Jump to content
Supercape

More Filth and Vermin

Recommended Posts

OOC for >This

 

Upon meeting Fingers, can Kit roll a notice roll DC 15

 

I have left the background deliberately hazy, feel free to narrate it how you wish, I will roll with it. 

 

YOu may wish to have used Knowledge [streetwise] or Gather Info on him, if so, post them!

Share this post


Link to post

Sam... actually doesn't have Streetwise or Gather Information. ^^U

But, I can roll Gather Information anyways!

Notice: 1d20+5=25. I notice the crap out of whatever it is!

Gather Information: 1d20+5=8. Apparently, asking the barrista doesn't yield much.

Share this post


Link to post

NOtice: Sam notices specks of blood on the napkin he coughed into. 

 

Gather Info: you know only what you know (you have a degree of narrative licence about your history with fingers, I will roll with whatever you choose, and of course anything juicy or complicated raises the possibility of HP!)

Share this post


Link to post

No thats fine. 

 

Getting the plans for the Subways - which have old and disused parts, might be a little bit of a challenge. 

 

Lets call this a DC 15 Diplomacy check to get people to help you. With a +2 Situational bonus for any trained skill you have in Knowledge (Civics), Craft (Structural), and Gather Information. 

 

Of course, you get the basic plans with some digging, this is to get the old and disused maps lying in the back of a disused lavatory with a "Beware of the Tiger" sign hung on it!

Share this post


Link to post

Sam has none of those bonus skills, but she's really good at Diplomacy anyways. Auto-success if Attractive applies, though it might be a bit creepy if attractive applied. *Rolls.*

1d20+11=30

Well. That'll do.

She'll want 'em to run a copy, and she'll keep an eye out for any water mains conveniently positioned above good nooks for a hidey hole.

Share this post


Link to post

Ok as Kit is teleporting the concealment briefly drops, and Filth catches whiff of Kit's scent - but only briefly as I presume you will reactivate Concealment. 

 

(Filth has acute olfactory and extended olfactory senses)

 

I am fudging this slightly - he wont know you are there, he cant pinpoint you, he is just a bit suspicious. 

 

Let me know if you want to respond otherwise Ill post away IC. 

Share this post


Link to post

Working on next post. Any pass/fails decide how far I can write. Some rolls:

Stealth to get close: Take 10 for 27.

Sleight of Hand to knick Stan's wallet: Take 10 for 22.

Sleight of Hand to return the wallet, minus cash and some lesser form of ID, slightly noticeably (just enough to get her hand clear and scurry away before he checks his pocket): Take 10 for 22.

Edited by Blue Rose

Share this post


Link to post

Ok, so Stan cant notice you so you will automatically succeed on stealth and sleight of hand. 

 

Filth and Vermin however both have notice skill and the scent super sense. Let us roll their Notice!

 

1d20+4=5 Filth is oblivious

 

1d20+9=22 Vermin, less so: He is aware that you there is something definately there, but not that it is "you". 

 

post away. You can do the trick with Stan. 

Share this post


Link to post

Ok, I will actually handle this as an opposed roll rather than a will save, as basically two effects are vying for control over Stan's poor bruised and weak soul. 

 

The Evil Idol is a Power 10 effect:

 

1d20+10=22

Share this post


Link to post

×
×
  • Create New...