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Rampart (PL 8)


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Player Name: RobRX
Character Name: Rampart
Power Level: 8/9 (132/142PP)
Trade-Offs: -2 Attack / +2 Damage (Melee), +4 Attack / -4 Damage (Ranged), -2 Defense / +2 Toughness
Unspent Power Points: 10
Progress To Silver Status: 37/60
In Brief: Terminus mutant tries to become a better paragon as she develop her powers.

Alternate Identity: Cho Paige Lee
Identity: Public (In the sense people know she has superpowers)
Birthplace: Freedom City
Occupation: Student
Affiliations: Claremont Academy, WYRM
Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister)

Age: 16 (1997)
Apparent Age: 16
Gender: Female
Ethnicity: Asian/African-American
Height: 6'4"
Weight: 190 lb
Eyes: Black
Hair: Black
Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built, her mutation having developped a small yet wiry athletic physique into a more noticeably large and powerful one. She’s still in her awkward teenage years and this growth spurt only make her feel more awkward. Due to the recent development of her imperviousness to harm, she’s had trouble cutting her hair and wears it short and messily cut.
While Cho doesn't really have a secret identity (only using the name Rampart on the basis that it's 'tradition' to be called something), she does wear a costume. Due to her molecular manipulation being too poorly understood, the costume is materialized with a wrist-attached morphic molecule device, which exist solely to focus her powers in a narrow, pre-determined way as a mean to quickly change between her civilian clothes and costume. A mask can be made with the costume but is generally unused.

Power Descriptions:
Infused by Terminus energies, Cho has recently developed superhuman strength, endurance and invulnerability. These powers stem from her barely-understood ability to alter and control molecules. The power generally doesn't work on living organic matter with one exception; Cho's own body. It's from this power that her restructured body and physique come from.
Cho’s mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn’t speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho’s father moved to Southside. He was killed only two years later in a gang shoot out.
Cho then lived out with her mother and later her stepfather. While he’s far from a bad man (and indeed helped Cho’s mother quite a lot), Cho and him have a very strained relationship. Mostly, she just doesn’t agree with him and resent the man for not being her father. Life was harsh and Cho’s flaring temper often got her in trouble with some dangerous people.

This all came to a change last year, however. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school’s wall in a blast of Terminus energy. Ever since that, her powers have only kept growing in more painful spurts and functioning as a normal teenager is getting harder. Since then, Cho has joined Claremont and had many adventures, learning what it is to be a hero. And sometimes even failling at it.

Personality & Motivation:
Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. While just as hot-tempered as before, she has matured since her early days but her naivety still remain.

Powers & Tactics:
More confident and aware of her powers now, Cho has a better range of options in combat. Despite this, she remain quite reckless and prone to resort to the typical tactic of 'hit it until it stop moving'. When harming her target is not an option, she instead resort to using her better-understood ability to alter molecules to restrain her target or alter the battlefield as best as she can.


  • Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise.
  • Matters of Power: Cho's snare can't work if there is nothing around to warp into restraints.
  • Patching the Family Life: Cho had a strained relationship with her family. While things are working out better now, there are still cracks here and there.
  • Split Allegiance: Cho is torn between her Claremont 'team' and the WYRM
  • Temper: She’s very passionate but this also has plenty of downsides, especially when you can cause a lot of damage.
  • The Conqueror WYRM: She's affiliated with the WYRM (World Youth Rescue Movement), which has a dark secret...
  • Vendetta: Cho is after a supervillain who harmed her stepfather.

Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP
Strength: 30/14 (+10/+2), 70/30/14 Lifting (Heavy Load: 200 tons / 1,600 lbs. / 175 lbs.)
Dexterity 14 (+2)
Constitution 30/14 (+10/+2)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 10 (+0)

Combat: 12 + 4 = 16PP
Initiative: +2
Attack: +6, +12 Disintegrate
Grapple: +16/+8, +24 Super-Strength
Defense: +6 (+2 Base, +4 Dodge Focus), +1 Flat-Footed
Knockback Resist: 9/1

Saving Throws: 0 + 0 + 6 + 7 = 13PP
Toughness: +10/+2 (+10/+2 CON) (Impervious 8/0)
Fortitude: +10/+2 (+10/+2 CON, +0PP)
Reflex: +8 (+2 DEX, +6PP)
Will: +8 (+1 WIS, +7PP)

Skills: 20R = 5PP
Acrobatics 4 (+6)
Diplomacy 4 (+4)
Notice 6 (+7)
Sense Motive 6 (+7)

Feats: 14PP
Accurate Attack
Dodge Focus 4
Grapple Finesse
Improved Grapple
Luck 2
Power Attack
Quick Change
Takedown Attack
Ultimate Save (Toughness)

Powers: 16 + 16 + 19 + 7 + 9 + 7 = 74PP

Enhanced Constitution 16 [16PP]

Enhanced Strength 16 [16PP]

Entropic Energy Control 8 (16PP Array, Feats: Alternate Power 3) [19PP]

Base Power: Super-Strength 8 (Lifting STR 70 [Heavy Load: 200 tons]) [16PP]

Alternate Power: Disintegrate 4 (400ft Max Range, Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [16PP]


[8 + 8 = 16PP]

Damage 4 (Extras: Linked [Drain], Range [Ranged, 400ft Max Range], Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [8PP]

Drain Toughness 4 (Extras: Affects Objects, Linked [Damage], Range [Ranged, 400ft Max Range], Flaws: Action [Full]) [8PP]

Alternate Power: Transform 3 (30ft, 5lbs, Broad to Broad, anything inorganic)  [15PP]

Alternate Power: Snare 8 (80ft) [16PP]

Entropic Energy Boost 3 (6PP Array, Feats: Alternate Power) [7PP]


Base Power: Leaping 6 (x100 [Running Long Jump: 2,000ft]) [6PP]

Alternate Power: Speed 6 (500MPH / 5,000ft [1 mile] per Move Action) [6PP]


Immunity 9 (Life Support) [9PP]

Impervious Toughness 8 (Drawbacks: Power Loss [Daka Crystal]) [7PP]

Drawbacks: (-1) + (-7) = -8PP

Vulnerability (Daka Crystal, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP]

Weakness (Daka Crystal, Frequency: Uncommon, Intensity: Major [Cumulative -1 to all Abilities, 1/round) [-7PP]

Abilities (18) + Combat (16) + Saving Throws (13) + Skills (5) + Feats (14) + Powers (74) - Drawbacks (8) = 132/142 Power Points

DC Block:
ATTACK        RANGE   SAVE                                        EFFECT
Unarmed       Touch      DC25/17 Toughness (Staged)  Damage (Physical)
Disintegrate  Ranged    DC14 Fortitude (Staged)           Drain Toughness
                                      DC19  Toughness (Staged)      Damage (Energy)
Snare            Ranged    DC 18 Reflex (Staged)


Edited by HG Morrison
+2 pp for March 2015
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