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Havoc (PL10) - Sticklefront

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Player Name: Sticklefront
Character Name: Havoc
Power Level: 10 (150/151PP)
Trade-Offs: None
Unspent Power Points: 1
Progress To Bronze Status: 1/30

In Brief: Black Ops killing machine turned principled man of honour. He’ll do what needs to be done; saving the day no matter the cost.

Alternate Identity: Brutus Haigh, Whitey, Scratch
Identity: Secret
Birthplace: Huntsville, Alabama
Occupation: “Superheroâ€
Affiliations: Former operative of Black Ops group “Section 12â€
Family: Benjamin Haigh (Father, Deceased), Sarah Haigh (Mother, Estranged, status unknown)

Age: 76
Apparent Age: Mid-thirties
Gender: Male
Ethnicity: Caucasian
Height: 5’9"
Weight: 210 lbs
Eyes: Brown
Hair: Black

Havoc is a shorter-than-average man, but is stocky and well built. His upper body is packed with muscle, but with none of the Adonis-like definition of a male model; rather the build of a stevedore or construction worker. He could most politely be called “hirsuteâ€; every visible inch of skin showing dark body hair. He’s not furry by any stretch of the imagination, just hairy!
His nose has been broken and reset several times, and a distinct crookedness on the left hand side shows that his jaw has clearly been broken at some point. The heavy stubble covering the lower half of his face and neck do little to hide it, and neither does his horseshoe moustache. If visible, an observer would also be able to see two long, rectangular slots on the back of his forearms; the housings for his signature weaponry.
Out of costume, Haigh wears rough clothing, favouring stonewash denim, tank tops, and cowboy hats as a matter of course. He is clearly a man of simple tastes.
In costume as Havoc, he wears a close-fitting bodysuit. The suit has quilted sections along his upper arms, shoulders and thighs. It is rich blue in colour, with white sections running from armpit-to-knee on each side of his body. His head is covered by a smooth, white, open-faced helmet, with facial protection provided by a red visor extending down over his eyes. A white utility belt, heavy with pouches, is buckled around his waist, and he wears black combat boots.

Power Descriptions:
When his biological modifications are in use, his eyes widen, and his body begins to sweat profusely. The surging adrenaline however will cause him to “crash†within a minute or two, needing a similar time for his body to purge the resulting toxins from his blood and bring him back to optimum levels.
His other “power†takes the form of an implanted weapon in each of his forearms; with a thought, Havoc can extend two gunmetal grey housings from the back of his forearms, which can utilise a field of humming red energy in the form of offensive weaponry. Whether in the form of cutting blades more effective than tempered steel, phased nerve-scramblers that reach inside the targets own body or projecting rods of energy through the air at high speed, the weapon channels a never-before seen form of energy that glows a vibrant red, but gives off no heat.
Brutus Haigh was at best a C-student, but he excelled at physical sports. He joined the military straight from high school, against his mother’s wishes, to participate in the Vietnam war. She never spoke to him again, and the two lost contact.

He was “volunteered†for a black-ops program for a unit calling itself “Section 12â€. Assumed to be a covert CIA group, he signed away his rights and was transformed into a trans-human killing machine.

Codenamed Havoc, he served out the war, serving Section 12 until the end of the Cold War. An undisclosed event caused him to leave Government service mid-mission and return to the United States. No further mention of Section 12, or anything pertaining to any activity on their part, is ever found again. This was 1991. The Cold War ends three weeks later.

Spends the next two years fighting street-level crime in Freedom City; particularly the Fens. Eventually comes into contact with Bruiser of FORCE Ops, and seems likely to work with the team more closely, until…

1993. The Terminus Invasion. FORCE Ops, among many other heroes, are killed. Havoc kills Omegadrones without compulsion, engaging in close-and-dirty streetfighting with the invaders until Centurion forces a retreat, at the cost of his own life.

Present day. Havoc takes to the streets with renewed energy.

Personality & Motivation:
Haigh is a rough-and-ready character; he’s been around violence all his life, but despite everything has held to the belief that he has done the right thing. He would say that he just doesn’t like bullies, but the truth is that Havoc is a man who needs a war to fight; without an enemy in front of him, he might have to think about how he’s spent his life, and God knows, he’ll avoid that day for as long as humanly possible.

Powers & Tactics:
Havoc is a trained fighter, a combat veteran and hand-to-hand specialist. He can go toe-to-toe with almost anyone, as despite his apparent age he’s been in action for a long, long time.
The implants and gene-treatments applied to Havoc by his shadowy handlers have left him stronger than the average human by far, dramatically slowed his ageing, and modified his adrenal system to provide short bursts of ferocious energy.
The blades projected from his forearms are of solid-form energy using a technology not fully understood by its creators and seem to suffer little resistance when used to cut; despite having no weight, the energy blades cut as effectively as and metallic blade known to man.
The device was created by a race called the Gheel, a technologically advanced species of gaseous lifeforms that used solid-light energy constructs to manipulate physical objects. Havoc is entirely unaware of this fact, as the group that made his modifications told him only that he was providing a test-bed for advanced weaponry on behalf of the U.S. government.

