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Re-Merging


Tiffany Korta

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Whilst I wait for the point's to be counted and my Silver status to (hopefully) be confirmed I though I'd post up the Hero version of Merge for your constructive criticism.

I've fixed a few minor errors, swap a few points around and added feat's that weren't suitable for a NPC.

Be gentle with me :D

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Character Name: Nicki Dee

Power Level: 10 (150/150PP)

Trade-Offs: None

In Brief: To help her brother she become a criminal, now she trying to make up for that time.

Alternate Identity: Merge Trois

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Student

Affiliations: Camera Obscura

Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)

Description:

Age: 20 (DoB: December 9, 1992)

Gender: Female

Ethnicity: African-American

Height: 5’4â€

Weight: 112 lbs.

Eyes: Brown

Hair: Black

Nicki is an unremarkable looking woman, an image she works hard to maintain. Her clothes are fashionable, but off the peg, her hair cut helps hide her features and she taken to wearing glasses, though she doesn’t need them.

Power Descriptions:

With a few moments concentration Nicki can call up her alter ego, Merge Trois, who can create copies of herself. Despite her name Merge Trois can produce an almost unlimited number or copies, though she often limits herself to three initially to confuse her foes. Whilst the Nicki and Merge are mentally linked, and Merge is driven by Nicki’s desires, Merge can carry on independently of Nicki for an almost indefinite period.

History:

Growing up was often hard for the Dee family with her parents struggling to make end meets, this tension often led to heated arguments between Nicki parents. To escape this she created imaginary friends who she would spend hour happily playing with, her brother however escaped into alluring world of gangster rap and gang culture in general. Whilst Nicki studied hard to try and make a better life for herself and her family Dwayne fell into a life of petty crime and violence. Despite this Nicki care deeply for her brother who in his own way was always trying to look after and protect his little sister.

For a while however things were okay the gang Dwayne ran with were pretty minor, happy to commit relatively low key crimes staying out of the way of the more powerful and violent gang and the notice of Lincoln resident supers. Then one day this all changed when a strange man offered the gang a chance for one big score. Nicki has never been sure exactly what happened as Dwayne came back changed. All of the gang were granted powers of some sort but Dwayne, who had volunteered to be lookout, came off the worst. As well as gaining the power to conceal him from all senses, he also gained the power to monitor and control all electronic devices as well as receive and transmit all broadcast frequencies. The problem was he can’t turn the signals off and is constantly bombarded with the chatter of the electronic devices that fill our world. Whilst he can look after himself and following simple instructions, apart from occasional flash of his old self, Dwayne has been lost in the constant electronic noise.

Her parents couldn’t cope with what happened to their little boy and it fell on Nicki to take care of her big brother. Whilst doing that, and trying to complete her studies, she also started to make subtle inquiries about a cure for her brothers condition. Eventually she found somebody who was willing to help, but he warned her it would take massive amounts of money to achieve a cure. Luckily for her he could offer her powers, safe ones at that, which would allow her to gather this necessary money, for only a tiny addition to the total. Having exhausted all other options for a cure she reluctantly agreed asking for the type of power that would allow her to be in several places at the same time. Then she carefully began planning ways to earn the money necessary for his cure.

Her short criminal career was successful and she managed to put by quite a bit of money for herself, her brother and her family. But it was with the help of the cities heroes that she managed to fine the help that her brother needed. Whilst her brother was recovering she retired from her brief criminal career, she even stopped being Merge for a while. But she missed the thrill of being Merge Trois and when the Freedom City was in crisis she decide to come out of her brief retirement and help her community. She hadn’t consciously made the decision but now Merge is going to try to help Freedom City.

Personality & Motivation:

Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people.

Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn’t changed her attitudes. She does however have a dim view of large corporations and banks, something her criminal career has only helped but be reinforce (though there are rare exceptions), she’ll make sure that people aren’t harmed but wouldn’t attempt to reduce property damage or the loss of earnings.

Powers & Tactics:

Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tend to rely in sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tend to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself.


Complications:

Secret Identity: No one knows that Nicki is Merge Trois, something that she works very hard to maintains. As far as possible they’ve try to maintain that they don’t know each other, or at least only vaguely aware of each other.

