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Amelyth (PL 10) - ChrisClark13


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Player Name: ChrisClark13

Character Name: Amelyth

Power Level: 10 150/154PP

Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

Unspent Power Points: 4

Progress To Bronze Status: 4/30

In Brief: Psion with dragon themed powers. Her powers are unusually strong for someone at her minimal skill level, though they definitely lack finesse seeing how they crackle with untamed energy.

Alternate Identity: Amanda Green

Identity: Secret

Birthplace: Freedom City

Occupation: Student

Affiliations: Claremont Academy Student and Hero

Family: Mother, Older Brother, Dog

Description:

Age: 17 (DoB: 1996)

Gender: Female

Ethnicity: Caucasian.

Height: 105 lbs

Weight: 5' 6"

Eyes: Blue

Hair: Blonde, Purple in costume because wig.

Amanda Green has a slim, toned build. She's not very athletic though and so she's doesn't have a lot of muscle on her. She wears her natural hair pretty short and sports a baseball cap when she can. Her clothing is usually just made up of a t-shirt and jeans. Sometimes she'll wear a bracelet or two.

As Amelyth, she wears a purple mini-jacket over a white t-shirt and a pair of purple jeans along with white boots and gloves. Her domino mask is white. She also wears a purple medium-length wig over her hair.

Power Descriptions:

Amelyth's eyes crackle with untamed psionic energy any time she uses her powers other than the Enhanced Trait ones. Her powers are unrefined and so they more often than not crackle with psionic energy, in fact her whole body crackles with it at times.

Dragon Claws: Amelyth creates a pair of vicious translucent purple dragon-like claws that go over her hands. She has gotten them to not cause lethal harm to organic matter, though any inorganic matter is usually sliced right through.

Psi Storm Breath: Amelyth exhales a burst of chaotic psionic energy that lashes at whoever it hits.

Knockback Wave: Amelyth sends a crackling sphere of psionic energy out from herself that picks up things in it's path and flings them away.

Stun: Amelyth's hands crackle with psionic energy that can knock most people out cold.

Dragon Wings: A pair of translucent dragon wings sprouts from her back, both shielding her in battle and allowing her to fly.

Psionic Senses: Amelyth's eyes shine with psionic energy as she uses this power.

History:

Ever since Amanda could remember, she's always been in second place to someone, be it her brother, her peers at school, or just to everybody in general.

It started with when she was young and came off to a slow start in her schooling, always wanting to play make-believe or play a game rather than do her homework. Her brother on the other hand took to schooling like a fish to water and constantly outshine his litter sister who just couldn't seem to catch up. Amanda has time and time again been compared to her brother, especially by her single mother.

It didn't help that Amanda was making hardly any friends at school, always being the quiet one who sat in the corner and doodled. As the years went on she had a few friends here and there, she always seemed to be just an accessory to them. So she eventually just gave up on making friends altogether and retreated further into her drawing and her daydreams. Along the way she picked up a fascination with dragons (she now has an entire wall of her room dedicated to stuffed animal dragons).

Her brother rarely looked out for her during her middle and high school years so she was an easy target for bullies this lead to her getting in trouble more than a few times for skipping school to avoid them. This in turn got her in trouble with her mother, who just couldn't get why her daughter was seemingly incapable of being as great as her brother. This ended up in a huge one-sided argument which in the end caused Amanda to run away from home that very night.

Amanda ran to a nearby park and sat there crying on a bench, she's not sure what happened after that as all she remembers is waking up in a hospital the next day, and a couple superheroes standing around to make sure that she was alright. They told her that her powers had gone out of control that night, though even they weren't sure why. What Amanda was most surprised about is that they said that she had powers at all!

Over the next week as she recovered well enough to go home, she slowly discovered what she could do, mostly though it was knocking things around with bursts of psionic energy at first that were way more powerful than she had intended. She ended up breaking things more than once as she did her best to get the hang of it.

Amanda was of course enrolled in Claremont (her mother being more than a little angry that her eldest son couldn't get in, though she managed to keep such comments to herself), and soon the budding physic found she was able to mold her energy into different shapes and her first thoughts were to create wings to fly with. After a few times of trial and error she soon had the hang of it and set out to discover what other dragony things she could do.

After six months of training she was allowed to begin being a hero, adopting the name Amelyth.

(In the meantime the situation at home has been turned on it's head, with Amanda suddenly being her mother's favorite child because of her powers and her brother being pressured on an almost weekly basis to develop powers of his own. While it's humorous, Amanda has begun to feel bad for her brother, though not too bad. It does worry her that brother's been forced to do everything short of anything illegal in her mother's quest to have him manifest powers though.)

Personality & Motivation:

Amanda is a shy, insecure girl who has avoided interacting with other people for a long time, though as Amelyth she's considerably more outgoing, brave, and personable. She does her best to do everything she thinks a hero should do.

Amanda mainly wants to escape from her old life and uses the hero identity Amelyth to do so. She finds joy in being a hero and standing in the limelight, though she's still insecure around people from her normal life. Slowly though, her normal life is starting to improve due to her experiences as a hero.

Powers & Tactics:

Amelyth's powers give her one main tactic: power up and dive straight in into the brawl.