Shadowy Makers: Havoc’s modifications were performed by a clandestine group that vanished as easily as they had appeared. Where they what they claimed to be? Are they still in operation? Do they have further plans for him?
Barely Understood: The gene-treatments are baffling scientists to this day. Who knows how long they will remain stable, or what long-term effects they will cause?
Deserter: Although the Government denies all knowledge of the team Havoc worked for, he receives at best a frosty reception from any U.S. Government body he comes across; intelligence agencies, military units… all seem to detest Havoc and hold him in low regard.
Adrenaline Crash: Havoc’s combat prowess, strength and speed are almost exclusively the result of his modified adrenal system dumping a chemical cocktail into his bloodstream. This level of heightened activity comes at a price, however, and can cripple his ability in longer fights when he suffers the inevitable adrenaline crash.

Abilities: 10 + 10 + 8 + 0 + 0 + 2 = 30PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)

Combat: 20 + 16 = 36PP
Initiative: +13
Attack: +10 Base/+14 Blast
Grapple: +16
Defense: +10 (+8 base, +2 dodge focus), +4 Flat-Footed
Knockback: -5/-3

Saving Throws: 0 + 5 + 9 + 6 = 20PP
Toughness: +10 , +6 Flat Footed
Fortitude: +9
Reflex: +14
Will: +6

Skills: 96R = 24PP
Acrobatics 12 (+17)
Disable device 10 (+10)
Drive 4 (+9)
Intimidate 14 (+15)
Knowledge (tactics) 8 (+8)
Languages 2 (English [Native], Vietnamese, Russian)
Notice 14 (+14)
Pilot 2 (+7)
Sense Motive 12 (+12)
Stealth 10 (+15)
Survival 6 (+6)
Swim 2 (+7)

Feats: 18PP
Accurate Attack
All-Out Attack
Defensive Roll 2
Dodge Focus 2
Endurance 1
Equipment 2
Improved Initiative 2
Instant Up
Power Attack
Quick Draw
Takedown Attack

Equipment = rebreather (1), lock-release gun(1), mini-tracers(1), night-vision goggles(1), smoke grenades (4), Armoured Bodysuit (Protection 2) = 10 EP

Powers: 17 + 1 + 1 + 2 + 1 = 22PP
Neotech Solid-State Energy Weapon Array Rank 7.5 (15PP Array, Power Feats: Alternate Power 2) [17pp]
Base Power: Strike 5 ( Feats: Mighty, Penetrating 8, Improved Critical 1) "Monomolecular-Edged Energy Blades" {15/15PP}

Alternate Power: Stun 7 ( Feats: Reversible  {15/15PP} "Phased-State Blades"

Alternate Power: Blast 6 ( Feats: Accurate 2, Improved Critical 1 {15/15PP} "Auto-Targetted Conscussion Bolts"

Immunity 1 (ageing) [1PP]
Leaping 1  [1PP]
Super-Strength 1 (Effective lifting strength 25) [2PP]
Speed 1 [1PP]
Drawbacks 0 PP

DC Block
ATTACK            RANGE   SAVE        EFFECT                 DESCRIPTOR
Unarmed           Touch   Toughness   DC20 Damage (Staged)   (Physical)
Energy Blades     Touch   Toughness   DC25 Damage (Staged)   (Energy)
Phased Blades     Touch   Fortitude   DC22 Stun   (Physical) (Energy)
Concussion Bolts  Ranged  Toughness   DC21 Damage (Staged)   (Physical)
Totals: Abilities (30) + Combat (36) + Saving Throws (20) + Skills (24) + Feats (18) + Powers (22) - Drawbacks (0) = 150/151) Power Points Edited by AvengerAssembled
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Touched up a couple of formatting things for you. Nothing big, just a power missing its pp cost and a typo or two, and a whole mess of font tags (though I left the ones in your DC Block, as they actually make it look quite nice!).



Dex +5 + Improved Init 2 (+8) = Intiative +13, not +14.


It might be worth listing your Attack bonus as "Attack: +10 Base / +14 Blast" for ease of reference, since you have an attack-shifted power in your array. It'll save you and your GMs a little time when you have to look back at the sheet for something (and oh, believe me, you will!).


Knockback is at least partly dependent on your Defensive Roll, so it should be noted as -5/-3.


Saving Throws

Dex +5 and 9pp paid should be a +14 Reflex save bonus, not a +15.

Wis +0 and 6pp paid should be a +6 Will save bonus, not a +7.



Skill bonuses seem off; for instance, Acrobatics is Dex-linked, and with 12 ranks and a +5 Dex bonus the character should have a total skill bonus of +17, not +14. Might want to run down your list of skills again and re-calculate all bonuses now that your ability scores are set.

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