Brotherly Love: Nicki feel responsible for her brother and will try to keep him safe and out of danger. Whilst she sometime uses him in her plans, if he’s put into immediate danger she will put all her energies into protecting him. If made to choose between helping her brother and helping other’s she naturally inclined to protect him first.

Recovering Con: As far as law enforcement is concerned Merge Trois is still a wanted criminal, as well as a few of the Superhero community. Here choice of target’s means she has little hassle for most beat cop’s and detectives, but there always a few…

Enemies: Merge’s method of using other villains of for her own gain, as well her habit of getting revenge on those who tried to burn her, means that she has made quite a few enemies. The foundry in particular wish to get revenge on her for ruining one of their operations.

Abilities: 0 + 6 + 4 + 8 + 6 + 8 = 32PP

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 16 (+3)

Charisma: 18 (+4)

Combat: 12 + 6 = 18PP

Initiative: +3

Attack: +6 Base, +10 Unarmed

Grapple: +6

Defense: +10 (+3 Base, +7 Dodge Focus), +1 Flat-Footed

Knockback: -1

Saving Throws: 4 + 4 + 5 = 13PP

Toughness: +2 (+2 Con)

Fortitude: +6 (+2 Con, +4)

Reflex: +7 (+3 Dex, +4)

Will: +8 (+3 Wis, +5)

Skills: 56RP = 14PP

Acrobatics 9 (+12)

Bluff 12 (+16)

Diplomacy 8 (+12)

Drive 2 (+5)

Gather Information 2 (+6)

Intimidation +11 (+7)

Notice 8 (+11)

Sense Motive 8 (+11)

Feats: 19PP

Acrobatic Bluff

Attack Specialization (Unarmed) 2

Benefit (Wealth) 2

Contacts

Dodge Focus 7

Minions (Camera Obscura) 4

Uncanny Dodge (Auditory)

Well-Informed

Powers: 13 + 41 = 54PP

ESP 4 (all senses, 1 mile, Feat: Medium (Merge Trois), Rapid) [13 PP]

Summon 10 (Merge Trois, Extra: Heroic, Duration (Continiuos) Feat: Mental Link) [41 PP]

Totals: Abilities (32) + Combat (18) + Saving Throws (13) + Skills (14) + Feats (19) + Powers (54) - Drawbacks (0) = 150/150 Power Points

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Character Name: Merge Trois

Power Level: (10) (150PP)

Trade-Offs: None

Alternate Identity: Nicki Dee

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Security Consultant, Superhero

Affiliations: Camera Obscura

Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)

Description:

Age: 20 (DoB: December 9, 1992)

Gender: Female

Ethnicity: African-American

Height: 5’4â€

Weight: 112 lbs.

Eyes: Grey

Hair: Blonde with highlights

Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is “naturally†blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look.

Personality & Motivation:

Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation.


Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP

Strength: 26 (+8)

Dexterity: 24 (+7)

Constitution: 28 (+9)

Intelligence: 10 (+0)

Wisdom: 14 (+2)

Charisma: 18 (+4)

Combat: 12 + 10 = 22PP

Initiative: +7

Attack: +6 Base, +10 Unarmed

Grapple: +14/22 (base 6, Str +8, w/S-Str +8)

Defense: +10 (+5 Base, +5 Dodge Focus), +4 Flat-Footed

Knockback: -5

Saving Throws: 0 + 1 + 6 = 7PP

Toughness: +10 (+9 Con, +1 Protection)

Fortitude: +9 (+9 Con, +0)

Reflex: +8 (+7 Dex, +1)

Will: +8 (+2 Wis, +6)

Skills: 56RP = 14PP

Acrobatics 9 (+16)

Bluff 12 (+16)

Diplomacy 8 (+12)

Drive 2 (+9)

Gather Information 2 (+6)

Intimidation 7 (+11)

Notice 8 (+10)

Sense Motive 8 (+10)

Feats: 16PP

Acrobatic Bluff

Attack Specialization (Unarmed) 2

Dodge Focus 6

Evasion

Interpose 1

Luck 1

Move-by Attack

Power Attack

Takedown Attack

Uncanny Dodge (Auditory)

