&M have the equivalent of the "Throw Anything" feat or is that just assumed, hence just giving her Attack Spec Thrown?

And I take it she can switch to ARMORED UP FORM with a Free Action?

Also, Impervious is presumably on the docket in the future when she's not PL7 and strapped for points?

Maybe give her a couple grappling-related feats, to use that size and strength better. 

Also maybe boost her Will by 1 or 2; even if she doesn't really have telepathy it would make sense for that to be better than her Reflex, at least. 

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M&M has Throwing Mastery, but that is only a bonus to damage with thrown weapons, not the attack bonus. Rav, I assume you are trying to give her a bonus to hit with any object she picks up and throws? If so, I am not sure that is specific enough for Attack Specialization, which is for "a specific attack or weapon."

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M&M has Throwing Mastery, but that is only a bonus to damage with thrown weapons, not the attack bonus. Rav, I assume you are trying to give her a bonus to hit with any object she picks up and throws? If so, I am not sure that is specific enough for Attack Specialization, which is for "a specific attack or weapon."

Maybe it could be "Attack Specialization: Improvised Thrown Weapons"?

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AA used Attack Specialization (Thrown Objects) in an early Gambitesque Oddball.  I don't think it's that far out there from using a narrow descriptor like swords or x array instead of a singe attack like broad sword.  Litte more questionable when you can start throwing cars.  But, that said an accurate ranged damage effect is probably the better way to go about that.  Maybe complication or drawback for not having anything to "throw".  Bit costlier though.

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Is her mother a Martel by birth, hence the hyphenation? If so, any reason her father didn't hyphenate as well?

Because he's not a Martel by birth, and I figured a family that proudly traces their history back to Charlemagne would be rather traditional about that.

Probably need a space between power description and history, for formatting.

Fixed that.

Maybe clarify if she's pure French, or, like French-German-Swiss, or whatnot. Caucasian's fine, but it's more fun to get specific!

Something to think about, surely.

I'm trying to remember, does M&M have the equivalent of the "Throw Anything" feat or is that just assumed, hence just giving her Attack Spec Thrown?

I brought this up a couple times in chat, and the Attack Spec was given the green light by a couple of refs. Here's my thinking: she hits damage caps with her Str, and attack caps with her Thrown Attack. Therefore, she should be able to pick up anything with resonable mass (a car, a tree, a hot dog cart -- not a penny or a Frisbee) and throw it and deal a DC 21 Toughness save.

And I take it she can switch to ARMORED UP FORM with a Free Action?

Truth.

Also, Impervious is presumably on the docket in the future when she's not PL7 and strapped for points?

Maybe give her a couple grappling-related feats, to use that size and strength better.

All of this is planned for later on.

Also maybe boost her Will by 1 or 2; even if she doesn't really have telepathy it would make sense for that to be better than her Reflex, at least.

Balencing Exotic saves is tricky when ability score boosts can be turned on and off, and extra tricky when the character is PL 7 and thus such low-powered. Still, I shifted around some numbers. That should look better.

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