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Abductions in the Cold (OOC)


Thunder King

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OK - I'm betting I can't really get close enough to do my burst again, so what I'd like to try is a turnabout jump - teleport out behind the guy who seems focused (the "Shut up and keep your head straight" guy), hit him hard and fast, then finish the teleport by going into the cafeteria (if it's open and accessible) or near a corner I can duck around, if not.

 

Attack roll on the alert guard (power attacking for +2/-2): 14 (yeesh, not a great roll)

 

Toughness save, DC 25 if I hit.

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