Powers: 10 + 23 = 31PP

Concealment 10 (all senses) (Flaw: Miss Chance Only) [10 PP]

Duplication 8 (16PP Array, Feats: Alternate Power 4) [20 PP]

Base Power: Damage 0 (Extras: Selective Attack, Targeted Area [burst]) [16 PP]

Alternate Power: Communication 3 (auditory, 1,000 ft) [3 PP] and ESP 3 (all senses, 1,000 ft, Feat Rapid) [13 PP] [16 PP]

Alternate Power: Damage 0 (Extras: Autofire, Secondary Effect) [16 PP]

Alternate Power: Quickness 10 (x2,500) [10 PP] and Speed 4 (100 mph Feats: Wall Run, Water Run) [6 PP] [16 PP]

Alternative Power: Super-Strength 8 (Lifting Strength 66 [Heavy Load : 117 tns] [16 PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

    ATTACK      RANGE               SAVE                        EFFECT

    Unarmed     Touch               DC23 Toughness (Staged)     Damage (Physical) 

    Unarmed     Area (40ft)     DC23 Toughness (Staged)     Damage (Physical) 

Totals: Abilities (60) + Combat (22) + Saving Throws (7) + Skills (14) + Feats (16) + Powers (31) - Drawbacks (0) = 150/150 Power Points

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Character Name: Camera Obscura

Power Level: 4 (60/60PP)

Alternate Identity: Dwayne Dee

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Student

Affiliations: Merge Trois

Family: Cheryl Dee (Mother), Tony Dee (Father), Nicki Dee (Brother)

Description:

Age: 21 (DoB: September 27, 1996)

Gender: Male

Ethnicity: African-American

Height: 5’6â€

Weight: 145 lbs.

Eyes: Brown

Hair: Black

Always scrawny a year as Obscura has only made him thinner. His only truly distinctive feature are his long dreadlocks, something he was proud off before his transformation.

Personality & Motivation:

Whilst treatment has improved his condition little of the original Dwayne remains. Whilst he can concentrate and even communicate with others he’s often distracted by things around him, including the digital chatter of machines. The only person who he seems to listen to and respond to fully is his sister, both Nicki and Merge Trois.


Abilities: 0 + 0 + 2 + 2 + 0 + 0 = 4PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: 12 (+1)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 10 (+0)

Combat: 2 + 2 = 4PP

Initiative: +0

Attack: +1 Melee, +1 Ranged

Grapple: +1

Defense: +1 (+1 Base), +1 Flat-Footed

Knockback: -0

Saving Throws: 1 + 1 + 1 = 3PP

Toughness: +1 (+1 Con)

Fortitude: +2 (+1 Con, +1)

Reflex: +1 (+0 Dex, +1)

Will: +1 (+0 Wis, +1)

Skills: 8RP = 2PP

Disable Device 2 (+3)

Gather Information 2 (+3)

Intimidate 2 (+3)

Stealth 2 (+2)

Feats: 1PP

Eidetic Memory

Well-Informed

Powers: 7 + 4 + 20 + 14 = 45PP

Communication 6 (Radiowaves, 20 miles Extra: Area (Omni-Directional) Feat: Rapid Flaw: Limited (machines only), Permanent) [7 PP]

Comprehend 2 (Speak and Understand Machines) [4 PP]

Concealment 10 (All Senses) [20 PP]

Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP]

Totals: Abilities (4) + Combat (4) + Saving Throws (3) + Skills (2) + Feats (2) + Powers (45) - Drawbacks (0) = 60/60 Power Points

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Without toothcombing it, the thing that pops out is that summoning does not have the fanatical extra.

If you are playing Merge (the summoned Merge) as an NPC in the sidekick manner, that could be problematic as a few diplomacy rolls or similar could flip her to indifferent or worse.

Whilst expensive, it might well be better to make the summoning fanatic, and have Merge some "unruly" complication if you want to go down that past. If thats a problem cost wise, the feedback flaw might be worth looking into (i.e. if Merge gets hurt, potentially so does Nicki). Personally, I think this is a good idea as it resolves to potential problems: 1. Merge not being a dedicated sidekick and 2. Nicky being a "bathroom mentalist" sending Merge out to do her work.

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