She only really uses real tactics in a fight when brute strength just isn't enough. When she has to be, she can get pretty creative in a fight, usually damaging the environment, then if she's really in a pinch she'll use Power Stunts to try and get out if it.


Complications:

Enemies: How ever she got her powers, it was forced. Though who ever did it also had to flee the scene due to her powers spiraling out of control. Who ever did it may want the results of his/her experiment back.

Secret: Identity. She keeps her Hero identity and powers a secret from those in her normal life as best she can.

Relationship: Her mother and her brother as a pain in the butt sometimes, though if they ever got in trouble she would of course go out of her way to save them.

Responsibility: As a student of Claremont, she still needs to get her homework done on top of being a Hero.

Power Overload: If her powers get boosted greatly somehow or she's forced to use a lot of power in a pinch, she'll pass out as soon as she's done going "nova" from anywhere to an hour to a couple days depending on how much power was released at once.

Abilities: 2 + 4 + 2 + 4 + 4 + 2 = 18 PP

Strength: 12/18 (+1/4)

Dexterity: 14/20 (+2/5)

Constitution: 12/18 (+1/4)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 14 (+2)

Combat: 8 + 8 = 16 PP

Initiative: +2/9

Attack: +4/8 Melee, +4 Ranged

Grapple: +4/8

Defense: +4/8 (+4/8 Base, +0 Dodge Focus), +2/4 Flat-Footed

Knockback: -6

Saving Throws: 3 + 3 + 4 = 10 PP

Toughness: +1/4/12 (+1/4 Con, +8 Protection [Dragon Wings])

Fortitude: +4/10 (+1/4 Con, +3/6)

Reflex: +5/8 (+2/5 Dex, +3)

Will: +6 (+2 Wis, +4)

Skills: 88 Ranks = 22 PP

Bluff 4 (+6)

Climb 2 (+3/6)

Computers 2 (+4)

Concentration 4 (+6)

Craft (Artistic) 6 (+8)

Diplomacy 6 (+8)

Disable Device 2 (+4)

Disguise 2 (+4)

Drive 2 (+4/7)

Escape Artist 2 (+4/7)

Gather Info 4 (+6)

Handle Animal 4 (+6)

Intimidate 2 (+4)

Investigate 4 (+6)

Knowledge (Art) 2 (+4)

Knowledge (Arcane Lore) 4 (+6)

Knowledge (Current Events) 6 (+8)

Knowledge (Physical Sciences) 4 (+6)

Knowledge (Technology) 2 (+4)

Medicine 2 (+4)

Notice 6 (+8)

Search 4 (+6)

Sense Motive 4 (+6)

Stealth 2 (+4/7)

Survival 2 (+4)

Swim 4 (+5/8)

Feats: 6 PP

All-Out Attack

Beginner's Luck

Luck 1

Improved Critical 2 (Dragon Claws)

Power Attack

Enhanced Feats

Attack Focus (Melee) 4

Improved Initiative

Equipment

Standard Cellphone [0 PP]

Powers: 6 + 6 + 6 + 3 + 5 + 8 + 25 + 14 + 5 = 78 PP

All powers have the Psionic descriptor in addition to any other descriptors they may have.

Enhanced Strength 6 [6 PP]

Enhanced Dexterity 6 [6 PP]

Enhanced Constitution 6 [6 PP]

Enhanced Fortitude 3 [3 PP]

Enhanced Feats 5 (Attack Focus [Melee] 4, Improved Initiative) [5 PP]

Enhanced Defense 4 [8 PP]

Strike 8 (Dragon Claws, Slashing; Extras: Penetrating 12; Feats: Mighty) [21 PP]

AP: Damage 10 (Psi Storm Breath; Extras: Area [Cone, 100 ft]) [20/1 PP]

AP: Trip 10 (Knockback Wave; Extras: Area [burst, 50 ft], Knockback; Flaws: Range [Touch]; Feats: Improved Throw) [21/1 PP]

AP: Stun 10 (Extras: Alternate Save [Will]) [20/1 PP]

AP: Mind-Reading 12 (Extras: Action (Move/Standard), Penetrating 3; Flaws: Range [Touch], Feedback) [7/1 PP]

Flight 3 (Dragon Wings, 50 MPH) + Protection 8 (Dragon Wings; Extras: Force Field) [6 + 8 = 14 PP]

Super-Senses 5 (Psionic Senses; Darkvision, Psionic Awareness, Danger Sense [Mental], Uncanny Dodge [Mental]; Drawbacks: Noticeable) [2 + 2 + 1 + 1 - 1 = 5 PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC 16/19 Toughness (Staged) Damage (Physical, Bludgeoning)

Dragon Claws Touch DC 24/27 Toughness (Staged) (18-20 Crit Range) Penetrating Damage (Psionic, Slashing)

Psi Storm Breath 100ft Cone DC 20 Reflex (Half) + DC 25 Toughness (Staged) Damage (Psionic)

Knockback Wave 50ft Burst Power Check (+10) vs worse of Strength or Dexterity Trip and Knockback (Psionic)

Stun Touch DC 20 Will (Staged) Stun (Psionic)

Totals: Abilities (18) + Combat (16) + Saving Throws (10) + Skills (22) + Feats (6) + Powers (78) - Drawbacks (0) = 150/154

Edited by Fox
+1pp for August 2014
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