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Gizmo

Getting Your Shots In [OOC]

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Haha. Well, hit me with any Knowledge rolls you'd like to make, while we're at it.

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Harionago
Move Action: Run out of the bar onto the street.
Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Tiamat and Sekhmet. (1d20+8=14)

I believe that misses both of them.

In the meantime, Teagan knows all the things! She can recognize and name all three of the monsters - at least once the Impundulu makes his presence known - and their respective cultures of origin. She also knows it's really bizarre to see the three of them together, even setting aside whatever they're doing disguised as humans in Freedom City. None of them have any glaring weaknesses to speak of but she rolled well enough to add in any details you think are appropriate.

 

Going to get an IC post up for the Harionago but then feel free to hit the IC with Teagan 'speaking as a free action' before combat continues.

25 - Harionago - Uninjured
16 - Sekhmet - Uninjured
8 - Impundulu - Uninjured
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

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Impundulu
Move Action: Fly out of the bar.
Standard Action: Lightning Attack vs. Tiamat.: 1d20+8 15 I believe that's a miss.
 
Hekatonkheires
Move Action: Step forward.
Standard Action: Initiate Grapple vs. Sekhmet.: 1d20+3 7

 

25 - Harionago - Uninjured
16 - Sekhmet - Uninjured
8 - Impundulu - Uninjured
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

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Harionago
Sense Motive vs. DC 37.: 1d20+10 28
Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Sekhmet.: 1d20+8 27
 
Sekhmet
Toughness Save vs. DC 23: 1d20+7 27
Standard Action: Unarmed Attack vs. Harionago.: 1d20+7 27
Improved Grab: Opposed Grapple Check.: 1d20+16 29

Harionago
Toughness Save vs. DC 27.: 1d20+8 14
Opposed Grapple Check.: 1d20+12 27

Sekhmet
Move Action: Demoralize Impundulu.: 1d20+11 27

Impundulu
Sense Motive vs. DC 27.: 1d20+10 21
 
25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

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Impundulu
Standard Action: Charge Tiamat, Initiate Grapple.: 1d20+10 17
Opposed Grapple Check.: 1d20+20 38

Hekatonkheires
Standard Action: Initiate Grapple vs. Sekhmet.: 1d20+7 9
Move Action: Startle Tiamat.: 1d20+10 28

 

25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized, -2 Defense
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured, Pending Grapple Check, Pending Intimidate Check

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Tiamat shifts her array from fire breath to super-strength.

Move Action: Fast Task (Startle) vs. Impundulu

Intimidate Check vs. Impundulu (Startle; fast task) (1d20 + 22=28)

Bleh.

Standard Action: Grapple Impundulu right back.

Melee Attack Roll vs. Impundulu (grapple; All-Out Attack +2/-2) (1d20 + 7 + 2=12)

.....aw, c'mon, Invisible Castle. That's no fun.

A little too early to be Fatigued, I guess. Boo on no HP. Tiamat's at -2 defense.

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Impundulu
Sense Motive vs. DC 28.: 1d20+10 23 He fails, which puts his Defense at 9, so! Give me an opposed Grapple check!
 
25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized, -2 Defense, Flat-Footed vs Tiamat
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured, -2 Defense

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Impundulu

Opposed Grapple Check.: 1d20+14 18

 

DUN DUN DUN

 

25 - Harionago - Staggered, Dazed, Pinned

16 - Sekhmet - Uninjured

8 - Impundulu - Demoralized, -2 Defense, Bound/Helpless

8 - Hekatonkheires - Uninjured

5 - Tiamat - Uninjured, -2 Defense

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Harionago
Dazed!

Sekhmet
Free Action: Maintain Grapple
Move Action: Demoralize Harionago.: 1d20+11 17
Standard Action: Unarmed Attack vs. Harionago; Power Attack 2.: 1d20+5 15
 
Harionago
Sense Motive vs. DC 17.: 1d20+10 12
Toughness Save vs. DC 24.: 1d20+6 10 That's a second Staggered, adding up to Unconscious.

Impundulu
Move Action: Opposed Grapple Check.: 1d20+16 31 Tiamat can't really fail that, so he's still Pinned.
 
Hekatonkheires
Standard Action: Unarmed Attack vs. Sekhmet.: 1d20+5 9

25 - Harionago - Unconscious
16 - Sekhmet - Uninjured
8 - Impundulu - Bound/Helpless
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

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Full round: Coup de grace the Impundulu (non-lethal).

She'll power attack for +5; auto-hit, auto-crit, so DC40 (base 30, +5 crit, +5 power attack) Toughness, and a DC35 Fort to not be KO'd outright.

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Impundulu
Toughness Save vs. DC 40.: 1d20+10 13
 

25 - Harionago - Unconscious
16 - Sekhmet - Uninjured
8 - Impundulu - Unconscious
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

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Sekhmet
Move Action: Startle Hekatonkheires.: 1d20+11 17
Standard Action: Unarmed Attack vs. Hekatonkheires.: 1d20+7 19

Hekatonkheires
Intimidate Check vs. DC 17: 1d20+15 33
Toughness Save vs. DC 22.: 1d20+13 19
Full Round Action: 100 Punches Area Attack. That's DC 18 Reflex, DC 23 Toughness.

Sekhmet
Reflex Save vs. DC 18.: 1d20+8 21 Evasion 2 means pbbth.
 
25 - Harionago - Unconscious
16 - Sekhmet - Uninjured
8 - Impundulu - Unconscious
8 - Hekatonkheires - Bruised x1
5 - Tiamat - Uninjured, Pending Saves.

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